I played around with the demos and editor. Boy it's a gpu hog right now. Was running hot the entire time @ 1920x1080 on my Geforce 675M. All the images below are rendered in real time (at
Epic Games released the game tools and source code today
http://www.pcgamer.com/2014/03/19/unreal-engine-4-tools-and-source-code-now-available-for-19-monthly-subscription/
https://www.unrealengine.com/register
There is no MPi API since it uses a great deal of resources as it is.
As for an API there is none at this time. Well I started one a while ago but it's not complete or documented.
From what I read PC and XBox servers are being hosted by Microsoft Azure which has a limited number of locations. http://mp1st.com/2014/03/06/titanfall-pre-orders-cancelled-south-africa/
http://matthew.sorvaag.net/2011/06/windows-azure-data-centre-locations/
It raises the price of cheating which hopefully will make some think twice before trying cheats. Valve has done it for years
https://support.steampowered.com/kb_article.php?ref=7849-Radz-6869
50% off and it's a free weekend.
http://store.steampowered.com/app/209160/
Funny part is anyone can play yet it only peeked out at 18,000 players today.
http://www.youtube.com/watch?v=Nt1hjIMSGv0
http://www.wolfenstein.com/en-us/cast Not a good sign when one offers beta access to another game for pre-ordering.
http://www.respawn.com/forum/viewtopic.php?f=16&t=3875&p=67543#p67543
Looks like no "real" anticheat and no server files.
Wonder how long it will take before server file leaks occur. They should talk to DICE / EA about server file leaks :P
Live stream of someone with early PC beta access. http://www.twitch.tv/jackfrags Looks like MW2 style lobby system.
20 players online in the PC beta and it's having connection issues http://i.imgur.com/ASar4st.jpg