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Posted

as i wrote two player with the same ip adress how do one do to make that work with punk buster???

or it wont happen ?? :huh:

Posted

I can't see why it couldn't happen.

 

Just get two computers on a LAN sharing a single internet connection and you get 2 players with same IP, nothing wrong.

Posted

Two clients with same external IP is possible, just the two have to use a different port, or the second one connecting might get no connection to the Game's Master Servers, depends on game, for all quake3 engine games the workaround is to start the game with a setting Game.exe +set net_port 27660 (client1)

Game.exe +set net_port 27661 (client 2)

 

... client n : default-game-port + n

Posted

mebbe i got ta say that ive tryed with out changeing the ports an came asfar to were one choose

gear then we are punk busted

Posted (edited)

It is also controlled server side with the GUIDRelax setting

 

// PB_SV_GUIDRelax [0-7] - Controls PunkBuster's kicking behavior related to PB GUIDS.

// UNKN GUIDs = Unknown ( invalid )

// WRONGIP GUIDs = valid but not from the IP the player is connecting from ( ?? )

//

// 0 = Kick for UNKN GUIDs, WRONGIP GUIDs and DUPLICATE GUIDs.

// 1 = Kick for WRONGIP GUIDs and DUPLICATE GUIDs

// 2 = Kick for UNKN guid and DUPLICATE GUIDs

// 3 = Kick for DUPLICATE GUIDs.

// 4 = Kick for UNKN guid and WRONGIP GUIDs

// 5 = Kick for WRONGIP GUIDs .

// 6 = Kick for UNKN guid

// 7 = DO NOT Kick for UNKN guid, WRONGIP GUIDs and DUPLICATE GUIDs.

Edited by =GG= RocknRoll
Posted

So i need two sets of cd keys to make it work and not just two diffrent accounts?

Posted

Yes. We don't give support for piracy. Closed.

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