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Everything posted by MaydaX
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Did EA and Activision swap corporate images? Activision was known for decent support and not charging for stupid shit like maps ( For PC ). Now EA seems to be giving away stuff and Activision trying to grab every dime they can while providing less game.
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The keys are legit but they are only ment to be sold in Asia for a cheaper price. They disabled the keys because it's classified as a invalid license. Basically it's Activision being even more greedy.
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http://forums.steampowered.com/forums/showthread.php?t=1031758 Steam started disabling cd keys not sold by authorized resellers. Mine was disabled but I got a full refund. Glad I had a reason to get my money back for this crappy console port. I may buy it again from steam if it drops below $30. May pay a little more if they release a patch with all the features cod4 had. But I will not pay $59 either way.
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300 chars max
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You can try the Office 2010 Beta form: http://www.microsoft.com/office/2010/en/download-office-professional-plus/default.aspx
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BF2 started the trend and now games use it to cover up bad gameplay and/or bugs. I remember when BF2 was interesting for me but after the ranks lost its appeal I stopped playing. MW2 is the same right now. Thankfully rank doesn't always work *cough* ETQW *cough* On another note, some are claiming IWNet can be used to send viri to people. Not sure if I believe it but with all the other buggy code MW2 has it wouldn't surprise me either. http://www.modernwarfare2.com/forum/viewtopic.php?f=24&t=181646
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Actually it's not. I get that a lot when the player count is lower. Usually takes 120ms+ before it kicks in then it drops them. People who live in heavy populated areas usually say they have no problems.
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This sums it up. Sad part is, the MW2 part is what happens to me during non peak hours
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More xbox live stuff http://i36.tinypic.com/el3b5j.jpg
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Guess we now know why the console is disabled. To prevent the server / host from enabling the built in cheats That looks more fun than any regular game in MW2 LOL So much for IW's dream of "balance"
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Remember how IWNet was a system to stop piracy? Well it failed. A new MP crack just came out and it allows the user to play on IWNet with legit owners. http://img4.abload.de/img/iw4mpja1y.jpg http://img195.imageshack.us/img195/6448/42849315.jpg
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I'm back playing cod4 off and on now cause MW2 just isn't the same, it's getting more and more annoying. I call it a game for the people who sucked at cod4 :P This is what I see a lot: http://img33.imageshack.us/img33/6195/iwnettruth.jpg
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Keys are tied to the steam account they are registered to no matter if it's retail or digital download. Basicly once you buy it that's it. You would have to sell your steam account but valve could void it you are found selling it. http://store.steampowered.com/subscriber_agreement/
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I got it for cheap so it was worth trying. Plus I can now give my experience and hope it educates others. I never played a P2P based FPS so IW asked us to try it and I did. After playing it I must say ... NEVER again. People trusted IW and bought it without reading the REAL reviews. They look at reviews at places like IGN and see 9.5 then run out to buy it. The only reason I see MW2 being so popular now is because if the rank system. MW2 just proves my point that rank in FPS games today is used to cover the games flaws in a hope to keep players playing the games. I find MW2 at times is more like Counter Strike with laggy hitboxes where you kill people by shooting the air behind them. Some say the system is fine but I'm willing to bet they live in or near a city or highly populated area with large numbers of MW2 players. Because I live farther away I spend more time in the lobby, more lag, more disconnects, ect. When the player count dies off, IWNet will only get worse for people like me. The host DOES have an advantage. I was the host a few times and it was just like playing MW1 for hitboxes. Every shot hit the mark. Then there is the IRC like problem of Netsplit. This is where the match is about to start or started and one team gets booted. I've seen it in a 8v8 and the entire team was booted. What does IWNet do? It ends the game because it doesn't have autobalance and the change team function is disabled. I've also noticed people don't join while in game but instead at intermission. And the 18 players max, well that is for one game type only. Rest are 12 max and some are 8 max. Maps in MW2 are bigger than MW1 so I find myself running (Yes unlimited sprint perk) around trying to find people a lot in TDM. With that the camping is bad, all they do now is hide with heartbeat sensors and see you coming. I was so bored last night I went back to a 40 slot MW1 server where I played 3 maps and they were all more fun then my entire experience with MW2. I tried it and I dislike it. If anything MW2 just shows me how much I love MW1.
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Man IW really needs to proof read their PC code after copy & pasting from the xbox code.
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I just thought of an P2P flaw in IWnet that will get worse as the player count drops. Matchmaking is fast and pings are good now because of the high volume of players and the chances of a players being close enough to get a If the closest person is now farther away, my ping will go up. Unless you live in a highly populated area, players will see longer matching times and higher pings. Where as dedicated servers never move and ping will always be the same.
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It won't be removed. It's used to navigate the forums.
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My best reply Yet it's still #1, gee wonder why. MW2 may beat it from time to time in the next few weeks but in the end people will get tired of it and go back to the old games.
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And the people crying about rank hacks have started That sums it up, they want an "advantage" over other players. http://forums.steamp....php?p=12015072
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Should be fixed now.
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Strings found in the MP exe List for "suck" List for "xbox" List for "lean" It's not a console port /sarcasm
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http://www.youtube.com/watch?v=WAOxY_nHdew
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Boycott worked well ... /sarcasm Pics http://img121.images...tymodernwar.png http://cache.gawker....58035395841.jpg Steam Group http://steamcommunit...COTTMW2/members Stats 66,407 Call of Duty: Modern Warfare 2 - Multiplayer 47,715 Call of Duty: Modern Warfare 2 http://store.steampowered.com/stats/
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Funny part is the old cod4 code is still there 0060AD80 |. 68 3C5D7200 PUSH iw4mp.00725D3C ; ASCII "sys_smp_allowed" 0060AD85 |. E8 1634ECFF CALL iw4mp.004CE1A0 0060AD8A |. 68 14BD6F00 PUSH iw4mp.006FBD14 ; ASCII "Master server name for listing public inet games" 0060AD8F |. 6A 04 PUSH 4 0060AD91 |. 68 BC9C6D00 PUSH iw4mp.006D9CBC ; ASCII "cod4master.activision.com" 0060AD96 |. 68 D0906F00 PUSH iw4mp.006F90D0 ; ASCII "masterServerName" 0060AD9B |. A3 2879AD01 MOV DWORD PTR DS:[1AD7928],EAX 0060ADA0 |. E8 3B1AEFFF CALL iw4mp.004FC7E0 0060ADA5 |. 68 D4AA6F00 PUSH iw4mp.006FAAD4 ; ASCII "Authentication server name for listing public inet games" 0060ADAA |. 6A 04 PUSH 4 0060ADAC |. 68 BC9C6D00 PUSH iw4mp.006D9CBC ; ASCII "cod4master.activision.com" 0060ADB1 |. 68 38847200 PUSH iw4mp.00728438 ; ASCII "authServerName" 0060ADB6 |. A3 488FAD01 MOV DWORD PTR DS:[1AD8F48],EAX 0060ADBB |. E8 201AEFFF CALL iw4mp.004FC7E0 0060ADC0 |. 68 9C157000 PUSH iw4mp.0070159C ; ASCII "Master server port" 0060ADC5 |. 6A 04 PUSH 4 0060ADC7 |. 68 FFFF0000 PUSH 0FFFF 0060ADCC |. 6A 00 PUSH 0 0060ADCE |. 68 4A510000 PUSH 514A 0060ADD3 |. 68 9CB96E00 PUSH iw4mp.006EB99C ; ASCII "masterPort" 0060ADD8 |. A3 3879AD01 MOV DWORD PTR DS:[1AD7938],EAX 0060ADDD |. E8 4EEAE6FF CALL iw4mp.00479830 0060ADE2 |. 83C4 48 ADD ESP,48 0060ADE5 |. 68 0C5D7100 PUSH iw4mp.00715D0C ; ASCII "Auth server port" 0060ADEA |. 6A 04 PUSH 4 0060ADEC |. 68 FFFF0000 PUSH 0FFFF 0060ADF1 |. 6A 00 PUSH 0 0060ADF3 |. 68 40510000 PUSH 5140 0060ADF8 |. 68 68F67000 PUSH iw4mp.0070F668 ; ASCII "authPort" 0060ADFD |. A3 308FAD01 MOV DWORD PTR DS:[1AD8F30],EAX 0060AE02 |. E8 29EAE6FF CALL iw4mp.00479830 0060AE07 |. 68 B8557100 PUSH iw4mp.007155B8 ; ASCII "Enable development options"
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Keeps getting more interesting http://www.codboards.com/showthread.php?t=31565