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MaydaX

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Leaked changelog from the upcoming client patch (start of Sept..?)

 

Weapons

  • Reduced the reload time for: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B, AUG A3, 44 Magnum, KH2002, PKP, L85A2, QBB-95, M1911, MP7, M4A1, FAMAS, M39 EBR, M416, PP-19, QBU-88
  • Increased the reload time for the P90
  • Increased the UMP-45 damage at close range, reduced damage at long range
  • Increased the PP2000 damage at long range to highlight its midrange role
  • Increased the M1911 min damage to make it fit better between the .44 and the M9/MP443
  • Reduced damage, range and recoil for the M93R
  • Increased the MP412 rate of fire and reload time to highlight the .44's improvement in CQB
  • Decreased the SG553 horizontal recoil to make it more controllable
  • Decreased the MG36 vertical recoil to make it more controllable
  • Decreased the M416 horizontal recoil and FSRM to highlight its difference from the M16
  • Increased the M16 & M4 recoil
  • Decreased the G36 FSRM
  • Increased the bonus given by the bipod with: F2000, G3A3, M27, M416, PKP, Type88, FAMAS, MG36
  • Added 3-round burst mode to the MP5K
  • Slightly reduced the heavy barrel bonus when used with the 5.56mm, 5.45mm, 6.5mm assault rifles and carbines
  • Slightly reduced the suppressor drop off penalty for all 5,56 mm, 5,45 mm, e 6.5 mm weapons: assault rifles, carbines and LMGs
  • Slightly reduced the suppressor drop off penalty for the Scar-H
  • Increased the LVG 40mm max damage range, damage and gamma are the same
  • Solved the Scar-L Heavy Barrel bug
  • Solved jets not giving the laser designation bonus
  • Solved the AUG M320 Smoke bug
  • Increased the mortar damage and damage range
  • Added under barrel rail for L85 and Famas
  • The G3A3 can now use under slung grenade launchers
  • Increased the claymores damage against infantry
  • Extended mags re-added for RPK, MG36 e QBB95
  • Increased the F2000 vertical recoil
  • Slightly increased the AEK-971 horizontal recoil
  • Increased the M417 vertical recoil and horizontal recoil
  • Slightly increased the JNG-90 reload time, it was statistically better than any other BASR bar the M98B, this will make it balanced
  • Slightly increased the SPAS-12 reload time, it is still faster than the 870MCS but slower than pre-patch
  • Increased the ACW-R damage since it was weaker than other carbines, adding 6.5mm rounds
  • Decreased the AS-VAL vertical recoil
  • Increased the RPG accuracy, to make it different from the SMAW distance

 

Vehicles

  • Solved the attack helicopter being unable to destroy deployed equipment
  • Increased the damage of jets and choppers rockets against choppers, jets and infantry
  • Increased the gunships and IFV damage against choppers and jets
  • Increased the AA damage against infantry, decreased against tanks
  • C-RAM and Pantisir are now destructible
  • Increased the TV missile velocity
  • Solved the TV missile exploding after launch
  • The air radar now shows friendly aircraft as well as enemy ones
  • The jets guided missiles now lock on more quickly
  • The LAV gets disabled at 30% health, no longer at 50%
  • Decreased the canister shell's damage against infantry and choppers
  • Added C-RAM on US carrier on Noshar Canals to avoid spawn camping

 

Miscellaneous

  • Friendly grenades now have a different colour
  • The knife is more reliable and relevant for melee attacks
  • Slightly reduced the re-fire rate between knife takedowns
  • Explosives now remain after death
  • Added flag letters on the mini-map
  • Reduced the aim assist, now it's slightly better than before patch 1.05
  • Solved the glitch where in Close Quarters maps and Operation Metro you could go outside the map
  • Servers now show the next map at the end of a game
  • Changed the ACW-R calibre on Battlelog from 5.56mm to 6.5mm
  • Players using fixed weapons emplacements and mortars can now be knifed
  • Fixed the sound going out of sync
  • All players with at least one Service Star with the SMAW and the RPG can now choose which one to equip
  • Premium players can now choose which one of the two knifes to equip (ACB90/Knife)
  • Decreased the SOFLAM range
  • Added new Master Dog tags for: M9/MP443/M1911 Tact, M1911 Suppressed, M67 Grenade, Repair tool and Defibs
  • Removed the mini-map on Hardcore

 

It's been translated from Italian, so there might be some details lost in translation.

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Missing from the list of fixes: FIXED THE GDAMNED HIT DETECTION!

 

And my other favorite: FIXED IT SO YOU DON'T DIE WHEN YOU ARE CLEARLY BEHIND COVER!

 

Never thought I'd say this, but damn, Blops II looks pretty good and interesting.

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Multiplay have just updated our servers but the origin update is not available yet which has left us in limbo. I should complain!

 

Battlefield 3 update is now available for download via orign. 2.7gig. Battlelog currently down for the update though.

Edited by LtMatt
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Picked up a new monitor yesterday, and got first experience w/ what everyones been complaining about w/ the Bf3 "blue tint". Is this what people are adding the fxaa injector for? Or can the blue be removed in the ATI utility? tia

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I use the FXAA to remove the tint. Looks a millions time better.

 

I googled fxaa, and it came back w/ several download options/sites.

 

Is there an 'official' d/l site for it? Sure wouldn't want to download anything extra :)

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Picked up a new monitor yesterday, and got first experience w/ what everyones been complaining about w/ the Bf3 "blue tint". Is this what people are adding the fxaa injector for? Or can the blue be removed in the ATI utility? tia

 

jCr93.jpg

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