This is an interesting update on the issue. Today me and my friend Druid frapsed the whole thing again, my role was mimicking a seating duck and recording at 100 fps while Druid was shooting at me. When analysing the recorded material "frame by frame" with VirtualDub I noticed that damage intervals were happening at highly inconsistent pattern. The bullets were hitting me sometimes at 80 ms intervals, sometimes at 90 ms intervals, 100 ms (which is normal), 110, 120 , even 130 and 140 ms (the latter might be connected with ping fluctuations), and once I noticed even a 70 ms bullet damage interval. Never the less all these damage interval inconsistencies might be due to ping fluctuations (we were recording in American server, we both being from Europe with pings around 100 and 130). Next project: LAN recording!
Ticha-vun