f1rst19 Posted April 12, 2012 Share Posted April 12, 2012 Im having trouble with cg_gun x y z Its for a game called tremulous, which is being ported over to a openwolf engine. I have a problem with 1st person weapons. - These weapons are not shootable but do replace weapons that do shoot. Their actually swinging claws with the click of a mouse. - They work when you open the counsel and type in cg_gunx 10 to place the claws in a better viewing position. But the swing animation doesnt work... NOW Another person im working with actually played around with cg_gunx, y, and z to make the claws swing back and forth when you right click. The swinging animation eventually worked. Via md3... He cant remember what #'s he put in for the cg_gunx y and z to make them work though... Does anybody know how can I be able to fix this problem... To be able to just start the game and automatically have the claws working with the animation Other info- here are the claws in the openwolf engine- the claws swinging(or attack animation) dosnt work of course- http://youtu.be/Y2pLe-F_16c http://youtu.be/ZrDdk0NEdMw Quote Link to comment Share on other sites More sharing options...
HSMagnet Posted April 12, 2012 Share Posted April 12, 2012 moved to gamers sanctuary you would be better off asking this in a quake/tremulous forum Quote Link to comment Share on other sites More sharing options...
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