5chaap2k Posted January 5, 2009 Posted January 5, 2009 While im reading back here a bit (havent been here for a month or 3) why not post something to spice up fear abit :) ITS OUT!! B) Coop Warfare 0.7 Changelog: Maps: * New maps: Clone Crisis, Underground Factory * Updated older maps where possible * Fixed the support of SP maps on retail clients Weapons: * We now have a working Flamethrower * Throwing Knifes! (you get them with every loadout) (use "Next Grenade" key to select) * A new "secret" weapon: the Shotty Pistol(s) (available in Docks Coop) * You can now carry 5 weapons by default * You can place up to 10 (instead of 5) remotes and proxies now * Two new special loadouts: "Nade Whore" and "Ninja" Gameplay: * Dynamic difficulty based on the number of players * Max Armor is now at 150 * Certain enemies now drop pickups when they die (not sure about the medkits though) (PowerArmor: Medkit, HeavyArmor: Light Armor, Assassin: Health Injector) * Added the ability to buy weapons with your score (has to be included in map design, a few maps support it) * Gore: Gibbing reduced, but severing will occure more often Editor/Mapping: * CountPlayers command to get number of Players on a server Can be used for a wide variety of dynamic events * CustomDifficulty command for turning dynamic difficulty off in own maps Can be used if a mapper wants to implement own difficulty adjustment methods. * BuyWeapon command: To be used in weapon vendors * Additional arithmetic operators: mult, div, and mod * BoostHitPoints command for AI. Changes AI's Health to a specified percentage. Link: http://coopwarfare.lithfaq.com also: http://games.xs4all.nl Server will be up in an hr after posting this :) Quote
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