MaydaX Posted March 4, 2013 Share Posted March 4, 2013 I've always said catching cheats by scanning if they are running in memory was always a losing battle as the anti-cheat needs to know what to look for. Seems SourceMod Anti-Cheat is doing things a little better by looking for the actual cheating patterns instead. Not sure how well it works but seems like a step in the right direction. Just goes to show if devs give modders some control (like Valve did with server plugins), things may be better for everyone. SourceMod Anti-Cheat is a server-side plugin comprised of different modules to help protect your gameserver against common threats, hacks, scripts, exploits, commands, cvars, or cheats currently being used today to cause your servers harm. Information on the various parts of SMAC can be found in this wiki. Recommended Aimbot Detector - smac_aimbot.smx AutoTrigger Detector - smac_autotrigger.smx Client Protection - smac_client.smx Command Monitor - smac_commands.smx ConVar Checker - smac_cvars.smx Eye Angle Test - smac_eyetest.smx Rcon Locker - smac_rcon.smx Anti-Speedhack - smac_speedhack.smx Optional Anti-Wallhack - smac_wallhack.smx Spinhack Detector - smac_spinhack.smx Game Specific Counter-Strike: Source Anti-Flash - smac_css_antiflash.smx Anti-Smoke - smac_css_antismoke.smx Exploit Fixes - smac_css_fixes.smx Left 4 Dead 2 Exploit Fixes - smac_l4d2_fixes.smx Half-Life 2: Deathmatch Exploit Fixes - smac_hl2dm_fixes.smx Global Banlists EasyAntiCheat - smac_eac_banlist.smx E-Sports Entertainment - smac_esea_banlist.smx Kigen's Anti-Cheat - smac_kac_banlist.smx https://bitbucket.org/psychonic/smac/wiki/Home It's been out for a few years it seems but I never noticed it since I haven't run a Source based server in years. Quote Link to comment Share on other sites More sharing options...
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