Jump to content



Recommended Posts



Long story short, one of my clients servers was hacked and we have managed to find the IP and alias as they got caught on the console_mp.cfg with the "rcon_from "ip" ". However as client kept restarting servers etc to get rid of the hacker who was playing about with the server and constantly changing p/ws and server settings the console_mp.cfg file kept getting overwritten.


I was speaking to Admin Duality on the IRC and he stated :


<team-eG|pingU> the concole_mp.cfg

<team-eG|pingU> console*

<team-eG|pingU> does tht save anywere else ?

<Duality> no, there is only one copy of that

<team-eG|pingU> like previous records of it..or does it jsut overwrite straight away

<Duality> actually

<Duality> im not sure

<Duality> i think it may archive

<team-eG|pingU> damn it...thats what we got copies of, but as cleint had to restart the server so much it overwrote it

<team-eG|pingU> any idea where?

<Duality> no clue, im afraid

<Duality> been a while for me since i worked on servers myself

<Duality> you could post in our forums though

<Duality> a good few thousand SGAs there who can help a lot better than me

<team-eG|pingU> ahh ok......


So here i am asking if this can be done so we can pull the evidence to prove that this was done, as copies apparently which haven't been tampered with do not count :S


And is there any other places I can look for my client to try and find in the .cfgs or other files when our friendly hacker tampered with the rcon?!


Many thanks..sorry to droan on :(


Any help will be greatly appreciated



Link to comment
Share on other sites

Looks to me like someone has FTP access to your console_mp_server.log file, the file can be called by anyone through internet or someone's good at guessing rcon passwords.

Link to comment
Share on other sites

OK. Got some progress now.


set g_logsync "0" // 0=no log, 1=buffered, 2=continuous, 3=append

set logfile "0" // 0 = NO log, 1 = log file enabled

set g_log "" // Name of log file, default is games_mp.log

set sv_log_damage "0"


atm the g_log is set to games_mp.log


however we want the console_mp.log to append so we can save all information. what do i do for this?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.