JerseyDevil Posted June 28, 2008 Share Posted June 28, 2008 The Call of Duty 4: Modern Warfare patch 1.7 has been released already! It addresses some pretty important issues: Fixed an exploit that allowed players to access certain console dvars during multi-player matches. Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time. Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language. Important: this patch is incremental. That means it requires patch 1.6 for those of you upgrading from a fresh install. http://www.codhq.com/ Quote Link to comment Share on other sites More sharing options...
dutchie Posted June 29, 2008 Share Posted June 29, 2008 Are there any linux binaries yet? Haven't seen a server patch yet, even not for windows server.... Quote Link to comment Share on other sites More sharing options...
RoadWarrior Posted June 29, 2008 Share Posted June 29, 2008 Most server hosts include an option to do so directly from your control panel. Gameservers.com and MyIs do, as well as a number of others. Or you could request for the host to update for you, if they have not included this. To tired to google a link, but somewhere on the IW forums, there's a link to the server-sided patches required per-O/S. Quote Link to comment Share on other sites More sharing options...
n1o Posted July 1, 2008 Share Posted July 1, 2008 @ All CoD4 - Patch 1.7 LINUX - OUT NOW! Links: http://icculus.org/news/news.php?id=4431 n1o Quote Link to comment Share on other sites More sharing options...
n1o Posted July 1, 2008 Share Posted July 1, 2008 @ All IMPORTANT! Crap, I knew I would do that with one of these patches. cod4_lnxded is the 1.7 binary in this package. It's normally a small shell script that launches cod4_lnxded-bin, but it got copied to the wrong file. This is why I should automate these things. :/ We'll correct it in the next patch. For now, the workaround is this: - If you are launching the -bin file directly, either launch cod4_lnxded directly, or copy cod4_lnxded to cod4_lnxded-bin and go as you were. - If you were relying on the shell script to set environment variables, then copy cod4_lnxded to cod4_lnxded-bin, and use the original cod4_lnxded script from previous cod4 builds: http://treefort.icculus.org/cod/cod4_lnxded-script.tar.gz - If you've always ran cod4_lnxded, and it's just working as a 1.7 server now that it's a binary instead of a script, just keep on doing what you're doing now and ignore all this. The script is largely there to set LD_LIBRARY_PATH, really. Sorry for the confusion, this one was my fault. --ryan. regards n1o Quote Link to comment Share on other sites More sharing options...
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