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Showing content with the highest reputation since 07/15/2019 in all areas

  1. 4 points
    I've been watching and noticing the same 10 or 12 people donating each month. Out of 15,948 teams and 184 streaming servers that is really a poor show. When you need PBBans help, when you need to cross-reference the story and history of a person who wants to join your clan, you will be sorry that you didn't give a little bit of money each month to PBBans to keep it going. Does no-one care now? I've heard clan leaders say that they know X has a ban, but they are not going to do anything about it, because it's not in a game they play any more. Or it was years ago. Or maybe the members like him/her and they don't want the person to leave, admins don't want to rock the boat. Where is the backbone? Or maybe it's too much effort to look someone up, check the records, cross-reference the history. That is just laziness. There is so much info in these databases. If you've never been able to see the GUID history because you didn't have access, you've missed so much. It's essential for checking accounts. Now you have the chance to use it if you donate. DO IT! If we are short each month, PBBans will close. You won't get the chance to check players again in this way. Don't lose it!
  2. 3 points
    I was about to start a lawsuit against apathy then I realised it wasn't mean't as someones alias Thanks to everyone who has donated and is continuing to do so in order to keep our great community alive
  3. 3 points
    Thank you Redkilla, although I think that might be in with November's given the amount raised for this month. I'm currently donating $30 plus topping it up to $150 total, at the end of every month. That is the bare minimum to function. So it's usually about $70 a month. Since the subscription started I've donated $1486 on behalf of my clan. Am I rich? Not at all. I work part-time from home due to my own health issues, and $70 equivalent is a big deal. Still, I can't let PBBans sink. Some will think 'I don't need to bother if someone else is doing it', and they should be ashamed. I want to be able to check players if I need to. No cheaters in my clan. PBBans is, collectively, a huge piece of work. People give up their time to help you - I think HSMagnet lives here, in the forum. The databases must be huge. So many people stream and are content to let other people pick up the slack. Not good enough in my eyes.
  4. 3 points
    Correction!!! Donation goal met.. I covered the rest,
  5. 3 points
  6. 2 points
  7. 2 points
  8. 2 points
    The steam chatter is either to go to a download server which puts files on your PC, or swap the iw3mp.exe for a 1.7 version. Might have to try that. Thanks for your help. UPDATE: I gave him my iw3mp.exe, v1.7x, which he swapped with Steam's 1.8. I can confirm that it works on a 1.7 server. No problems. Stress over.
  9. 1 point

    Version 0.9.7

    0 downloads

    SLENDER: THE EIGHT PAGES (v0.9.7) --------------------------------- Controls (default): * Mouse -- Look around * W,A,S & D -- Move * Left Shift -- Jog/Sprint * Left Mouse Click -- Pick up pages * F or Right Mouse Click -- Flashlight * Q & E -- Zoom in/out * Escape -- Pause/Quit Tips: * The Slender Man can capture you if it gets too close. * Do not look at the Slender Man for too long, or you will lose. The further you are, the safer it is to look. * Your flashlight has a limited battery; it will not drain while it is turned off. You also can look at the Slender Man longer while it is off. However, having it off will make you easier to catch. * Jogging/sprinting causes your stamina to drop; it recovers when walking, and recovers twice as fast when standing still. * Sprinting causes your maximum stamina to drop slightly; jogging does not. UPDATES (v0.9.7) ---------------- * Added a subtitle to the game ("The Eight Pages") to differentiate it from future versions. * Improved main menu and added music to it. Also now includes links to Slender Man info and YouTube series. * Added different light sources (unlocked after beating the game once). * Added shadows (not especially noticeable except in lit areas). * Your jogging speed now increases gradually as more pages are collected. * Removed the cooldown for stamina recovery after jogging/sprinting, and reduced the stamina drain rate. When you start jogging/sprinting, however, it immediately deducts 5% of your stamina. This will allow you to jog or sprint for a much longer period of time, but makes repeated taps of the jog/sprint button cause your stamina to drain very quickly (effectively getting rid of a former exploit). * The maximum distance you can see decreases as you collect more pages; this is to keep the challenge similar for people who have fog turned off. For the same reason, Distance Shade can no longer be turned off. * Added a menu option to automatically skip the intro. * Added a pause feature, but you can only pause if there's no static (which prevents you from pausing the game in response to seeing the Slender Man). * Fixed a bug where the flashlight would try to illuminate a page on the other side of a wall. * Removed one of the hidden modes (it was only a matter of time, since it contained copyrighted material). UPDATES (v0.9.6) ---------------- * Fog now starts out almost non-existant, and gets more dense as more pages are collected. * Enabled the enemy to appear more often in areas you just can't see (previously, he would avoid appearing in areas you weren't facing, so this will allow him to appear, for example, in front of you but behind a tree). * Added a 1-second cooldown after jogging/sprinting before your stamina starts to recover. Your flashlight also swings back up in front of you a little bit slower than before. * Reduced the enemy's speed slightly to compensate for the above two changes. * Added more to the Options menu. You can now change the mouse sensitivity, and tweak a few extra graphics options (which should hopefully help with framerate issues). * Fixed a bug where the enemy would sometimes appear partially inside a wall. * Fixed a bug where tree leaves would light up if the flashlight was anywhere near the tree. Also added a small amount of wind movement on the leaves. * Removed "Map" button from input control list (there was never a map). UPDATES (v0.9.5) ---------------- * Added fog to the woods. * Added an option to turn the tree render distance down and turn off the aforementioned fog, for those people who are getting framerate issues with either. * Flashlight now swings over to point at a nearby page when close enough to pick it up (instead of the page highlighting). * The 'level' of the game (which increases as each page is collected) will raise on its own if you take too long between collecting pages. It does not raise again when the pages are then collected, until it catches up to the effective level. The effective level still maxes out at 7. * Added a new hidden mode that unlocks after winning the game. You now need to beat this mode as well in order to unlock the final hidden mode (it will need to be unlocked again for those who unlocked it in v0.9.4, but if you beat the game once in v0.9.4, the new mode will be unlocked as well). * Fixed flashlight battery sometimes draining even when it is turned off (rare bug). * Fixed a long-standing bug where the static zooms when zooming the camera. UPDATES (v0.9.4) ---------------- * Scaled back the tree render distances even further than before, and added fog to obscure the distance. The game should in theory run a lot better now. * Increased jogging speed slightly, and increased its stamina drain to compensate (you still run the same distance on the same amount of stamina, just faster). * Reduced the stamina boost you get from being shocked, to prevent people from using it to their advantage too much (it was making it too easy to run from the enemy). * Added a main menu; currently the only option is to invert the mouse (all the other ones are set when you run the game). * Modified the ending slightly to make it a LITTLE more satisfying. * Tweaked enemy movement slightly. UPDATES (v0.9.3) ---------------- * Scaled back the tree render distances by a large amount. It's still a little higher than v0.9.1, but it is considerably less intensive now, so that SHOULD remove the framerate issue. * Flashlight now points at the ground when jogging/sprinting (instead of completely off-screen like the last update), so you can still see a LITTLE of what's ahead of you. * Added a flashlight key for Mac users who don't have a two-button mouse (key is F by default). Right mouse click still turns on and off the flahslight. * Added tile footstep sounds to the complex. UPDATES (v0.9.2) ---------------- * Completely redid sprinting system. Now instead of sprinting, the shift key will jog, moving just a slight bit faster than your walk speed. You can jog for a long time, and walking/standing still will recover your stamina. Being shocked (when it plays the dramatic sound) allows you to sprint for about 10 seconds, moving very quickly but draining stamina much faster. * Being shocked now gives you a small boost of stamina. * Your maximum stamina now only drops when sprinting. Jogging does not affect maximum stamina at all. * Jogging/sprinting will cause you to lower your flashlight, making it harder to see what's ahead. * Decreased maximum vision range when flashlight is off or lowered. * Slightly reduced flashlight battery life again. * The game now allows you to start a new game when you lose, instead of automatically quitting. * Modified enemy's movement slightly to make it less predictable when pursuing. * Added an extra effect to the enemy when static builds. * Fixed a bug where intro/outro lights were not rendering correctly on low graphics settings. * Made distant trees render better. Please let me know if this negatively affects framerate by much for you. UPDATES (v0.9.1) ---------------- * Turning off the flashlight reduces how fast static will build when looking at the enemy (effectively doubles your distance for calculation purposes); also, causes the enemy's movement to be slightly more erratic (less likely to 'jump' directly towards you) * Decreased battery life slightly (it should still last long enough for a full game) * Replaced textures on the pillars and cross-wall areas; previous textures were causing startup lag * Slightly increased walk/run speed, but slightly increased enemy's movement speed to compensate
  10. 1 point
    dropped my $5 i wish i was able to do more and subscribe. fixed income/disabled and i still donate when i can. i really cannot wrap my head around communities that do not care about keeping their servers clean
  11. 1 point
    Any update on the $5 minimum? Pretty sure I knocked it into 3 figures or it was when i donated. 5 donations later and it's $115 dollars. Still. I'm not knocking those people who have donated, but if we made the minimum $5 wouldn't that be more sensible? It's a month worth of access isn't it? (I think). That could equate to hours of using the MPI with unfettered access. Looking up your ancestry etc is buying credits. 5 credits used per seach... Searching MBI fo $1 for a month, unlimited, seems a bit too cheap to me. Edit: in 2009 Fozzer said "Some months its a close run thing to balance the books, but we have achieved a completely ad free environment for over 5 years and as long as our supporters keep us afloat with donations thats the way it will stay." I don't know how many page views this site gets, it might be worth going down the 'ugly route' and looking at a served advert(s).
  12. 1 point
    It does mean he can never post again, or he'll spoil it
  13. 1 point
    for PBBansHub use gameport if it is incorrect, delete server and re enter
  14. 1 point
  15. 1 point
  16. 1 point
    Hey random internet person/guest/registered user who found this topic. You found a safe answer to your query, saved you loads of potential headaches, and if you were researching this for someone else, having a definitive answer is going to make you look like you know what you're doing! How about you show your thanks by donating some money to PBBans in order to keep this resource alive? https://www.pbbans.com/donations.html 10 dollars should do it! Cheers!
  17. 1 point
    I think there should be a minimum too. It's filled in for 5 dollars, but it will let your continue if you change that to 5 cents. I didn't go to the end of the donation process, but if it really does give you access at something small, then maybe that could be looked at? Not that I've ever seen anything other than whole numbers, mind you! I've no idea what 5 dollars buys you in America. I would have thought keeping your servers clean was worth that at least.
  18. 1 point
    Cant make it a minimum of $5??? I mean who cant afford 5 bucks lol
  19. 1 point
  20. 1 point
    Wow, I didn't realize so few people were donating. The MPI is invaluable. And so is the service.. We donate every month. As a matter of fact, I wish the auto subscription would last longer before I had to select renew.
  21. 1 point
  22. 1 point
    found https://www.moddb.com/games/call-of-duty-4-modern-warfare/downloads/call-of-duty-4-modern-warfare-all-patches so PB files may be needed as well there are supposed to be a lot of discussions on the steam forums about this as well
  23. 1 point
    Just to add to this, 49 users in the last 24 hours. Over 30 of those were either streaming or streaming-lite users. What price to keep your servers clean, folks?
  24. 1 point
    Yes. Here we go. Website: www.balaclan.forumeiros.com Memberlist: www.balaclan.forumeiros.com/memberlist Thanks alot for be patient
  25. 1 point
    The ban is a valid one, if you have brought the copy of the game second hand or been passed it, then the previous owner probably knew about the ban. No ban on that GUID will be lifted. I suggest that you buy yourself a brand new copy of the game and give it a clean install.
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