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SuperTaz

Operations Staff
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Everything posted by SuperTaz

  1. I know I put this in the news section thread, but, I will put it down here in this thread too: The Red Orchestra 2: Heroes of Stalingrad fact thread: http://forums.tripwireinteractive.com/showthread.php?t=48698
  2. The Red Orchestra 2: Heroes of Stalingrad fact thread: http://forums.tripwireinteractive.com/showthread.php?t=48698 Gotta love a developer who listens to the communities and wants to have one heck of a game.
  3. When I had a BF2 server, I always disabled VoIP. I always had players join my ventrilo or teamspeak at the time.
  4. Updated my post above with new update information.
  5. Respawn Entertainment is now online. http://www.respawn.com/ http://www.next-gen.biz/news/respawns-first-game-will-compete-halo-gears-war
  6. Did I see that correctly? Did they say they were allowing the public to have dedicated servers to host on home machines? And EA is allowing this??? OMG!! I'm gonna black out. lol
  7. Oh yeah, I forgot. Frosbite 2 will only be for DX10 and DX11, correct? They should use DX9 also.
  8. Another Steam Beta is available.: http://forums.steampowered.com/forums/showthread.php?t=1922738 There's a new Steam Beta client available. To access the Beta, go to File -> Settings. On the Account tab press the Change... button to open the Beta Participation dialog. Then Select Beta Update, and allow Steam to restart itself. Here are the specific changes: 6/8/2011 Features - Initial client side support for upcoming improved content delivery system (groundwork for future performance/reliability improvements to downloads) - Added "copy link" option to web browser right click menu - Added suggested friends from Facebook display in client, if you've linked with Facebook - Added the ability to push screenshots to Facebook after upload Bug Fixes - Improved responsiveness of loading web pages in the client and in-game overlay browser - Fixed a bug confusing cached HEAD request response with GET requests in Steamworks HTTP interface - Improved fallback to different servers if first client connection attempt is to a down server - Fixed a bug not immediately logging off on shutdown in some cases, leaving your state online until a timeout period was passed - Improved line breaking/wrapping for most Asian languages - Fixed a rare crash on shutdown in the browser control - Fixed the store and community sometimes using English in the overlay instead obeying the user's language setting - Improved Japanese font rendering on the Store and Community for users on Windows Vista or later - The Steam client now detects if you're not logged into the Steam Community or Store web pages, and automatically re-authenticates 6/10/2011 - Fixed regression with Offline mode 6/15/2011 - Fix a crash occurring if a multiuser chat got enough participants with long enough names - Fix cloud-related assert/crash at shutdown - Ensure user is logged in properly when accessing Steam web sites from the in-game overlay - Facebook suggested friend UI improvements - Fixed media playback using external player - High definition trailers are now delivered via an improved content delivery system - Prevent redeeming gifts of DLC or expansion packs for users who do not own the base game 6/17/2011 - Fixed timeout while downloading game trailers - Fix the friend aliases dialog in the case where it's the first time you have used it for a given user. - The friend aliases dialog now retrieves friend aliases from the server, and now works for chat participants or group members with whom you are not friends. 6/20/2011 - Fixed friends dialog using 100% CPU with some custom skins. - Screenshots now supported in D3D10/11 games with B8G8R8A8 or R10G10B10A2 backbuffer formats (Fear 3, Dirt 3) - Additional HTTP API support for Steamworks partners 6/24/2011 - Added find text in HTML pages ( CTRL+F ) - Fixed games hanging on startup on OSX - Fixed media download stalls - Fixed screenshot UI memory leak - Fixed missing log files on OSX - Added check so screenshots for unreleased games can only be uploaded as private in the client. - Added FB info when receiving a friend invite. 6/27/2011 - Some fixes and enhancements to the new download code 6/28/2011 - Fixed flash sometimes displaying in a separate window over the top of other windows (Windows only) - Reduced memory usage after ending a game session in which a large number of screenshots were taken 6/29/2011 - Fixed Steam starting with cached credentials only - Fixed a crash on shutdown if the screenshot manager was still loading screenshots - Made the screenshot manager prioritize loading screenshots that are visible rather than just loading them from newest to oldest (so you see what you've just scrolled to if you scroll around while loading)
  9. First off, like fozzer said, PB will be optional for server admins. Start reading threads before jumping to conclusions. It even states this on Tripwires' forums here: http://forums.tripwireinteractive.com/showpost.php?p=754176&postcount=45 Make sure you read that post over and over until you understand it. :D Secondly, As for PB, I never heard people complain so much about it in all my life. How hard is it to update your PB manually and play the game? I have not had a single problem with PB yet. Yes, it may kick you for steam overlay, but, Tripwire already said on their forums that PB coders are making sure that won't happen for this game. And third, complaining about something that you have no control over is not going to do anything except make you look unprofessional. If you don't like Tripwires' procedure, then don't buy their games. Simple as that. :rolleyes:
  10. Prepare for more violent games now that the supreme court has ruled. http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf
  11. Next will probably be BFP4F and then BC2.
  12. Update Released Yesterday http://store.steampowered.com/news/5715/ Call of Duty: Black Ops Free For All matches in the Recent Games menu in Theater now appear as "Free for All" instead of being displayed as "Team Deathmatch" Addressed several items that did not correctly reset to their default state when using the Default System Settings option In the Combat Training Change map menu the player can toggle between the default and DLC maps using the arrow keys on the keyboard When the UAV is active the radar sweep movement is shown on kill streak menus that bring up a map for the player Added option to disable player emblems in the "Settings", "Multiplayer options" menu Addressed crash when a player accepted a game invite while rendering a clip Addressed various exploits Allow modded servers to enable cheats Added ability for mods to remove dvar/commands from restricted lists. So mods can remove dvars they don't want user to have access to. Also increased the mods restricted list to 256
  13. Welcome Yoshiro. :)

  14. Welcome to the site, Yoshiro. Glad you could make it. :)
  15. Since I just got my notice for an update now, I figured I would post this to let you know that FF 5.0 has been released. http://www.firefox.com Is there any release notes for this version as I would like to see what has changed or been added from previous versions?
  16. Check to see if you can run RO:HOS here: http://www.canurunit.com
  17. http://store.steampowered.com/news/?appids=10190
  18. I may just buy this game and not buy BF3. BF3 stuff will be too restrictive.
  19. Thank god. A game that is only $39.99 and not $59.99. I may buy two. lol
  20. In the first part of the interview, the Tripwire President said the new Red Orchestra is not a "crappy console port". It is a "true PC game". I hope he's right. :) WOOT! Tripwire President says they are going to stream PB with us. That is cool. Listen to the 2nd part of the broadcast between time 4:00-7:00 and you will hear it. Part 2 - http://www.mediafire.com/?92gg1bmw1xjcz6e
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