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cod4 1.7 patch


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The Call of Duty 4: Modern Warfare patch 1.7 has been released already! It addresses some pretty important issues:

Fixed an exploit that allowed players to access certain console dvars during multi-player matches.

Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time.

Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language.


Important: this patch is incremental. That means it requires patch 1.6 for those of you upgrading from a fresh install.



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Most server hosts include an option to do so directly from your control panel. Gameservers.com and MyIs do, as well as a number of others.


Or you could request for the host to update for you, if they have not included this.


To tired to google a link, but somewhere on the IW forums, there's a link to the server-sided patches required per-O/S.

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@ All




Crap, I knew I would do that with one of these patches.


cod4_lnxded is the 1.7 binary in this package. It's normally a small

shell script that launches cod4_lnxded-bin, but it got copied to the

wrong file.


This is why I should automate these things. :/


We'll correct it in the next patch. For now, the workaround is this:


- If you are launching the -bin file directly, either launch

cod4_lnxded directly, or copy cod4_lnxded to cod4_lnxded-bin and go as

you were.


- If you were relying on the shell script to set environment

variables, then copy cod4_lnxded to cod4_lnxded-bin, and use the

original cod4_lnxded script from previous cod4 builds:




- If you've always ran cod4_lnxded, and it's just working as a 1.7

server now that it's a binary instead of a script, just keep on doing

what you're doing now and ignore all this. The script is largely there

to set LD_LIBRARY_PATH, really.


Sorry for the confusion, this one was my fault.








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