MaydaX Posted July 3, 2007 Share Posted July 3, 2007 Something new for people to play with. Dear INS community, Four years ago, in the mind of Andrew "Argyll" Spearin, Insurgency was born. Since then, the team has grown, the mod has matured and our fan base has expanded. Today, after all the hard work our developers, community liaisons and testers have put in, with both Pongles and I leading the way, we can finally say: It's ready. We have put you, our loyal community, through a lot of ups and downs. While our development side was doing great, our PR side was lacking. It was a roller coaster ride just trying to get the mod to this point. A lot of crazy things happened that we can't really explain, but led to huge internal misunderstandings. It is no one's fault but our own and we have learned from this and many other mistakes. You can be rest assured to see many Insurgency updates in the future, where the mod should progress quite impressively over time, along with the development team's level of professionalism and its ability to cater to its community as well. The entire development process of this mod was an amazing learning experience for all of us and we are confident when we say we are better at this now than we were at the beginning. I'm quite confident that you all will appreciate the fruits of our labor, and we look forward to playing with you guys on the server and hearing your feedback! Download Insurgency NOW!! PS. Expect a small patch in the near future as well http://halflife2.filefront.com/file/HalfLife_2_insurgency_Client_Installer;80583 Quote Link to comment Share on other sites More sharing options...
MaydaX Posted July 8, 2007 Author Share Posted July 8, 2007 1.1 Patch Beta Added: Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers Added cvar "ins_dmgfactor" Added super-sonic bullet whiz effect Added incremental weapon sway when low on stamina Added hint reminding you of alternate stance modes Added weapon slot keys Changed: Changed "sv_alltalk" to default to "0" Increased rate of fire of M249 to be that of its real life counterpart Replaced round-restart commands with "ins_restart_game" and "ins_restart_round" Renamed server-side cvar "ins_endtime" to "mp_chattime" Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire" Fixed: Fixed attacking with grenades while sprinting Fixed bipod view locking issues while moving in prone Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds Fixed exploit allowing people to go from standing to prone super fast Fixed explosions recording deaths as suicides Fixed iron sights twitching under lag Fixed pausing of automatic sounds Fixed people being unable to use grenade if attacking while going prone Fixed players automatically spawning when they enter the server Fixed reloading with M249 Fixed shells sticking to players and floating in mid-air Fixed strange behavior in the shotgun reload Fixed various server and client-side exploits and crashes Misc: Changing class doesn't kill you anymore Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU Optimized dust effects to use less CPU Removed ability to use spraypaint or flashlights in spectator mode Various gameplay balance improvements Various small FPS improvements http://www.insmod.net/downloads Quote Link to comment Share on other sites More sharing options...
5chaap2k Posted July 8, 2007 Share Posted July 8, 2007 Dutch 100Mbit mirror for the client files: http://games.xs4all.nl/downloads.php?gt=4 1.1 patch will be added in a few minutes :) Quote Link to comment Share on other sites More sharing options...
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