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Troy645

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Everything posted by Troy645

  1. It seems counter-intuitive to suggest not to test cheats, yet you should submit them to evenbalance, thus requiring you to actually use the hack itself? Just poking fun :P Anyways, it seems the only suggestions I see here are to use third-party software, such as PBBans, and other detectable software. I believe we are currently using PBBans, although I would rather not use anything else as I am afraid it may cause server lag. More plugins = more chance for lags and crashes. So, other than PBBans and other similar software, there is nothing you guys can recommend in regards to detecting cheats? In regards to gun movements, player actions, in-game "triggers" so to speak. . . Regards, Troy
  2. I will look into getting PBBans implemented after further discussion with my administration. I was hoping for more responses not related to PBBans or of this "violation trigger" you speak of. Not all hacks are detectable, and I am trying to detect the ones that PBBans, and others, do not detect. I am trying to figure out exactly what to look for, behaviors, etc. in regards to aimbot, no spread, recoil, etc. . .make sense? Regards, Troy
  3. Greetings. If this is in the wrong subforum, my apologies. Before I start, the game I am particularly referring to is Battlefield 3. I, as many of you fine gentlemen (and ladies I'm sure) are fond of, have one thing in common- Keeping cheaters out of the server and keeping the overall morale of the server atmosphere high- cheat free and drama free, am I right? As I have delved into this topic more and more, I seem to be coming up with next to nothing in regards to detecting users in-game using third party software to be "better" than everyone else. If you are still scratching your head, I am talking about hacks. As for PBBans, Punkbuster, and other third party detection software and tools, I am curious as to what one can do on their own private server to go about detecting some of the more harder hacks, such as aimbot, for example. I can quite easily ban someone for one-shotting on a vanilla server, as that is easy to detect and get evidence for. Although when it comes to wall hacks and aimbots, I would like more insight as to detecting and gathering evidence, as no third party software is perfect. We get "hackusations"on our server, with which I try my best to seek out said user and try to gather evidence to see if said user is using third party software, but I am having trouble with that lately. My question to you guys, in regards to BF3, is: Is there any tips, guides or software (certain things to look for in regards to certain hacks, etc), in which I can efficiently detect third party software? Regards, Troy
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