PITTBULL-DoW- Posted November 12, 2008 Share Posted November 12, 2008 (edited) seta sv_punkbuster 1 wait pb_sv_enable // Rconpassword set rcon_password "ACCOUNTID" // Change this to your rcon password! // Server password (needed to get into the server) set g_password "" // blank means NO password // Private Client Slot Password set sv_privatePassword "" //////////////////////////////////// // Server Information // // Server Browser Name set sv_hostname "^2~DoW~ ^524/7 TDM" //This is the name that appears in the server browser // "Message of the Day" -- Not sure if this even works set g_motd "Welcome to the server. Please respect the admins." // Keywords (maybe a server search function?) set sv_keywords "" //////////////////////////////////// // Client Issues // // Maximum Clients //set sv_maxclients "10" set sv_privateclients "0" // These people can use the private password to get in the server // Client's Min/Maximum Ping set sv_minPing "0" set sv_maxping "999" // Client's Maximum Rate set sv_maxRate "25000" // Client Voting set g_allowVote "0" set g_voteAbstainWeight "0.5" // Client Side Stuff -- Don't know what these do right now set sv_clientside "0" set sv_clientArchive "1" set sv_clientSideBullets "1" set sv_clientSideVehicles "1" set g_client_side_lights "1" // sv_pure - Keeps clients from loading files NOT on the server set sv_pure "1" // Disable Client access to console? set sv_disableClientConsole "0" //////////////////////////////////// // Server Personality Settings // // Automatic Team Balance set scr_teambalance "0" // In-Game Voice Chat set sv_voice "0" set voice_global "0" set g_voiceChatTalkingDuration "500" set voice_deadChat "0" set sv_voiceQuality "3" set voice_localEcho "0" // Dead players chat with the living? set g_deadChat "0" // Who dead people can spectate set scr_game_spectatetype "1" // Gravity set g_gravity "800" // Base Move Speed set g_speed "190" // Number of dropped weapons before recycling set g_maxDroppedWeapons "20" //////////////////////////////////// // Server General Gameplay Settings // // Hardcore set scr_hardcore "1" // OldSchool set scr_oldschool "0" // Friendly Fire? set scr_team_fftype "0" // Red Crosshairs while over enemy? Maybe? set g_redCrosshairs "1" // Draw Friends set scr_drawfriend "1" // Revive players? Don't know what this does set scr_player_allowrevive "1" set g_revive "0" set revive_time_taken "2" // Announcer set scr_allowannouncer "1" //////////////////////////////////// // Player Settings // // Health Issues set scr_player_healthregentime "5" set scr_player_maxhealth "100" // Number of lives set scr_player_numlives "0" // Respawn Settings set scr_player_forcerespawn "1" set scr_player_respawndelay "0" set scr_player_suicidespawndelay "0" // Sprint Settings set scr_player_sprinttime "4" // Suicide point loss set scr_game_suicidepointloss "0" //////////////////////////////////// // Server Timers set scr_game_graceperiod "15" set scr_intermission_time "30" set scr_team_respawntime "0" //////////////////////////////////// // Gametype Settings // // KOTH set scr_koth_globalbattlechatterprobability "0" set scr_koth_numlives "0" set scr_koth_playerrespawndelay "0" set scr_koth_roundlimit "1" set scr_koth_roundswitch "1" set scr_koth_scorelimit "250" set scr_koth_timelimit "15" set scr_koth_waverespawndelay "0" // More setting that I am not sure work (because they are not named like normal) set koth_autodestroytime "60" set koth_capturetime "20" set koth_delayPlayer "0" set koth_destroytime "10" set koth_kothmode "0" set koth_spawnDelay "60" set koth_spawntime "0" // CTF set scr_ctf_enemycarriervisible "0" set scr_ctf_flagrespawntime "0" set scr_ctf_globalbattlechatterprobability "0" set scr_ctf_idleflagreturntime "30" set scr_ctf_numlives "0" set scr_ctf_playerrespawndelay "0" set scr_ctf_roundlimit "2" set scr_ctf_roundswitch "1" set scr_ctf_scorelimit "3" set scr_ctf_timelimit "5" set scr_ctf_touchreturn "1" set scr_ctf_waverespawndelay "15" // DM set scr_dm_globalbattlechatterprobability "100" set scr_dm_numlives "0" set scr_dm_playerrespawndelay "0" set scr_dm_roundlimit "1" set scr_dm_scorelimit "150" set scr_dm_timelimit "10" set scr_dm_waverespawndelay "0" // DOM set scr_dom_globalbattlechatterprobability "0" set scr_dom_numlives "0" set scr_dom_playerrespawndelay "0" set scr_dom_roundlimit "1" set scr_dom_scorelimit "200" set scr_dom_timelimit "0" set scr_dom_waverespawndelay "0" // TWAR set scr_twar_globalbattlechatterprobability "0" set scr_twar_numlives "0" set scr_twar_roundlimit "2" set scr_twar_roundswitch "1" set scr_twar_scorelimit "5" set scr_twar_timelimit "10" set twar_captureAccelBonus "35" set twar_captureAccelLimit "50" set twar_captureTime "40" set twar_finalFightFlagRespawnPenalty "3" set twar_finalFightTimeLimit "5" set twar_momentumArtillery "10" set twar_momentumBlitzkriegTime "30" set twar_momentumDogs "10" set twar_momentumEnabled "1" set twar_momentumFlagCap "25" set twar_momentumKamikaze "10" set twar_momentumKillPlayer "5" set twar_momentumMax "70" set twar_momentumMaxMultiplier "3" set twar_momentumMultiplierBonus "25" set twar_momentumMultiplierBonusLimit "75" set twar_momentumRadar "10" set twar_neutralFlagLockTime "0" set twar_secondaryInfluencerBonus "0.5" set twar_showEnemyCount "1" set twar_spawnPointFacingAngle "60" // TDM set scr_tdm_globalbattlechatterprobability "0" set scr_tdm_numlives "0" set scr_tdm_playerrespawndelay "0" set scr_tdm_roundlimit "1" set scr_tdm_scorelimit "750" set scr_tdm_timelimit "10" set scr_tdm_waverespawndelay "0" // SD set scr_sd_bombtimer "45" set scr_sd_defusetime "5" set scr_sd_globalbattlechatterprobability "0" set scr_sd_multibomb "0" set scr_sd_numlives "1" set scr_sd_planttime "5" set scr_sd_playerrespawndelay "0" set scr_sd_roundlimit "0" set scr_sd_roundswitch "10" set scr_sd_scorelimit "20" set scr_sd_timelimit "2" set scr_sd_waverespawndelay "0" // SAB set scr_sab_bombtimer "30" set scr_sab_defusetime "5" set scr_sab_globalbattlechatterprobability "0" set scr_sab_hotpotato "0" set scr_sab_numlives "0" set scr_sab_planttime "2.5" set scr_sab_playerrespawndelay "7.5" set scr_sab_roundlimit "0" set scr_sab_roundswitch "1" set scr_sab_scorelimit "1" set scr_sab_timelimit "20" set scr_sab_waverespawndelay "0" //////////////////////////////////// // Weapons // set scr_weapon_allowbetty "0" set scr_weapon_allowc4 "0" set scr_weapon_allowflash "1" set scr_weapon_allowfrags "1" set scr_weapon_allowmines "0" set scr_weapon_allowrpgs "0" set scr_weapon_allowsatchel "0" set scr_weapon_allowsmoke "1" // Bouncing Bettty Settings set bettyDetonateRadius "150" set bettyTimeBeforeDetonate "0.45" set bettyUpVelocity "296" // Poison gas stuff? set poisonDuration "8" set tabun_effect_radius "150" set tabun_shock_radius "150" set tabunGasDuration "3" set tabunInitialGasShockDuration "7" set tabunWalkInGasShockDuration "4" //////////////////////////////////// // Perk & Hardpoint Settings // // Perk Settings set scr_game_perks "0" set perk_armorVest "75" set perk_bulletDamage "40" set perk_explosiveDamage "25" set perk_fireproof "55" set perk_flakJacket "75" set perk_flakJacketMaxDamage "75" set player_lastStandBleedoutTime "30" // Vehicle Perk Settings set vehicle_perk_boost_acceleration_multiplier "1.571" set vehicle_perk_boost_duration_seconds "0.74" set vehicle_perk_boost_interval_seconds "1.703" set vehicle_perk_boost_speed_increase "1.878" set vehicle_perk_leadfoot_speed_increase "1.35" // Hardpoint Settings // set scr_game_hardpoints "0" set scr_hardpoint_allowartillery "0" set scr_hardpoint_allowdogs "0" set scr_hardpoint_allowradar "0" set scr_hardpoint_allowsupply "0" set scr_hardpoint_allowuav "0" // Dog Settings set scr_dog_count "8" set scr_dog_hardpoint_interval "180" set scr_dog_health "100" set scr_dog_max_at_once "4" set scr_dog_time "60" //////////////////////////////////// // Vehicle Settings -- Holy cow look at all these settings! set scr_vehicles_enabled "0" set scr_veh_respawntimemax "90" set scr_veh_respawntimemin "50" set scr_veh_health_jeep "700" set scr_veh_health_tank "1350" set scr_veh_driversarehidden "1" set scr_veh_driversareinvulnerable "1" set scr_veh_explode_on_cleanup "1" set scr_veh_explosion_doradiusdamage "1" set scr_veh_explosion_maxdamage "200" set scr_veh_explosion_mindamage "20" set scr_veh_explosion_radius "256" set scr_veh_alive_cleanuptimemax "120" set scr_veh_alive_cleanuptimemin "119" set scr_veh_cleanupabandoned "1" set scr_veh_cleanupdrifted "1" set scr_veh_cleanupmaxspeedmph "1" set scr_veh_cleanupmindistancefeet "75" set scr_veh_cleanuptime_dmgfactor_deadtread "0.25" set scr_veh_cleanuptime_dmgfactor_max "1.0" set scr_veh_cleanuptime_dmgfactor_min "0.33" set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0" set scr_veh_cleanuptime_dmgfraction_curve_end "1.0" set scr_veh_dead_cleanuptimemax "30" set scr_veh_dead_cleanuptimemin "20" set scr_veh_disappear_maxpreventdistancefeet "30" set scr_veh_disappear_maxpreventvisibilityfeet "150" set scr_veh_disappear_maxwaittime "60" set scr_veh_explosion_husk_forcepointvariance "30" set scr_veh_explosion_husk_horzvelocityvariance "25" set scr_veh_explosion_husk_vertvelocitymax "200" set scr_veh_explosion_husk_vertvelocitymin "100" set scr_veh_explosion_spawnfx "1" set scr_veh_ondeath_createhusk "1" set scr_veh_ondeath_usevehicleashusk "1" set scr_veh_respawnafterhuskcleanup "1" set scr_veh_respawnwait_iterationwaitseconds "1" set scr_veh_respawnwait_maxiterations "30" set scr_veh_waittillstoppedandmindist_maxtime "10" set scr_veh_waittillstoppedandmindist_maxtimeenab ledistfeet "5" //////////////////////////////////// // Server Performance Issues // // Rate set rate "25000" // Antilag set g_antilag "1" // Smooth clients set g_smoothClients "1" // FPS (Server Frames per Second) -- I would leave this alone for now. MIGHT mess up gameplay if changed. set sv_fps "20" //////////////////////////////////// // Server Download/Redirect Settings // set sv_allowDownload "0" set sv_wwwBaseURL "" set sv_wwwDlDisconnected "0" set sv_wwwDownload "0" //////////////////////////////////// // Server Management/Admin // // Logging set g_log "games_mp.log" set g_logSync "1" set logfile "2" // Client IP Banning (yucky way to do this) set g_banIPs "" // Kick Ban Time set sv_kickBanTime "300" // TKers set scr_teamKillPunishCount "3" set scr_team_artilleryTeamKillPenalty "0.25" set scr_team_kickteamkillers "0" set set scr_team_teamkillerplaylistbanpenalty "0" set scr_team_teamkillerplaylistbanquantum "0" set scr_team_teamkillpointloss "1" set scr_team_teamkillspawndelay "20" //////////////////////////////////// // Batttle Chatter Settings set scr_allowbattlechatter "1" set bcmp_incoming_grenade_probability "50" set bcmp_kill_inform_probability "50" set bcmp_killstreak_incoming_probability "50" set bcmp_perk_call_probability "50" set bcmp_sniper_kill_probability "25" set bcmp_toss_grenade_probability "50" set bcmp_weapon_delay "2000" set bcmp_weapon_fire_probability "90" //////////////////////////////////// // Fire set fire_audio_random_max_duration "1000" set fire_audio_repeat_duration "1500" set fire_spread_probability "0" set fire_stage1_burn_time "3000" set fire_stage2_burn_time "0" set fire_stage3_burn_time "0" set fire_world_damage "20" set fire_world_damage_duration "8" set fire_world_damage_rate "0.25" //////////////////////////////////// // Flares set flare_distance_scale "16" set flare_duration "8" set flare_effect_radius "400" set flareBurnOutFadeWait "0.65" set flareDisableEffects "0" set flareLookAwayFadeWait "0.45" // Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar) //CTF set sv_mapRotation "gametype ctf map mp_airfield gametype ctf map mp_asylum gametype ctf ma p mp_castle gametype ctf map mp_shrine gametype ctf map mp_courtyard gametype ctf map mp_do me gametype ctf map mp_downfall gametype ctf map mp_hangar gametype ctf map mp_makin gamety pe ctf map mp_outskirts gametype ctf map mp_roundhouse gametype ctf map mp_seelow gametype ctf map mp_suburban" //DM //set sv_mapRotation "gametype dm map mp_airfield gametype dm map mp_asylum gametype dm map m p_castle gametype dm map mp_shrine gametype dm map mp_courtyard gametype dm map mp_dome gam etype dm map mp_downfall gametype dm map mp_hangar gametype dm map mp_makin gametype dm map mp_outskirts gametype dm map mp_roundhouse gametype dm map mp_seelow gametype dm map mp_su burban" //DOM //set sv_mapRotation "gametype dom map mp_airfield gametype dom map mp_asylum gametype dom ma p mp_castle gametype dom map mp_shrine gametype dom map mp_courtyard gametype dom map mp_do me gametype dom map mp_downfall gametype dom map mp_hangar gametype dom map mp_makin gamety pe dom map mp_outskirts gametype dom map mp_roundhouse gametype dom map mp_seelow gametype dom map mp_suburban" //HQ //set sv_mapRotation "gametype koth map mp_airfield gametype koth map mp_asylum gametype koth map mp_castle gametype koth map mp_shrine gametype koth map mp_courtyard gametype koth map mp_dome gametype koth map mp_downfall gametype koth map mp_hangar gametype koth map mp_mak in gametype koth map mp_outskirts gametype koth map mp_roundhouse gametype koth map mp_seel ow gametype koth map mp_suburban" //Non-Gametype Specific //set sv_mapRotation "map mp_airfield map mp_asylum map mp_castle map mp_shrine map mp_courty ard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhou se map mp_seelow map mp_suburban" //SAB //set sv_mapRotation "gametype sab map mp_airfield gametype sab map mp_asylum gametype sab ma p mp_castle gametype sab map mp_shrine gametype sab map mp_courtyard gametype sab map mp_do me gametype sab map mp_downfall gametype sab map mp_hangar gametype sab map mp_makin gamety pe sab map mp_outskirts gametype sab map mp_roundhouse gametype sab map mp_seelow gametype sab map mp_suburban" //SD //set sv_mapRotation "gametype sd map mp_airfield gametype sd map mp_asylum gametype sd map m p_castle gametype sd map mp_shrine gametype sd map mp_courtyard gametype sd map mp_dome gam etype sd map mp_downfall gametype sd map mp_hangar gametype sd map mp_makin gametype sd map mp_outskirts gametype sd map mp_roundhouse gametype sd map mp_seelow gametype sd map mp_su burban" //TDM //set sv_mapRotation "gametype tdm map mp_airfield gametype tdm map mp_asylum gametype tdm ma p mp_castle gametype tdm map mp_shrine gametype tdm map mp_courtyard gametype tdm map mp_do me gametype tdm map mp_downfall gametype tdm map mp_hangar gametype tdm map mp_makin gamety pe tdm map mp_outskirts gametype tdm map mp_roundhouse gametype tdm map mp_seelow gametype tdm map mp_suburban" //TWAR //set sv_mapRotation "gametype twar map mp_airfield gametype twar map mp_asylum gametype twar map mp_castle gametype twar map mp_shrine gametype twar map mp_courtyard gametype twar map mp_dome gametype twar map mp_downfall gametype twar map mp_hangar gametype twar map mp_mak in gametype twar map mp_outskirts gametype twar map mp_roundhouse gametype twar map mp_seel ow gametype twar map mp_suburban" Edited November 13, 2008 by PITTBULL-DoW- Quote Link to comment Share on other sites More sharing options...
EAS Kevlar Posted November 13, 2008 Share Posted November 13, 2008 sticky? Quote Link to comment Share on other sites More sharing options...
PITTBULL-DoW- Posted November 13, 2008 Author Share Posted November 13, 2008 to run your chosen map config just remove the comments // in front of the map rotation for those that didnt know :D Quote Link to comment Share on other sites More sharing options...
SCRAPPY666 Posted May 24, 2009 Share Posted May 24, 2009 im tryin to setup a call of duty world at war edom match server usin the open warfare mod but i dont know how to do the settin (ie ready up perks round limit (20 rounds and 10 round on each side lol) and loads off other things lol can any 1 help thanks SCRAPPY666 if u can help x fire me my x fire names watchout27 aka DGK | SCRAPPY Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.