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MaydaX

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spamming it in forums is not the way to get them to notice it, let alone do anything about it

 

This is the only other forum that I posted it on, there are countless other threads on battlelog, only 1 of which I replied too so technically I only posted twice ;)

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http://finance.yahoo.com/news/Battlefield-3-Takes-Fight-bw-3149295255.html?x=0

 

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- DICE, an Electronic Arts Inc. studio (NASDAQ:ERTS - News) today announced that Battlefield 3: Back to Karkand, the first digital expansion pack for the critically acclaimed Battlefield 3, will be available December 6th for download on the PlayStation®Network and December 13th on Xbox LIVE® Marketplace and the PC. Building on the biggest launch in EA history, Battlefield 3: Back to Karkand is a full-feature digital expansion pack giving gamers more of the explosive multiplayer that Joystiq.com called "mesmerizing," and gameplay that has won over 60 industry awards and continues to delight gamers across the globe in what Seth Schiesel of The New York Times declares, "the most visually realistic shooter on the market."

 

Utilizing the power of Frostbite™ 2, the Back to Karkand expansion pack remasters four of the most popular Battlefield multiplayer maps in the franchise's history all with enhanced levels of destruction, including Strike at Karkand, Wake Island, Gulf of Oman and Sharqi Peninsula. In addition to these four new maps, Battlefield 3: Back to Karkand marks the return of the classic Conquest Assault mode from Battlefield 2™. A twist on the beloved Conquest mode, Conquest Assault starts one team in command of all control points on the map while the opposing team must assault and take the flags over in order to stop their tickets from bleeding down to zero. Battlefield 3: Back to Karkand also features three new vehicles, ten new weapons, five new dog tags, five new achievements/trophies and an added layer of persistence where players complete assignments to unlock items and earn rewards.

 

"Free for those that pre-ordered or purchased the Limited Edition of Battlefield 3, Back to Karkand is another way for us to say thanks to our fans and show our continued support for the game," said Patrick Soderlund, Executive Vice President of the EA Games Label. "The launch of Battlefield 3 was only the beginning as we vow to keep the game alive with additional content and gameplay improvements in the months ahead. We're excited to recreate and share some new Battlefield moments on these beloved maps that only Battlefield games can provide."

 

Available exclusively for one week on the PlayStation Network, Battlefield 3: Back to Karkand will be available December 6th at no extra charge* or for $14.99. The expansion pack will be available on December 13th for $14.99 on PC at Origin.com or for 1200 MS points on Xbox LIVE Marketplace. Battlefield fans can purchase merchandise online at the all-new DICE store at www.store.dice.se. For the latest news on Battlefield please visit http://www.facebook.com/battlefield, follow us on Twitter® at www.twitter.com/battlefield or sign up for the official Battlefield newsletter at www.battlefield.com.

 

* For those that pre-ordered or purchased the Limited Edition version of the game

 

About Electronic Arts

 

Electronic Arts (NASDAQ:ERTS - News) is a global leader in digital interactive entertainment. The Company's game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 100 million registered players and operates in 75 countries.

 

In fiscal 2011, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield, and Mass Effect™. More information about EA is available at http://info.ea.com.

 

The Sims and Need for Speed are trademarks of Electronic Arts Inc. Battlefield 3 and Frostbite are trademarks of EA Digital Illusions CE AB. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. Twitter is a registered trademark of Twitter, Inc. Facebook is a registered trademark of Facebook, Inc. All other trademarks are the property of their respective owners.

 

Contact: EA Games Label

 

Devin Bennett, 718-687-8615

PR Manager

[email protected]

Kelly Ekins, 514-664-8143

Senior PR Manager

[email protected]

Peter Nguyen, 650-628-3607

PR Director

[email protected]

Tammy Levine, 650-628-7223

VP of PR

[email protected]

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BF3 R3 Patch on Dec 6th

 

Hi all,

 

We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

 

It will be both a client update -- approximately 2GB in size -- and a server update.

 

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

 

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.

 

 

 

Bugfixes:

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

Fixed stat references on several dogtags

Fixed for surveillance ribbon not counting TUGS

Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Fixed a problem where placing C4 with the russians soldier was playing US faction VO

Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

Fixed a problem when attempting to fire lock on weapons without a target

Tweaked the chat, it should now be a bit easier to read

Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

Fixed the G17 Supressed Laser not working properly

Added alternate HUD colors to help colorblinds

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

Increased the Spawn protection radius on TDM

Fixed a problem with smoke on land vehicles, Missiles should now miss more often

Fixed a problem where users could end up with IRNV scope in any vehicle

Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

Fixed several crashes and increased general stability

Fixed a problem where the user was unable to revive two players that have the bodies one over the other

Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.

Fixed a problem with the Kill camera acting up when suiciding from parachute

Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

Fixed a problem where you could get green flashes on screen

You can now reassign cycle weapons

Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

Fixed a problem where the parachute would stay stuck in air if the owner was killed

 

 

Balance Tweaks:

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

Tweaked Tactical Light so it is not as blinding over longer ranges.

Tweaked the IRNV scope so it is limited to usage only at close range.

Reduced heat masking effectiveness of Spec Ops Camo.

Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.

Increased the number of additional 40mm grenades from Frag spec.

Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it

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Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

 

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

YEPPY

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10,000+ servers, married w/ small clans that wouldn't put in the time to populate them, put alot of blops servers out of use (which was a good thing). Wasn't long after release that there were as many servers online as there were players. Not a good ratio :)

 

If people are allowed to move about in prematch, the majority of players will be happy with this. Only down side, is its this idle time, the kiddos find the glitch spots in the maps. But not that big of a deal.

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had zh1nt0 playing on a few of our servers, someone didnt know who he was and as he was spawn raping in the uncaps booted him.

 

we found it highly amusing to say the least.

 

that is awesome :lol:

 

 

I'll see you all on the Karkand pack, that's all I'm going to be playing. Any other BF2 Pros wanna run with me ? :D

 

i will....er ...wait a minute....dammit man i never had BF2...:dots:

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Does this guy ever have someone else read his posts before he hits send?

 

"currently dont want from a business perspective" ?!?!

 

How about the perspective of those that paid $60 a pop? Where does that perspective fit into his business model?

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Does this guy ever have someone else read his posts before he hits send?

 

"currently dont want from a business perspective" ?!?!

 

How about the perspective of those that paid $60 a pop? Where does that perspective fit into his business model?

 

His perspective is "Gimme more of your money while we provide less...." You will be happy and love this wonderful half built game although we will hit you up later for a bit more half completed DLC...

 

Now whose got the BF2 server running...?

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His perspective is "Gimme more of your money while we provide less...." You will be happy and love this wonderful half built game although we will hit you up later for a bit more half completed DLC...

 

Now whose got the BF2 server running...?

 

master servers for that are scheduled to be powered down

 

 

 

 

*hides shovel*

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