Jump to content

Search the Community

Showing results for tags 'bf3 pbucon'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • PBBans
    • Announcements
    • MBi News
    • Site Updates
    • Comments & Suggestions
  • Streaming Admins (Full and Lite)
    • General Discussions (SAS)
    • Punk Buster Help (SAS)
    • Game Server Support (SAS)
  • Streaming Admin
    • General Discussions (SA)
    • Punk Buster Help (SA)
    • Game Server Support (SA)
  • Support Center
    • Frequently Asked Questions
    • Tutorials
    • PBBans Technical Support
    • Streaming Questions and Troubleshooting
  • Private Support
  • Community Lounge
    • Community News
    • General Discussions
    • Gamers Sanctuary
    • Hardware and General PC Issues
    • Off Topic
  • Games with PunkBuster
    • Activision
    • EA Games
    • Others
    • Discontinued Games
  • Foreign Language
    • Deutsches Forum
    • Forum Francais
    • Foro Español
    • Nederlands Forum
    • Forum Italiano
    • Fórum em Portugués

Categories

  • Documents & Tutorials
  • Configurations
  • Misc Tools
  • Other Files
  • Legacy PunkBuster Files

Calendars

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Facebook


AIM


MSN


Website URL


ICQ


Yahoo


Skype


Interests


Location


Name


Tag


Game Server IP Address and Port


Website


UPlay


EA Account


Steam

Found 1 result

  1. Hi PBBans ! not sure if this is the correct place to ask this question, so appologies if i've asked it in the wrong forum. I'm manually parsing the content of a pbucon.log file for various server types. Right now, we're parsing BF3 log files. I'm trying to figure out / confirm why the (woeful) pbucon.log format fails to record any disconnects between a round finishing and a new round starting. Here's an example of some log data from last night... Please note the times.... [04.15.2013 09:18:37] ->PBSV: 45 df06f2059ca319617befb415b7276d13(-) 110.174.129.77:3659 OK 1 2.5 0 (W) "Judge14" [04.15.2013 09:18:37] ->PBSV: 46 e1732218c69d1d1b8a73a443872f7564(-) 58.166.84.136:3659 OK 1 2.6 0 (W) "-LT_SMASH-CFF-" [04.15.2013 09:18:37] ->PBSV: 47 113a81a60e4970a6f2fcac02cb34a60f(-) 113.67.204.230:3659 OK 1 2.7 0 (W) "toto8888" [04.15.2013 09:18:37] ->PBSV: 48 7faf1ba123b27b321683d47e95c0a17e(-) 60.242.156.215:3659 OK 1 2.2 0 (W) "Teflim" [04.15.2013 09:18:37] ->PBSV: 49 c018b8ff75876761d45a05951d72516d(-) 14.2.60.122:3659 UPDT 1 0.0 0 ( ) "MasterMeddler" [04.15.2013 09:18:37] ->PBSV: End of Player List (46 Players) [04.15.2013 09:21:05] ->PBSV: Player List: [slot #] [GUID] [Address] [status] [Power] [Auth Rate] [Recent SS] [O/S] [Name] [04.15.2013 09:21:05] ->PBSV: End of Player List (0 Players) [04.15.2013 09:21:44] ->PBSV: New Connection (slot #1 ) 123.211.102.16:3659 [?] "Special-Cuddles" (seq 154435) [04.15.2013 09:21:44] ->PBSV: Player GUID Computed 5165f33535155682b18be483267ce09c(-) (slot #1 ) 123.211.102.16:3659 Special-Cuddles [04.15.2013 09:21:45] ->PBSV: New Connection (slot #2 ) 222.240.241.68:3659 [?] "Daisy-158-AMing" (seq 13966759) [04.15.2013 09:21:45] ->PBSV: Player GUID Computed 78a5c252ac7f9c6a641c8fff493b3d47(-) (slot #2 ) 222.240.241.68:3659 Daisy-158-AMing [04.15.2013 09:21:56] ->PBSV: Player List: [slot #] [GUID] [Address] [status] [Power] [Auth Rate] [Recent SS] [O/S] [Name] [04.15.2013 09:21:57] ->PBSV: 1 5165f33535155682b18be483267ce09c(-) 123.211.102.16:3659 OK 1 0.0 0 (W) "Special-Cuddles" [04.15.2013 09:21:57] ->PBSV: 2 78a5c252ac7f9c6a641c8fff493b3d47(-) 222.240.241.68:3659 OK 1 10.0 0 (W) "Daisy-158-AMing" [04.15.2013 09:21:57] ->PBSV: End of Player List (2 Players) Unfortunately, this log file has been spammed with the 'current list of players' every few seconds (this is a plugin i think?) .. and it starts out with listing 46 players connected .. and then suddenly 0 players connected. There's no text that suggest a server has restarted. So i'm *guessing* this is the end of a round / a new round has started. But .. some of the players from the previous round (if this is a new round, starting) haven't reconnected back. Basically, everytime a player connects, we get the -> New Connection -> PBGuid confirmed. -> Disconnection (at some point, later). But in the above .. some players connect, get the pbguid calculated ... but no disconnection! Some investigation leads me to believe that the last piece of information for these 'ghost' players is that they were last seen in that player list .. and then the player list is suddenly ZERO PLAYERS .. and they've never popped back up in the log file. Can anyone confirm what i'm thinking here? Is there anything that can be done? Please do not suggest i start using the PLAYER LIST data as the way I determine if a player is connected or not -> i'm going to get into a debate about that, please. Can anyone help? Or is there someone/someplace else I can direct this enquiry to?
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.