SuperTaz Posted March 28, 2015 Share Posted March 28, 2015 Old news article but good read: http://www.theguardian.com/world/2013/dec/09/nsa-spies-online-games-world-warcraft-second-life The NSA document, written in 2008 and titled Exploiting Terrorist Use of Games & Virtual Environments, stressed the risk of leaving games communities under-monitored, describing them as a "target-rich communications network" where intelligence targets could "hide in plain sight". Games, the analyst wrote, "are an opportunity!". According to the briefing notes, so many different US intelligence agents were conducting operations inside games that a "deconfliction" group was required to ensure they weren't spying on, or interfering with, each other. If properly exploited, games could produce vast amounts of intelligence, according to the NSA document. They could be used as a window for hacking attacks, to build pictures of people's social networks through "buddylists and interaction", to make approaches by undercover agents, and to obtain target identifiers (such as profile photos), geolocation, and collection of communications. Quote Link to comment Share on other sites More sharing options...
HSMagnet Posted March 28, 2015 Share Posted March 28, 2015 yeah, anyone that bought the spin on AA series was for internal training ... Quote Link to comment Share on other sites More sharing options...
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