tonamin Posted April 1, 2013 Posted April 1, 2013 (edited) Is there already or is it possible to make a Client side PBBans thing that would detect cheaters on servers which are not streamed and the data on cheaters is still logged and added to lists on streamed servers? Because im sick of switching servers to get away from a cheater only to find the same guy on a streamed server. Like *poof* for example (check out his TDM battlelogs on BF3) who even after being reported 19 days ago(and counting) is still ruining games out there because EA or whoever is in charge of disposeing of cheaters reported via battlelog doesnt give a shit about it (please excuse my french). Edited April 1, 2013 by HSMagnet no name and shame Quote
Ice Man Posted April 1, 2013 Posted April 1, 2013 I don't see a way it could be possible. The data interaction is server to server, and the client does not have access to GUID and Violation data, plus I don't see a way to verify that data... 1 Quote
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