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Hockster

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  1. I believe I'd figured this out. I had the impression that the message timing would be reset with every change of the map. As I've discovered, the timing process begins and continues as scheduled until the server is restarted.
  2. Right now as it is set, the second message appears 4 seconds after the first. They don't repeat themselves during the round. I'm not sure if I'm understanding your comment. When a new map starts, the Punkbuster server does re-initialize itself, in essence the clock starts over the new maps starts displaying the messages in the set increments?
  3. Thanks! I wasn't sure about that. Is it possible to generate the messages without the first word saying, 'console' ?
  4. Thanks for the help. I'll delete those. I see that you've created the tasks with the same time increments. Is this why the message timing is off? For instance, the third task's second post time has displayed that message at 895 seconds, instead of the 730 seconds I set it at.
  5. I've browsed through the posts here on creating server messages via the PB files, though haven't found an answer to my question. The timing of the messages doesn't coincide with what I have set up in the script. Do I have to have the same time increments between messages? Sometimes a message will appear 30 seconds or say later than what I have specified. Also, when the next map starts, the first message doesn't seem to appear. Server map time is set to 15 minutes. Here is my svrmsg file...... pb_sv_taskempty pb_sv_TaskDel 1 pb_sv_TaskDel 2 pb_sv_TaskDel 3 pb_sv_TaskDel 4 //Task setup for PunkBuster pb_sv_task 30 -1 "say ^2Welcome ^2to ^7<^2Westcoast^7> ^1Frag ^2Shack!" pb_sv_task 34 -1 "say ^2Please ^2respect ^2the ^2other ^2players." pB_sv_task 180 730 "say ^245 ^2kills ^2wins ^2the ^2map." pb_sv_task 899 -1 "say ^2Thanks ^2for ^2stopping ^by ^2Westcoast ^1Frag ^2Shack! ^2Come ^2on ^2back!" Any help is greatly appreciated!
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