While im reading back here a bit (havent been here for a month or 3) why not post something to spice up fear abit :) 
  
ITS OUT!!  B)  
  
Coop Warfare 0.7 
Changelog: 
  
Maps: 
* New maps: Clone Crisis, Underground Factory 
* Updated older maps where possible 
* Fixed the support of SP maps on retail clients 
  
Weapons: 
* We now have a working Flamethrower 
* Throwing Knifes! (you get them with every loadout) (use "Next Grenade" key to select) 
* A new "secret" weapon: the Shotty Pistol(s) (available in Docks Coop) 
* You can now carry 5 weapons by default 
* You can place up to 10 (instead of 5) remotes and proxies now 
* Two new special loadouts: "Nade Whore" and "Ninja" 
  
Gameplay: 
* Dynamic difficulty based on the number of players 
* Max Armor is now at 150 
* Certain enemies now drop pickups when they die (not sure about the medkits though) 
(PowerArmor: Medkit, HeavyArmor: Light Armor, Assassin: Health Injector) 
* Added the ability to buy weapons with your score 
(has to be included in map design, a few maps support it) 
* Gore: Gibbing reduced, but severing will occure more often 
  
Editor/Mapping: 
* CountPlayers command to get number of Players on a server 
Can be used for a wide variety of dynamic events 
* CustomDifficulty command for turning dynamic difficulty off in own maps 
Can be used if a mapper wants to implement own difficulty adjustment methods. 
* BuyWeapon command: To be used in weapon vendors 
* Additional arithmetic operators: mult, div, and mod 
* BoostHitPoints command for AI. Changes AI's Health to a specified percentage. 
  
Link: http://coopwarfare.lithfaq.com 
also: http://games.xs4all.nl 
  
Server will be up in an hr after posting this :)