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Client connect ID vs guid


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I noticed while looking through my server game log file and pb screenshots that the client connect number is different than the players guid from the screenshot for a particular player. I thought the client connect number was the same as thier guid. When I type the command rcon banguid (client connect #) 0 it appears to work and places them in the sof2mp.ban file. Is this ok? What's the difference between that and the pb_banguid command with the actual guid. Thanks for any help in this matter.

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