http://forums.tripwireinteractive.com/showthread.php?t=71881
Map Balance
Reduced Elite Riflemen and Assault roles on all maps.
Fixed various spawn camping issues on all maps.
Apartments - Added additional allied spawn after capturing the first set of objectives
Barracks - Fixed an exploit that allowed you to get into a wall
Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches
Grain Elevator - Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold
Spartanovka - Fixed an issue with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version. Also fixed an Allied spawn not working correctly on the 16 player version.
Performance/Stability
Reduced the fps hitch during first spawn
Improved the framerate smoothing video setting to give more stable FPS
Improved physics performance (resolved another cause of hitching)
Fixed memory spike when changing teams in the role selection menu
Fixed an alt-tabbing crash
Misc
Fixed a wall exploit while leaning
Satchel objectives can now be 'captured' by destroying the target
Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.
Fixed momentary green scope texture when taking over a bot with a sniper scope.
Fixed a bug where tank crew members would be invisible the first time they unhatch from the driver seat
Tank geometry should no longer disappear after being killed as a tank crewman
Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements, etc...)
Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate Tips, 2 - Few Tips).
Looking for feedback and later on we may add it as a menu option.