MaydaX Posted October 8, 2010 Share Posted October 8, 2010 Internal level name - Gamemode - Public level namelevels/mp_01 - Combat Mission - Mazar-i-Sharif Airfield levels/mp_02 - Combat Mission - Shah-i-Khot Mountains levels/mp_04 - Combat Mission - Helmand Valley levels/mp_05_domination - Sector Control - Kandahar Marketplace levels/mp_05_overrun - Objective Raid - Kandahar Marketplace levels/mp_05_tdm - Team Assault - Kandahar Marketplace levels/mp_06_domination - Sector Control Diwagal Camp levels/mp_06_overrun - Objective Raid - Diwagal Camp levels/mp_06_tdm - Team Assault - Diwagal Camp levels/mp_08_domination - Sector Control - Kunar Base levels/mp_08_overrun - Objective Raid - Kunar Base levels/mp_08_tdm - Team Assault - Kunar Base levels/mp_09_domination - Sector Control - Kabul City Ruins levels/mp_09_overrun - Objective Raid - Kabul City Ruins levels/mp_09_tdm - Team Assault - Kabul City Ruins levels/mp_10_domination - Sector Control - Garmzir Town levels/mp_10_overrun - Objective Raid - Garmzir Town levels/mp_10_tdm - Team Assault - Garmzir Town Here is the map list which DICE released to the public. So it's basically 8 maps total but it's not 8 for each gametype like BC2. 5 tdm, 5 sector control, 5 objective raid and 3 combat mission 1 Quote Link to comment Share on other sites More sharing options...
xX_Renegade_Xx Posted October 8, 2010 Share Posted October 8, 2010 Thanks MaydaX, any ideas on the size of these maps? I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game. Quote Link to comment Share on other sites More sharing options...
Beach bum Posted October 8, 2010 Share Posted October 8, 2010 Thanks MaydaX, any ideas on the size of these maps? I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game. Amen to that Quote Link to comment Share on other sites More sharing options...
Kolor Posted October 8, 2010 Share Posted October 8, 2010 Thanks MaydaX, any ideas on the size of these maps? I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game. Very much doubt it. Since this was developed for the console the maps are limited to 24 players and (and I'm generalising terribly here) most console players want and are used to that fast paced frantic action. I think I'll be capping our servers at 10 - 14 players at most. Quote Link to comment Share on other sites More sharing options...
SuperTaz Posted October 8, 2010 Share Posted October 8, 2010 For some reason, I knew DICE was going to lower the slot count even more. We need more slots and larger maps like in BF2142, not less slots and smaller maps!!! Soon, the maps will be no larger than shipment on COD4. That's pathetic, IMO. Quote Link to comment Share on other sites More sharing options...
MaydaX Posted October 8, 2010 Author Share Posted October 8, 2010 Thanks MaydaX, any ideas on the size of these maps? I haven't downloaded the client to play them since I don't have enough bandwidth left on my 3g+ plan (I'm away from home working) but even if I did I signed a NDA so I have no comment :P 1 Quote Link to comment Share on other sites More sharing options...
HSMagnet Posted October 8, 2010 Share Posted October 8, 2010 For some reason, I knew DICE was going to lower the slot count even more. We need more slots and larger maps like in BF2142, not less slots and smaller maps!!! Soon, the maps will be no larger than shipment on COD4. That's pathetic, IMO. hey, hey, now! i'm mr. sunshine around here! maybe adding slots, spawns and decent maps take to much time/effort during the port from xbox version at least they kept the clunky movement and weird hit reg from not having a console type aim assist Quote Link to comment Share on other sites More sharing options...
xX_Renegade_Xx Posted October 8, 2010 Share Posted October 8, 2010 I signed a NDA so I have no comment :P Guess that's a no then, you could always PM me, I won't tell, honest ;) Quote Link to comment Share on other sites More sharing options...
=GoMg=THE__DRIFTER Posted October 8, 2010 Share Posted October 8, 2010 hey, hey, now! i'm mr. sunshine around here! maybe adding slots, spawns and decent maps take to much time/effort during the port from xbox version at least they kept the clunky movement and weird hit reg from not having a console type aim assist Your starting to sound as sarcastic as me... :P Quote Link to comment Share on other sites More sharing options...
HSMagnet Posted October 8, 2010 Share Posted October 8, 2010 Your starting to sound as sarcastic as me... :P me!?!! @medalofhonor Sorry Guys, NO purchase from me, the physics are terrible, bullets bend round ALL objects!! Unsure if its fix'able via Patch! i guess i was too frustrated with other things to notice the bendy bullets Quote Link to comment Share on other sites More sharing options...
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