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What is this>?


~>GFP<~Murderur

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Nah it's a ReFrag cvar. The documentation for this demo viewer says to restart the game after re-fragging before joining a server (for this very reason) wich whoever this is hasn't done hense the kick...

 

From my own refrag.cfg

 

seta rf_View "3"

seta rf_LogToActionFile "0"

seta rf_DemoMoveTo_Text ""

seta rf_DemoFile "demo0000"

seta rf_freeUpDownSpeed "10"

seta rf_freeTurnSpeed "2"

seta rf_freeRollSpeed "2"

seta rf_freeMoveSpeed "10"

seta rf_freeSpeedFactorLow "0.3"

seta rf_freeSpeedFactorHigh "2.0"

seta rf_sphereRangeSpeed "8"

seta rf_sphereMoveSpeed "6"

seta rf_sphereSpeedFactorLow "0.15"

seta rf_sphereSpeedFactorHigh "2.0"

seta rf_drawFragMessage "0"

seta rf_drawScoreboard "0"

seta rf_drawCameraPoints "1"

seta rf_centerPrintFactor "1"

seta rf_centerPrintTime "4"

seta rf_hudState "0"

seta rf_overlay "-1 -1 1 1 1 1 2 3 0 0 1 1 1 -1 1"

seta rf_allowCameraShake "0"

seta rf_demoMoveTo "0"

seta rf_demoRewindTime "10000"

seta rf_identityEnemy1 "prometheus1"

seta rf_identityEnemy2 "prometheus2"

seta rf_identityEnemy3 "prometheus3"

seta rf_identityEnemy4 "prometheusguard"

seta rf_identityEnemy5 "prometheustech"

seta rf_identityFriend1 "civilianmale1"

seta rf_identityFriend2 "civilianmale2"

seta rf_identityFriend3 "civilianmale3"

seta rf_identityFriend4 "civilianmale4"

seta rf_identityFriend5 "directormichaels"

seta rf_identityPlayer "NPC_Jack_Anderson/marine_jack"

seta rf_autoSetIdentity "1"

seta rf_screenshotOverlayA "-1 0 1 0 0 0 0 0 0 0 0 0 0 0 0"

seta rf_screenshotOverlayB "0 0 1 0 0 0 0 0 0 0 0 0 0 0 0"

seta rf_extraTracers "1"

seta rf_turnOffPlayers "0"

seta rf_followPlayer "-1"

seta rf_autoFollowMissile "0"

seta rf_stayWithMissile "2000"

seta rf_autoDeathCam "1"

seta rf_stayWithDead "2000"

seta rf_firstpersonFOV "80.000000"

seta rf_thirdpersonYaw "98.000000"

seta rf_thirdpersonPitch "3.166543"

seta rf_thirdpersonRoll "0.000000"

seta rf_thirdpersonHorzOffset "0.000000"

seta rf_thirdpersonVertOffset "0.000000"

seta rf_thirdpersonRange "120.000000"

seta rf_thirdpersonFOV "80.000000"

seta rf_thirdpersonDampIndex "2"

seta rf_transitionFOV "80"

seta rf_cameraX "1767.135"

seta rf_cameraY "644.325"

seta rf_cameraZ "339.521"

seta rf_cameraYaw "260.034"

seta rf_cameraPitch "5.645"

seta rf_cameraRoll "0.000"

seta rf_cameraFOV "80.000000"

seta rf_cameraDampIndex "2"

seta rf_missileYaw "0"

seta rf_missilePitch "0"

seta rf_missileRoll "0"

seta rf_missileHorzOffset "0"

seta rf_missileVertOffset "0"

seta rf_missileRange "90"

seta rf_missileFOV "80"

seta rf_missileDampIndex "4"

seta rf_yaw "0.000000"

seta rf_pitch "0.000000"

seta rf_roll "0.000000"

seta rf_horzOffset "0.000000"

seta rf_vertOffset "0.000000"

seta rf_range "0.000000"

seta rf_fov "80.000000"

seta rf_dampIndex "2"

seta rf_defaultYaw "0"

seta rf_defaultPitch "0"

seta rf_defaultRoll "0"

seta rf_defaultHorzOffset "0"

seta rf_defaultVertOffset "0"

seta rf_defaultRange "120"

seta rf_defaultFOV "80"

seta rf_defaultTransitionTime "800"

seta rf_noClip "1"

seta rf_defaultVolume "0.8"

seta rf_killSound "0"

seta rf_fragText "\scale\0.45\text\^1[spreemsg]&\scale\0.55\space\1\text\[headshot]&\scale\0.60\text\^,You fragged ^+[victim]&\scale\0.40\space\6\text\^3( ^b[weapon] ^3)"

seta rf_deathText "\scale\0.55\space\1\text\[headshot]&\scale\0.60\space\5\text\^,Fragged by ^1[attacker]&\scale\0.40\space\6\text\^3( ^b[weapon] ^3)"

seta rf_suicideText "\scale\0.60\space\5\text\^1[attacker]&\scale\0.40\text\^,self-frag&\scale\0.40\space\6\text\^3( ^b[weapon] ^3)"

seta rf_headshotText "^3- ^Zheadshot ^3-"

seta rf_aviFPS "30"

seta rf_drawObituary "1"

seta rf_obituaryX "2"

seta rf_obituaryY "1"

seta rf_obituaryLines "3"

seta rf_obituaryTime "4000"

seta rf_obituaryScale "0.4"

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