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Kicked with cl_CGameNeedsServer Command


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Hello,

may servers running all well, but i have issues with CoD5. Sometimes i get kicked from my server with this message

cl_CGameNeedsServer Command

 

Server Console shows this:

G_FreeEntity: Player 2 is being freed.
2:PlayerName EXE_DISCONNECTED

 

Any idea what this is and how to fix ?

Edited by BestNoob
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18 hours ago, HSMagnet said:

possibly server is not communicating to master server properly?

 

But none of my other servers has issues, CoD2, CoD4 running well.

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  • 5 months later...
On 3/20/2019 at 2:55 PM, HSMagnet said:

what master server is it posted to? i don't even know if it is still up. CoD:WaW died pretty fast

Master Query Sent to (WAW1.EVENBALANCE.COM) 66.55.152.232
Master Query Sent to (MASTER6.EVENBALANCE.COM) 66.55.152.232
Master Query Sent to (MASTER7.EVENBALANCE.COM) 66.55.152.232
Master Query Sent to (MASTER8.EVENBALANCE.COM) 66.55.152.232

 

I recognized before the server crashes that there is an PBUCON Timeout.

PB UCON Session #1 Timed Out
PB UCON Session #2 Timed Out

Edited by BestNoob
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  • 2 weeks later...

Found a clear reason in my logfiles for the "crashes" after changing somethings, but i still dont know how i should FIX it =(

 

status
      dvar set sv_authenticating 1
reauthenticating dedicated server!
DNS
DW_AUTHORIZING
DW_AUTHORIZED (504 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_COMPLETE
      dvar set dw_loggedin 1
      dvar set sv_authenticating 0
Failed to retreive session create status
Session creation failed. Killing server

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  • 1 month later...

The problem was the preconfigured cfg i used out of the internet.

But also with a fresh .cfg CoD5 WaW is very instable in compare to cod2 & cod4, and it still keeps crashing sometimes for no visible reason. I tried EU and US Version of the dedicated server/game.

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it is possible it does not like running with so many other game instances

 

the engine for CoD games was added to for each version and there are things in there from the original version cluttering up the code

 

 

 

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  • 3 weeks later...
On 11/13/2019 at 1:54 PM, HSMagnet said:

be sure you are not calling for PBSS too often. that will definitely cause issues

 

On 11/13/2019 at 1:51 PM, HSMagnet said:

it is possible it does not like running with so many other game instances

 

the engine for CoD games was added to for each version and there are things in there from the original version cluttering up the code

 

 

 

As i said i fixed the cl_CGameNeedsServer Command

but now i have another problem xD :

CL_CGameNeedsServerCommand: A reliable command was cycled out

Edited by BestNoob
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just to be as helpful as in last post, well ... ish

 ===== CL_CGameNeedsServerCommand =====
 serverCommandNumber: %d
 CL_CGameNeedsServerCommand: EXE_ERR_RELIABLE_CYCLED_OUT CL_CGameNeedsServerCommand: EXE_ERR_NOT_RECEIVED

this is hexedit from CoDWaWmp.exe , same string for both ver. 1,0,0,1 and 1.4.1144 - what tells me it likely hasnt too much to do with PB :bigw:

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  • 1 month later...
  • 1 year later...
Posted (edited)

@HSMagnet@Benway@MaydaX

Guys guys guys ...... i found out it definily has to do with the player checks of the server and PBBans .....

 

As example after next round has started the session is the problem

Server: Updating session (180004ms)

 

The timeout is always with 66.55.152.234 pbbhub3-3

 

i also enabled all the debug logging and its always the player check request that times out


Seems that the cod5 server and PBBans taking to much time for checking the player stuff. Or your servers refusing it ?!

 

Thats also the reason my server is the only one that is try streaming xD !!!



What i have tested:


- using pbsv.cfg from PBBans
- running server with standard Setup and Config
- disabling CVar & MD5 Checks etc.

- try to force another hub connection than pbbanshub3

- complete fresh installation of CoD5 WaW

 

Edited by BestNoob
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9 hours ago, BestNoob said:

@HSMagnet@Benway@MaydaX

Guys guys guys ...... i found out it definily has to do with the player checks of the server and PBBans .....

 

As example after next round has started the session is the problem

Server: Updating session (180004ms)

 

The timeout is always with 66.55.152.234 pbbhub3-3

 

i also enabled all the debug logging and its always the player check request that times out


Seems that the cod5 server and PBBans taking to much time for checking the player stuff. Or your servers refusing it ?!

 

Thats also the reason my server is the only one that is try streaming xD !!!



What i have tested:


- using pbsv.cfg from PBBans
- running server with standard Setup and Config
- disabling CVar & MD5 Checks etc.

- try to force another hub connection than pbbanshub3

- complete fresh installation of CoD5 WaW

 

 

Streaming to PBBans alone shouldn't cause an issue because all a game server does is send logs to us.

 

If a file named pbns.dat file exists in the PB directory you can try deleting it and restarting pb.

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3 hours ago, MaydaX said:

 

Streaming to PBBans alone shouldn't cause an issue because all a game server does is send logs to us.

 

If a file named pbns.dat file exists in the PB directory you can try deleting it and restarting pb.

 

Already done. No effect. Please check it on your site. This must be also the reason that NO ONE is Streaming CoD5.

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