shorty Posted February 26, 2008 Posted February 26, 2008 (edited) i found this cvar in server logg file => r_znear = "4" what is that ?? logg file can dowlad here => http://mazeldorian.free.fr/vrb/00000119.rar Edited February 26, 2008 by shorty Quote
Agent-86 Posted February 26, 2008 Posted February 26, 2008 quick search in Google shows it has to do with Depth perception.. now is it apart of a cheat? I have no clue.. Quote
Benway Posted February 26, 2008 Posted February 26, 2008 For the initial question, it can happen bog-standard cvars/values are listed from a pb_sv_cvarchanged, as the particular one is set to (the C locked) default it can be ignored, noth to worry about. now is it a part of a cheat? No. it's a (cheat locked) GAMEDVAR, part of the underlying primal game-engine. q3engine: r_znear (Variable) (C*) syntax: r_znear [distance in map units] Default: 4 Sets the point from the player view origin that the game will set the near z-clipping plane and begin drawing the world. If set to less than 1 none of the world will be drawn. console: /dvarlist * CVar/DVar attributes S ... ServerInfo attribute R ... Read Only attribute A ... Archive attribute (user-/server-/mod- ... set/changed) L ... Latched C ... Cheat protected I ... Initializing U ... UserInfo quick search in Google shows it has to do with Depth perceptionfor usable results go back to the roots, i.e. search q3 / quake3 ;) Quote
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