PureET25 Posted June 30, 2007 Share Posted June 30, 2007 (edited) Here is a theory and it requires some testing. Would it be effective to convert the IPs of busted hackers to a peerguardian or protowall format so that you can't make a connection with them. Like this would extend into private hosting of games and specifically for me file sharing (and I only file share things that are legal *Honest to God* to share like Open Office, Enemy Territory, America's Army, the very large mod files, and a few others and I carry the binaries and .run files of Linux/Windows). I think to be ideal hackers IPs should be listed for a year to remove dynamic IPs and if people change their isp. Most gamers I believe are on static IPs because dialup is horrific. I know people can IP spoof but I think that is gross even for script kiddies. I took your list and converted the America's Army, Enemy Territory, and all the Call of Duty Genre, Sof2 and quit thinking I should probably ask if this is worthwhile. It amounts to 50120 IP addresses and only big issue I have with it is I don't know how old the IP addresses are. Shot at 2007-06-30 Is this worth it Edited June 30, 2007 by PureET25 Quote Link to comment Share on other sites More sharing options...
Chris64 Posted July 6, 2007 Share Posted July 6, 2007 I'm not sure what you are trying to accomplish, is it punishing cheaters by not file-sharing with them? If so, it's an interesting thought, but I tend to doubt it will make much impact on anything. Just my $ .02. Quote Link to comment Share on other sites More sharing options...
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