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The 6 Most Ominous Trends in Video Games


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#6. The Technology is Going Backward


#5. Hackers and DRM are Turning Gaming into a Nightmarish Clusterf*ck


Imagine if every time you drove your car, you had to first check in with the car manufacturer to confirm that it's you behind the wheel. Let's say that this relies on an Internet connection, and if the connection is down, you can't drive. In many ways, gaming is already there. But more on that in a moment.


#4. The New Model is Infinite Payment


The difference between the games you played as a kid and the games you'll be playing in the coming years is the difference between owning a car and having to pay for a cab every time you want to leave the house.


#3. We're on the Verge of Creative Bankruptcy


Let's go back to my graphic at the beginning. The reason every major game (that doesn't involve dragons) looks the same is because of the Modern Warfare series. So far we have two games and a spinoff that each took in as much money in the U.S. as Avatar. We already know what the best-selling game of 2011 will be: Modern Warfare 3, which was shown for the first time at E3.


#2. There is No Real Vision for the Future


Simple games, played on your phone or tablet computer, downloaded from the app store. They cost a dollar, or nothing at all. They can be played on a machine that the customer already owns -- no additional investment needed. They can be developed quickly and with a small team (or, you know, one guy). As the man from Epic says, "If there's anything that's killing us, it's dollar apps." Meanwhile, the most profitable game company right now isn't Activision/Blizzard or Nintendo or EA, it's Zynga, the makers of Farmville.

#1. We Still Don't Know What a "Game" Is


Ask yourself: How does it make sense that earlier we had the guy from Epic -- someone who makes $50 million budget games about space marines chainsawing aliens in half -- complaining that his business was being stolen by iPhone Tetris and Angry Birds? That's like a cattle rancher saying all of his business is being eaten up by cotton candy manufacturers. The only thing they have in common is that they can both be consumed.


Now ask yourself why those Modern Warfare games essentially have two utterly different games on the same disc -- one is a five-hour-long action movie (the single player campaign), the other is a competitive electronic sport (the multiplayer).


In both cases, it's because we're combining a bunch of completely different experiences and art forms and calling them all "video games."

The full article can be found at http://www.cracked.com/blog/the-6-most-ominous-trends-in-video-games/

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