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two player with the same ip


sirion

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Two clients with same external IP is possible, just the two have to use a different port, or the second one connecting might get no connection to the Game's Master Servers, depends on game, for all quake3 engine games the workaround is to start the game with a setting Game.exe +set net_port 27660 (client1)

Game.exe +set net_port 27661 (client 2)

 

... client n : default-game-port + n

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It is also controlled server side with the GUIDRelax setting

 

// PB_SV_GUIDRelax [0-7] - Controls PunkBuster's kicking behavior related to PB GUIDS.

// UNKN GUIDs = Unknown ( invalid )

// WRONGIP GUIDs = valid but not from the IP the player is connecting from ( ?? )

//

// 0 = Kick for UNKN GUIDs, WRONGIP GUIDs and DUPLICATE GUIDs.

// 1 = Kick for WRONGIP GUIDs and DUPLICATE GUIDs

// 2 = Kick for UNKN guid and DUPLICATE GUIDs

// 3 = Kick for DUPLICATE GUIDs.

// 4 = Kick for UNKN guid and WRONGIP GUIDs

// 5 = Kick for WRONGIP GUIDs .

// 6 = Kick for UNKN guid

// 7 = DO NOT Kick for UNKN guid, WRONGIP GUIDs and DUPLICATE GUIDs.

Edited by =GG= RocknRoll
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