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/GS/Warrior/GS/

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GS/Clan Server#1 COD4

64.182.124.230:28960

 

 

i tryed every thing and this server says

that punkbuster is not enabled and i have it in the server command line to run punkbuster and in the server CFG

i also tryed the streaming commands

 

and it still shows that punkbuster is not running on this one server i have

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You may have overlooked a setting in your server's config.

 

Can you post your server's startup command line, server config, and the PB config here.

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./cod4_lnxded +set net_ip 64.182.124.230 +set dedicated 2 +exec server.cfg +set punkbuster 1 +map_rotate

 

this is the command line

 

//********************************

// Color Codes

//********************************

// Colors for text. Do not clear the comment in front of the color codes.

// Useful for your server name, motd msg's - Information and ref use only

//

// ^1 = Red

// ^2 = Green

// ^3 = Yellow

// ^4 = Blue

// ^5 = Cyan

// ^6 = pink/Magenta

// ^7 = White

// ^9 = Grey

// ^0 = Black

 

//********************************

// Public Information

//********************************

set sv_hostname "^2Clan/GS/Recruiting^3 CoD4"

sets _Admin "Admin"

sets _Email ""

sets _Website "WWW.GodSquadgaming.com"

sets _Location ""

sets _Irc ""

sets _mod ""

set scr_motd ""

 

//********************************

// Common Server settings

//********************************

// Log settings

set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append

set logfile "1" // 0 = NO log, 1 = log file enabled

set g_log "games_mp.log" // Name of log file, default is games_mp.log

set sv_log_damage "1"

seta sv_punkbuster 1

wait 5

pb_sv_enable

pb_sv_enable "1"

wait 5

// pb_sv_load

set sv_pure 1

 

// Master servers

set sv_hostname "^2Clan/GS/Recruiting^3 CoD4 "

set sv_master1 "cod2master.activision.com"

set sv_master2 "cod2authorize.activision.com"

set sv_master3 "cod2master.infinityward.com"

set sv_master3 "cod2update.activision.com"

set sv_master4 "master.gamespy.com:28960"

set sv_master5 "master0.gamespy.com"

set sv_master6 "master1.gamespy.com"

set sv_master7 "clanservers.net"

set sv_gamespy "1"

 

// Password settings

set rcon_password "myrconpass" // RCON must supply pw to use

set sv_privatePassword "" // Private slots, non-public slots

 

// The following can be used to lock out the server so that only those

// players that have been provide the password can connect. Good for

// matches, practices, etc.

set g_password ""

 

// Player slots setup

set sv_maxclients "32"

set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots

 

// Ping

set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect

set sv_maxping "350"// MAX player ping on CONNECT, any higher and player isnt allowed to connect

 

// Client Download settings. (0=off/1=on) Used for MODs and custom maps

set sv_allowdownload "1"

set sv_wwwDownload "1"

//seta sv_wwwBaseURL ""

seta sv_wwwBaseURL ""

seta sv_wwwDlDisconnected "0"

 

// Rate

set sv_maxRate "25000"

 

// FPS

set sv_fps "20"

 

// Drop inactive players

set sv_timeout "300"

set sv_zombietime "1"

set g_inactivity "0"

set g_inactivityspectator "0"

 

// AntiFlooding settings

set sv_floodProtect "1"

set sv_reconnectlimit "3"

 

// Anti Cheat settings

set sv_disableClientConsole "0"

set cl_autocmd "0"

set sv_cheats "0"

set sv_pure "1"

set g_banIPs ""

set g_no_script_spam "1"

 

// Temporary Ban duration, in seconds

set sv_kickBanTime "3600"

 

// In-game voice communication system

set sv_voice "1"

set sv_voiceQuality "5"

set voice_deadChat "0"

set voice_global "0"

set voice_localEcho "0"

set winvoice_mic_mute "1"

 

// DAM COMPETITION MOD CVARS

dam_enable_readyup "1"

dam_enable_strattime "1"

dam_strattime "10"

dam_lefticons "2"

 

//************************************************** ****************************

// Misc

//************************************************** ****************************

 

set sv_allowAnonymous "0"

set g_antilag "0"

set g_compassShowEnemies "0"

set scr_teambalance "1"

//set g_allowvote "0"

set ui_allow_classchange 1

//ui_maxclients 32

 

// CUSTOMS

set scr_strattime "10"

set scr_lefticons "2"

 

//************************************************** ****************************

// limits the number of players that can choose each class type

//************************************************** ****************************

set class_assault_limit 20

set class_specops_limit 20

set class_heavygunner_limit 1

set class_demolitions_limit 1

set class_sniper_limit 1

 

//************************************************** ****************************

// perks

//************************************************** ****************************

set perk_allow_specialty_parabolic 0

set perk_allow_specialty_gpsjammer 0

set perk_allow_specialty_holdbreath 1

set perk_allow_specialty_quieter 0

set perk_allow_specialty_longersprint 1

set perk_allow_specialty_detectexplosive 0

set perk_allow_specialty_explosivedamage 0

set perk_allow_specialty_pistoldeath 0

set perk_allow_specialty_grenadepulldeath 0

set perk_allow_specialty_bulletdamage 1

set perk_allow_specialty_bulletpenetration 1

set perk_allow_specialty_bulletaccuracy 1

set perk_allow_specialty_rof 0

set perk_allow_specialty_fastreload 1

set perk_allow_specialty_extraammo 1

set perk_allow_specialty_armorvest 0

set perk_allow_specialty_fraggrenade 0

set perk_allow_specialty_specialgrenade 0

set perk_allow_c4_mp 0

set perk_allow_claymore_mp 0

set perk_allow_rpg_mp 0

 

//************************************************** ****************************

// assault class default loadout

//************************************************** ****************************

set class_assault_primary m4

set class_assault_primary_attachment none

set class_assault_secondary beretta

set class_assault_secondary_attachment none

set class_assault_perk1 specialty_extraammo

set class_assault_perk2 specialty_bulletdamage

set class_assault_perk3 specialty_bulletpenetration

set class_assault_grenade none

set class_assault_camo camo_none

set class_assault_frags 1

set class_assault_special 1

 

//************************************************** ****************************

// specops class default loadout

//************************************************** ****************************

set class_specops_primary mp5

set class_specops_primary_attachment none

set class_specops_secondary usp

set class_specops_secondary_attachment silencer

set class_specops_perk1 specialty_extraammo

set class_specops_perk2 specialty_bulletdamage

set class_specops_perk3 specialty_bulletpenetration

set class_specops_grenade flash_grenade

set class_specops_camo camo_none

set class_specops_frags 1

set class_specops_special 1

 

//************************************************** ****************************

// heavygunner class default loadout

//************************************************** ****************************

set class_heavygunner_primary saw

set class_heavygunner_primary_attachment none

set class_heavygunner_secondary usp

set class_heavygunner_secondary_attachment none

set class_heavygunner_perk1 specialty_extraammo

set class_heavygunner_perk2 specialty_bulletdamage

set class_heavygunner_perk3 specialty_bulletpenetration

set class_heavygunner_grenade concussion_grenade

set class_heavygunner_camo camo_none

set class_heavygunner_frags 1

set class_heavygunner_special 1

 

//************************************************** ****************************

// demolitions class default loadout

//************************************************** ****************************

set class_demolitions_primary winchester1200

set class_demolitions_primary_attachment none

set class_demolitions_secondary beretta

set class_demolitions_secondary_attachment none

set class_demolitions_perk1 specialty_extraammo

set class_demolitions_perk2 specialty_bulletdamage

set class_demolitions_perk3 specialty_bulletpenetration

set class_demolitions_grenade smoke_grenade

set class_demolitions_camo camo_none

set class_demolitions_frags 1

set class_demolitions_special 1

 

//************************************************** ****************************

// sniper class default loadout

//************************************************** ****************************

set class_sniper_primary m40a3

set class_sniper_primary_attachment none

set class_sniper_secondary beretta

set class_sniper_secondary_attachment silencer

set class_sniper_perk1 specialty_extraammo

set class_sniper_perk2 specialty_bulletdamage

set class_sniper_perk3 specialty_bulletpenetration

set class_sniper_grenade flash_grenade

set class_sniper_camo camo_none

set class_sniper_frags 1

set class_sniper_special 1

set class_assault_movespeed 0.95

set class_specops_movespeed 1.00

set class_heavygunner_movespeed 0.875

set class_demolitions_movespeed 1.00

set class_sniper_movespeed 1.00

set scr_enable_nightvision 0

set scr_enable_music 0

set scr_enable_hiticon 1

 

//************************************************** ****************************

// Gameplay Options

//************************************************** ****************************

set scr_oldschool "0"

set scr_hardcore "0"

set scr_game_spectatetype "1" //(0,1,2) Disabled, Team/Players Only, Free

set scr_game_allowkillcam "0"

set scr_team_fftype "1" //(0,1,2,3) Disabled, Enabled, Reflect, Shared

set scr_game_perks "1"

set scr_game_onlyheashots "0"

set scr_game_forceuav "0"

set scr_game_hardpoints "0" //0-Off, 1-On, i.e. artillery, uav, helicopter

set scr_hardpoint_allowartillery "0"

set scr_hardpoint_allowuav "0"

set scr_hardpoint_allowhelicopter "0"

set scr_team_teamkillspawndelay "0"

set scr_team_kickteamkillers "0"

set scr_player_maxhealth "110"

set bg_falldamagemaxheight "350"

set bg_falldamageminheight "140"

 

//************************************************** ****************************

// Gametype Map Rotation

//************************************************** ****************************

// First gametype to load

// "dm" - free for all deathmatch

// "dom" - domination

// "koth" - headquarters

// "sab" - sabotage

// "sd" - search & destroy

// "war" - team deathmatch

//************************************************** ****************************

 

//************************************************** ****************************

// Gametype setttings

//************************************************** ****************************

//Deathmatch

set scr_dm_scorelimit "0"

set scr_dm_timelimit "30" //minutes

set scr_dm_spawntime "5"

 

//Domination

set scr_dom_scorelimit "0"

set scr_dom_timelimit "15" //minutes

set scr_dom_spawntime "6"

 

//Team Deathmatch

set scr_war_scorelimit "0"

set scr_war_timelimit "30" //minutes

set scr_koth_spawntime "8"

 

//Sabotage

set scr_sab_scorelimit "11" //points

set scr_sab_timelimit "6" //minutes

set scr_sab_roundswitch "20" //after how many rounds

set scr_sab_bombtimer "60" //seconds

set scr_sab_planttime "5" //seconds

set scr_sab_defusetime "10" //seconds

set scr_sab_hotpotato "0" //shared bomb timer, 0 or 1, off or on

set scr_sab_spawntime "4"

 

//Search and destroy

set scr_sd_scorelimit "11" //points

set scr_sd_timelimit "6" //minutes

set scr_sd_roundswitch "10" //number of rounds before switching teams

set scr_sd_bombtimer "60" //seconds

set scr_sd_planttime "5" //seconds

set scr_sd_defusetime "10" //seconds

set scr_sd_multibomb "1" //0 or 1, off or on

set scr_sd_spawntime "6"

 

//Headquarters

set scr_koth_scorelimit "1000" //must be greater than 1

set scr_koth_timelimit "20" //minutes

set scr_koth_autodestroytime "180" //seconds

set scr_koth_kothmode "0" //0 or 1, classic mode, non-classic

set scr_koth_spawntime "4" //seconds, hq spawn time

 

//******************************************************************************

//******************************************************************************

// FKs modified AWE4 CAPTURE THE FLAG

//******************************************************************************

set scr_ctf_scorelimit "1000"

set scr_ctf_timelimit "20" //min value = 5

set scr_ctf_roundlimit "1"

set scr_ctf_numlives "0"

set scr_ctf_playerrespawndelay "-1"

set scr_ctf_waverespawndelay "0"

set scr_ctf_heavyflag "0"

set scr_ctf_returnflag_delay "180"

set scr_ctf_pointsfor_flag "20"

 

//************************************************** ****************************

// Enables Dropping of Specified Weapon Class

//************************************************** ****************************

set class_assault_allowdrop 1

set class_specops_allowdrop 1

set class_heavygunner_allowdrop 1

set class_demolitions_allowdrop 0

set class_sniper_allowdrop 0

 

//************************************************** ****************************

// Assault Rifles

//************************************************** ****************************

set weap_allow_m16 1

set weap_allow_ak47 1

set weap_allow_m4 1

set weap_allow_g3 1

set weap_allow_g36c 1

set weap_allow_m14 1

set weap_allow_mp44 1

 

//************************************************** ****************************

// Assault Attachments

//************************************************** ****************************

set attach_allow_assault_none 1

set attach_allow_assault_gl 0

set attach_allow_assault_reflex 1

set attach_allow_assault_silencer 1

set attach_allow_assault_acog 0

 

//************************************************** ****************************

// SMG

//************************************************** ****************************

set weap_allow_mp5 1

set weap_allow_skorpion 1

set weap_allow_uzi 1

set weap_allow_ak74u 1

set weap_allow_p90 1

 

//************************************************** ****************************

// SMG Attachments

//************************************************** ****************************

set attach_allow_smg_none 1

set attach_allow_smg_reflex 1

set attach_allow_smg_silencer 1

set attach_allow_smg_acog 0

 

//************************************************** ****************************

// Shotguns

//************************************************** ****************************

set weap_allow_m1014 1

set weap_allow_winchester1200 0

 

//************************************************** ****************************

// Shotgun Attachments

//************************************************** ****************************

set attach_allow_shotgun_none 1

set attach_allow_shotgun_reflex 1

set attach_allow_shotgun_grip 0

 

//************************************************** ****************************

// LMG

//************************************************** ****************************

set weap_allow_saw 1

set weap_allow_rpd 1

set weap_allow_m60e4 0

 

//************************************************** ****************************

// LMG Attachments

//************************************************** ****************************

set attach_allow_lmg_none 1

set attach_allow_lmg_reflex 1

set attach_allow_lmg_grip 0

set attach_allow_lmg_acog 0

 

//************************************************** ****************************

// Sniper Rifles

//************************************************** ****************************

set weap_allow_dragunov 0

set weap_allow_m40a3 1

set weap_allow_barrett 0

set weap_allow_remington700 1

set weap_allow_m21 0

 

//************************************************** ****************************

// Sniper Attachments

//************************************************** ****************************

set attach_allow_sniper_none 1

set attach_allow_sniper_acog 0

 

//************************************************** ****************************

// Pistols

//************************************************** ****************************

set weap_allow_beretta 1

set weap_allow_colt45 1

set weap_allow_usp 1

set weap_allow_deserteagle 1

set weap_allow_deserteaglegold 1

 

//************************************************** ****************************

// Pistol Attachments

//************************************************** ****************************

set attach_allow_pistol_none 1

set attach_allow_pistol_silencer 1

 

//************************************************** ****************************

// Grenades

//************************************************** ****************************

set weap_allow_frag_grenade 1

set weap_allow_concussion_grenade 1

set weap_allow_flash_grenade 1

set weap_allow_smoke_grenade 1

 

//******************************************************************************

// First gametype to load

// "dm" - free for all deathmatch

// "dom" - domination

// "koth" - headquarters

// "sab" - sabotage

// "sd" - search & destroy

// "war" - team deathmatch

//******************************************************************************

 

//******************************************************************************

// DM -- FREE FOR ALL DEATHMATCH

//******************************************************************************

//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

 

//******************************************************************************

// DOM -- DOMINATION

//******************************************************************************

//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

 

//******************************************************************************

// KOTH -- HEADQUARTERS

//******************************************************************************

//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

 

//******************************************************************************

// SAB -- SABOTAGE

//******************************************************************************

//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

 

//******************************************************************************

// SD -- SEARCH & DESTROY

//******************************************************************************

//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

 

//******************************************************************************

// WAR -- TEAM DEATH MATCH

//******************************************************************************

//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

 

 

 

ok here it is i dont see any thing wrong

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;Auto Generated by PunkBuster Server

; Some of the following settings may not apply,

; consult manuals at evenbalance.com for full documentation

pb_sv_MsgPrefix "^3PunkBuster Server" //[PB Message Prefix (default=^3PunkBuster Client)]

pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]

pb_sv_MaxConDls 1 //[Concurrent downloads (default=1)]

pb_sv_KickLen 2 //[Minutes (default=2)]

pb_sv_CvarFreq 6 //[# of range checks per minute]

pb_sv_CvarLogging 1 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]

pb_sv_CvarWalk 1 //[0=disabled, 1-4=Walk through obtained Cvar lists]

pb_sv_CvarUserPulse 99 //[Frequency to auto-send CvarUser (minutes)]

pb_sv_CvarChangedPulse 99 //[Frequency to auto-send CvarChanged (minutes)]

pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]

pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)]

pb_sv_SsFloor 1 //[Low screenshot filename serial #]

pb_sv_SsCeiling 100 //[High screenshot filename serial #]

pb_sv_SsCmd "" //[Filename of system command to run after screenshots]

pb_sv_SsWidth 320 //[Requested pixel width of remote screenshots]

pb_sv_SsHeight 240 //[Requested pixel height of remote screenshots]

pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]

pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]

pb_sv_SsSrate 1 //[sample Rate for remote screenshots]

pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]

pb_sv_SsPath "" //[Path where remote screenshots are saved]

pb_sv_AutoSsFrom 60 //[Min # of seconds to wait before requesting next ss]

pb_sv_AutoSsTo 1200 //[Max # of seconds to wait before requesting next ss]

pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)]

pb_sv_ssLogging 0 //[1=Reg. Log, 2=SS Log, 3=Both, 0=Neither]

pb_sv_ssTimeout 0 //[seconds]

pb_sv_Sleep 60 //[# of Milliseconds (default=60)]

pb_sv_PowerMin 10 //[Power Points]

pb_sv_PowerDef 1 //[Power Points]

pb_sv_PowerKickLen 5 //[Minutes (default=5)]

pb_sv_HttpPort 0 //[Port #]

pb_sv_HttpAddr "" //[External IP Address]

pb_sv_HttpRefresh 30 //[seconds]

pb_sv_HttpKey "" //[Key]

pb_sv_HttpMaps "" //[Map list (separate by spaces)]

pb_sv_ScoreKick 0 //[Min score (negative)]

pb_sv_ChangePeriod 999 //[seconds]

pb_sv_ChangeMax 1 //[Max name changes allowed]

pb_sv_DupNameGrace 0 //[seconds]

pb_sv_AutoUpdBan 1 //[0=No, 1=Yes (default=0)]

pb_sv_ExtChar 0 //[0=No, 1=Yes (default=0)]

pb_sv_GuidRelax 0 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]

pb_sv_RconReload 0 //[0=No, 1=Yes (default=0)]

pb_sv_HttpMapsPath "" //[Path where maps are loaded from in WebTool]

pb_sv_HttpColText1 "FFFFFF" //[Text Color #1 in WebTool (default=FFFFFF)]

pb_sv_HttpColText2 "0000FF" //[Text Color #2 in WebTool (default=0000FF)]

pb_sv_HttpColBack1 "000000" //

pb_sv_HttpColBack2 "808080" //

pb_sv_HttpColLine1 "FF0000" //[Line Color #1 in WebTool (default=FF0000)]

pb_sv_HttpColLine2 "0000FF" //[Line Color #2 in WebTool (default=0000FF)]

pb_sv_HttpColMsg "FF0000" //[Message Color in WebTool (default=FF0000)]

pb_sv_HttpShowGuid 0 //[0=No, 1=Yes (default=0)]

pb_sv_Restrictions 1 //[0=No, 1=Yes (default=1)]

pb_sv_FileWhitelist "" //[Folder Filename Filename ... Filename]

pb_sv_EmptyName 0 //[0=No, 1=Yes (default=0)]

pb_sv_LogFloor 1 //[Low log filename serial #]

pb_sv_MinName 0 //[Min Characters in Player name (default=0)]

pb_sv_MaxName 0 //[Max Characters in Player name (default=0)]

pb_sv_LanMask "" //[iP Address Mask for LAN Players (default=)]

pb_sv_Lan 0 //[0=No, 1=Yes (default=0)]

pb_sv_UpdateGrace 600 //[seconds to wait before Update Failure kick]

pb_sv_NoGuidGrace 1 //[seconds to wait before No GUID kick]

pb_sv_AliasFn "" //[Filename (default="pbalias.dat")]

pb_sv_AliasAutoLoad 0 //[0=No, 1=Yes (default=0)]

pb_sv_AliasMax 0 //[Max # of Aliases to track for each PB GUID]

pb_sv_AliasMaxEnforce 0 //[0=No, 1=Yes (default=0)]

pb_sv_load pbsvlog.cfg //load remote logging settings (if pbsvlog.cfg exists)

pb_sv_load msgs.cfg

;Badname List - pb_sv_badname [grace_period_secs] [disallowed text]

 

;Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]

pb_sv_cvarempty

 

;PB UCON Settings / Lists

pb_sv_usessionlimit 8

pb_sv_ucontimeout 300

pb_sv_uconempty

pb_sv_uconadd 1 "63.171.64.245" "pbbans" "pbbans"

pb_sv_uconadd 1 "63.171.64.205" "pbbhub" "pbbhub"

pb_sv_uconadd 1 "64.27.21.46" "pbbanshub" "pbbanshub"

pb_sv_uconignoreempty

 

 

 

I hope this is the one pbsv.cfg

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He did not have pb enabled in his server.cfg file.

 

I looked thru it, and while it was exec'd thru command line, was not thru the server.cfg so it would not run on cod games of any sort.

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no Roadwarrior that was not the problem

it was the server host did some updates and whill thay where updating the system thay had you blocked

so PB was not running and i got in touch with them and he fixed it

 

 

//********************************

// Common Server settings

//********************************

// Log settings

set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append

set logfile "1" // 0 = NO log, 1 = log file enabled

set g_log "games_mp.log" // Name of log file, default is games_mp.log

set sv_log_damage "1"

seta sv_punkbuster 1

wait 5

pb_sv_enable

pb_sv_enable "1"

wait 5

// pb_sv_load

set sv_pure 1

 

lol looks enadled to me

Edited by /GS/Warrior/GS/
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