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GDC 2011: DX11 In Unreal Engine 3


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Nvidia and Epic showing off latest enhancements – tessellation, Physx, 3D Vision and more – at GDC.


Epic Games is showing off the latest enhancements to its Unreal Engine at this week's Game Developers Conference (GDC) in San Francisco. Chief amongst them is the addition of DX11 support.


Unreal Engine 3 now features DX11 tessellation as well as support for Nvidia's Physx, Apex and 3D Vision technologies. A realtime demo showcasing the engine's capabilities will be shown off at GDC.


In a press release Nvidia says the demo "represents Epic's proposal for what the next generation of gaming will look like, including complex environments, detailed character models and destruction and clothing modules."


Epic vice president Mark Rein said: "we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be."

The 'Samaritan' video, with debuted just moments ago to a select group of gathered press, demonstrated what is achievable using cutting-edge hardware, the features of the current iteration of UE3, and some of the DirectX 11 UE3 features due in March 2011.




Images can be found here


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Anyone care to give their rig a workout :P


Epic Games Releases March 2011 Unreal Development Kit Beta


News from Epic Games - March 2011 UDK Beta released

March 9, 2011 – Epic Games, Inc. has released the March 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.


Epic recently presented a brand new Unreal Engine 3 real-time demonstration entitled "Samaritan," which leverages DirectX 11 support, high-end rendering features, NVIDIA APEX physics technology and other engine upgrades. These new technical additions are now available in the March build of UDK.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

Important DirectX features now shipping with UDK include:

  • Tessellation and displacement;
  • Geometry shaders;
  • Multisampled textures; and
  • Shader Model 5.

High-end rendering features include:

  • Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
  • Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, making character skin come alive;
  • Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, making character hair more look realistic than ever before;
  • Deferred rendering with MSAA support;
  • Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
  • High-quality dynamic shadows from many lights on the environment, such as shadows for point lights and other light sources.

NVIDIA's APEX technology has also been integrated into the engine and ships with UDK.

In addition, Epic has raised the royalty-free revenue threshold for UDK commercial developers. Under the new license agreement, developers don't pay any royalties until their total revenue exceeds $50,000 (US). Beyond that, developers keep 75 percent of each dollar they receive and Epic receives 25 percent. A great article to reference is here.

UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

It's easy to sign up as a commercial UDK developer online. Have questions? Check out our FAQ.

March Beta Upgrade Notes


DirectX 11 is now supported in UDK!


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