TBK-GuitarSkater Posted July 4, 2010 Share Posted July 4, 2010 I was bored so i reinstalled RvS and was trying to login to the UBI servers, but of course its not working so as i was looking around for a fix i found this: http://www.rvsgaming.com/modules.php?name=Forums&file=viewtopic&t=3037 Hello and welcome to the Rainbow Six: Raven Shield 2.0 Official Topic, as some of youalready know; Rainbow Six: Raven Shield 2.0 is a project to revive the penultimate game in the Rainbow Six series in an effort to send out a message to all videogame developers who are thinking of developing a new tactical title. This project contains some of the most talented works and efforts brought to you by the very best of our very own RvSGaming. Let's start by giving you a reason as to why we have chose to do this, why we are so very passionate about this development. It cannot be denied that in the recent few years Rainbow Six has taken a turn towards the generic gamer, who has sought to play for a pick up and play experience. Rainbow Six was the cornerstone title in a long series that gave birth to a new franchise. While Ghost Recon stole the limelight in ground war, it can only owe it's lifespan to it's forefather, Rainbow Six. Rainbow Six was the work of a man we proudly support. Tom Clancy, a known and respected author brought the Jack Ryan series into the political thriler genre in an explosive entry, but it was team RAINBOW that really took it to the global level. We are here to continue the works and efforts of a legacy that without our help will quickly evaporate in the heat of the new generation of videogames. What we offer in Rainbow Six: Raven Shield 2.0 is the "FINAL" patch to bring closure to a game that needed all the tender, loving care that we, the community could give. We have offered HD Textures, you said more. You said better Characters, we delivered our word. We said more realism, you said YES! and finally, you said revive our game. We promised. Without a doubt, we stand as a collective community on the forefront of extinction in a set of videogame catastrophes; Lockdown, Critical Hour, Vegas & Vegas 2. It is time we all set the standard of videogaming as *THE* community that offers both advice and critique. So, without any further hesitation, i will proudly offer the final development features for our build, and with some help i can gaurantee it will be far better than even i expected. Can we also make sure to give full credit to our contributors, and i mean that by posting in response. Rainbow Six: Raven Shield 2.0 Features: TEXTURES -- *Revamped HD textures, in 512x512 to 1024x1024 format. *Revamped Character Textures, now with MOLLE Rigging. *Revamped Weapon Visuals, new Scope Lenses and Hands. *Revamped Terrorist Textures, with Balaclava Masks, More. CODING -- *Ironsights, using the very best add/tex texture system, exact. *Goggles, no HUD unless you hit F1. Will show health damage. *Night Vision Overlay, rests ONTOP of Goggles, now complete. *Athena's Sword & Iron Wrath weapons, combined. NOTE 01* *Tweaked Enemy AI and improved patrols, equipments, actions. *Multiple Attachments, still working on it but will have final build. MAPPING -- *User-Made, Default Maps all get HD Graphics, plus Day/Night. *Consistently Updated Scenario Map Additions, plus Day/Night. *Possibility for maps from both Splinter Cell & Ghost Recon too. *The ability to turn off / on light switches, cut power via generator. *Potential improvements over original maps are to be made soon. MISC -- *Brand New Menu Textures, Including Previous Clancy Artwork. *Possible .bik Video background for main menu showing RAINBOW. *Possible inclusion of custom music option for .bik video for Main Menu. *Updated Controls, minor tweaks to default control system. Your choice. Alright, so with that said i would like to give credit to our contributors and their projects. Keep in mind that KetsuCorp Enterprises, while developing this for non-profit reasons, is very excited and would like to fully thank both the Raven Shield Community, and it's team effort to provide a reasonably large, client/host installation of improvements. Good Hunting! finally a worthwhile patch to our beloved raven shield Quote Link to comment Share on other sites More sharing options...
Duality Posted July 10, 2010 Share Posted July 10, 2010 Holy crap, why didn't I see this thread before? :o Quote Link to comment Share on other sites More sharing options...
TBK-GuitarSkater Posted July 10, 2010 Author Share Posted July 10, 2010 (edited) i cant wait, slip stream some PB support and boom, i wont need to waste time on WarFail2 anymore haha Here is this weeks progress: So, as you guys know we're hard at work on the 2.0 Project, and as of recent, we've manyemails regarding the requests of users. So, allow me to clarify what we've got done, and in no uncertain terms, what we intend to do (hopefully). This will be an interesting posted list!!! Many of you know, that the 2.0 Project was harshly in danger some weeks ago, but as of a full overhaul and recovery we are now BACK UP TO OUR ORIGINAL PERCENTAGE and this means we can continue work as scheduled. We have accomplished basic ironsights for the main game, all weapons HAVE true to form ironsights of their weapons, character models in the game are skinned to a higher detail, as are maps. We have also completed the menu's so that when you select the characters, you can see the new HD skin variant. We have a HUD that i know you're all excited about, that is soon to be completed by Twi (the man himself!!!). We intend to finish up with a release of some form of Multiple Attachment System, as of an ongoing debate with OP, we're still not sure whether to release. This will take some time in an orderly fashion, we are also still working to continue map textures, so that once they are ready, you can rest assured that the last piece of the puzzle, ie the Lights On/Off will give us a new aspect to gameplay, of which i am not the last to say is going to rock our socks off. Lastly, we've fixed the enemy's AI levels, and reduced them to a factual and accurate layout so as not to ruin any SP modes, i'm personally thinking of including Twilight's Recon Modes if he wishes, which will add a new stealth based gametype to the element of RvS Awesomely fun gamemodes. In any case, the big work to get Athena's Sword & Iron Wrath's weapon lists will come as an effort to provide SP the unique aspects of gameplay that these add-ons have brought in, and we will consider the usage of such add-ons in Multiplayer in the near future. If you're all interested to know, we're closing in on the Alpha / Beta area's of the mod, and it will not be long before we can start to test this with you all publicly. This does mean that at first we will privately test with close friends, but later on allow public and anonymous usage. One last note; we have completely overhauled the textures for the characters, and my quest to get an even higher level of fidelity is nearing closure. I have a question though, and i can only do this, if you answer (all of you, as much as you all can). How would you feel, if we're able to provide a Mapper's SDK (ie HD textures, plus naming AND details on what statistics they have ingame, ie Wood Effects when shot, and the type of Sound Effects they make) with a specific thread per map, and thumbnails for each texture used in the 2.0 Project? I'm now considering releasing the Skin Packs beforehand, separately so that you all can enjoy skins while not having to wait for this slot of genius to come out in all it's colors. If you want any of this, please state so, and why/how we should implement it, as the skins are fantastic too! Edited July 10, 2010 by TBK-GuitarSkater Quote Link to comment Share on other sites More sharing options...
Duality Posted July 10, 2010 Share Posted July 10, 2010 Going to have to dig up my old copy of RvS :D Quote Link to comment Share on other sites More sharing options...
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