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RO2:HoS Update 11/21/2011


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Map Balance

  • Reduced Elite Riflemen and Assault roles on all maps.
  • Fixed various spawn camping issues on all maps.
  • Apartments - Added additional allied spawn after capturing the first set of objectives
  • Barracks - Fixed an exploit that allowed you to get into a wall
  • Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches
  • Grain Elevator - Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold
  • Spartanovka - Fixed an issue with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version. Also fixed an Allied spawn not working correctly on the 16 player version.


  • Reduced the fps hitch during first spawn
  • Improved the framerate smoothing video setting to give more stable FPS
  • Improved physics performance (resolved another cause of hitching)
  • Fixed memory spike when changing teams in the role selection menu
  • Fixed an alt-tabbing crash


  • Fixed a wall exploit while leaning
  • Satchel objectives can now be 'captured' by destroying the target
  • Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.
  • Fixed momentary green scope texture when taking over a bot with a sniper scope.
  • Fixed a bug where tank crew members would be invisible the first time they unhatch from the driver seat
  • Tank geometry should no longer disappear after being killed as a tank crewman
  • Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements, etc...)
  • Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate Tips, 2 - Few Tips).
  • Looking for feedback and later on we may add it as a menu option.

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