oskarg Posted January 19, 2009 Share Posted January 19, 2009 I need some help and guidance with campaign rotation, narowly what should i do to make it work. I run server with noquarter 1.1.1 I have created pk3 file name camp.pk3 The file contain : { name "camp 1/3" shortname "cmpgn_k_1" description "description" maps "goldrush;snatch3" mapTC 374 374 type "wolfmp" } { name "camp 2/3" shortname "cmpgn_k_2" description "description" maps "venice;oasis" mapTC 374 374 type "wolfmp" } { name "camp 3/3" shortname "cmpgn_k_3" description "description" maps "fueldump;v2base" mapTC 374 374 type "wolfmp" } server config do: exec campaigncycle.cfg set com_watchdog_cmd "vstr d_initial; say watchdog found no map running - restarted mapcycle" and campaigncycle look like this: campaigncycle.cfg set d1 "campaign cmpgn_k_1; set nextcampaign vstr d2" set d2 "campaign cmpgn_k_2; set nextcampaign vstr d3" set d3 "campaign cmpgn_k_3; set nextcampaign vstr d1" // server doesn't recognise the campaign command when the gamecode isn't running yet. set d_initial "set g_gametype 4; map goldrush; set nextcampaign vstr d2" vstr d_initial Now server stops at last map of first campaign and I can't get it jump to next campaign. If anyone of you see waht is wrong and can help me I be greatfull. Thx Quote Link to comment Share on other sites More sharing options...
RoadWarrior Posted January 20, 2009 Share Posted January 20, 2009 Why bother with campaign on noquarter? Just use the objectivecycle, which is much easier to work with, and requires no custom campaign pk3 files. Campaigns were more of a work-around to make etpro mod have a version of xp-save, where that option is native in the pub-style mods like noquarter. Quote Link to comment Share on other sites More sharing options...
oskarg Posted January 20, 2009 Author Share Posted January 20, 2009 Why bother with campaign on noquarter? Just use the objectivecycle, which is much easier to work with, and requires no custom campaign pk3 files. Campaigns were more of a work-around to make etpro mod have a version of xp-save, where that option is native in the pub-style mods like noquarter. Do you mean just changing 30 maps ? one after another. Quote Link to comment Share on other sites More sharing options...
RoadWarrior Posted January 21, 2009 Share Posted January 21, 2009 That would technically be the effect, yes. Campaigns will work, but they seem so unneccesary with pub mods. One of the issues you're likely running into above, is that not all maps work as starting maps or ending maps for campaigns. You generally have to test them to see if they will work. "Just for another irritating annoyance, a few custom maps aren't really 100% compatible with campaigns at all, and some maps (including officials) dont work properly at the start or end of campaigns... It's not hard to quickly check though, simply load ET and select to host server, selecting campaign mode and then the map you're thinking of starting off with - you will get a message if the map isnt setup to start a campaign. Radar and Oasis are both safe maps to start off campaigns, while Goldrush and Fueldump are safe for ending campaigns on." I snipped that quote from This Site which is a well written resource on ET, and I've personally referred to it many times when setting up an ET server. Quote Link to comment Share on other sites More sharing options...
oskarg Posted January 21, 2009 Author Share Posted January 21, 2009 Thx for answer :) But i found what was wrong. There where 10 maps in first campaign - I have reduced it to 9 and its working now. I also created 3 diferent files.campaign in script folder, compresed in one .pk3 but it should also work with one file. so do as you like, Quote Link to comment Share on other sites More sharing options...
RoadWarrior Posted January 21, 2009 Share Posted January 21, 2009 Campaigns generally have a limitation of 10 maps. Objectivecyle doesn't. There's a know bug in ET referred to as the pk3-count bug. For some reason campaigns suffer most from this, although I've seen issues with various mods where just one to many pk3 files in the etmain folder can cause the server to crash. General rule of thumb, 10 map pk3 files in the etmain is about the limit. This includes the stock pk3 files that contain the stock maps. While not set in stone, as there are other maps that work, using Oasis or Radar as campaign starters and Fueldump or Goldrush as campaign enders works really well. By default, these maps are known "starting" and "ending" maps. Quote Link to comment Share on other sites More sharing options...
=BLACKWOLF= Posted January 22, 2009 Share Posted January 22, 2009 The pk3 bug is less noticeable in 2.6b, hence the many 30 map servers. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.