shorty Posted February 26, 2008 Share Posted February 26, 2008 (edited) i found this cvar in server logg file => r_znear = "4" what is that ?? logg file can dowlad here => http://mazeldorian.free.fr/vrb/00000119.rar Edited February 26, 2008 by shorty Quote Link to comment Share on other sites More sharing options...
Agent-86 Posted February 26, 2008 Share Posted February 26, 2008 quick search in Google shows it has to do with Depth perception.. now is it apart of a cheat? I have no clue.. Quote Link to comment Share on other sites More sharing options...
RocknRoll Posted February 26, 2008 Share Posted February 26, 2008 Cheat related Quote Link to comment Share on other sites More sharing options...
Benway Posted February 26, 2008 Share Posted February 26, 2008 For the initial question, it can happen bog-standard cvars/values are listed from a pb_sv_cvarchanged, as the particular one is set to (the C locked) default it can be ignored, noth to worry about. now is it a part of a cheat? No. it's a (cheat locked) GAMEDVAR, part of the underlying primal game-engine. q3engine: r_znear (Variable) (C*) syntax: r_znear [distance in map units] Default: 4 Sets the point from the player view origin that the game will set the near z-clipping plane and begin drawing the world. If set to less than 1 none of the world will be drawn. console: /dvarlist * CVar/DVar attributes S ... ServerInfo attribute R ... Read Only attribute A ... Archive attribute (user-/server-/mod- ... set/changed) L ... Latched C ... Cheat protected I ... Initializing U ... UserInfo quick search in Google shows it has to do with Depth perceptionfor usable results go back to the roots, i.e. search q3 / quake3 ;) Quote Link to comment Share on other sites More sharing options...
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