GoGoBrownRanger Posted February 17, 2011 Share Posted February 17, 2011 How you create 40maps in one Rotations? Can you show me how to do it. I have very problem with map rotations. Quote Link to comment Share on other sites More sharing options...
Baz Posted February 17, 2011 Share Posted February 17, 2011 Google 'map rotation' there is a little program out there that will do it for you, I don't understand why you would ever need 40 different maps in a rotation script though... Quote Link to comment Share on other sites More sharing options...
GoGoBrownRanger Posted February 18, 2011 Author Share Posted February 18, 2011 I want too, if you got problem it tell me. Quote Link to comment Share on other sites More sharing options...
HSMagnet Posted February 18, 2011 Share Posted February 18, 2011 I want too, if you got problem it tell me. problems not. answers found here can be Quote Link to comment Share on other sites More sharing options...
Pisi-Deff Posted February 18, 2011 Share Posted February 18, 2011 Pft... programs... Just need notepad... objectivecycle.cfg: set d1 "set g_gametype 2; map goldrush-ga ; set nextmap vstr d2" set d2 "set g_gametype 2; map mlb_daybreak ; set nextmap vstr d3" set d3 "set g_gametype 2; map axislab_final ; set nextmap vstr d4" set d4 "set g_gametype 2; map reactor_final ; set nextmap vstr d5" set d5 "set g_gametype 2; map mlb_carnage ; set nextmap vstr d6" set d6 "set g_gametype 2; map stargate_1945 ; set nextmap vstr d7" set d7 "set g_gametype 2; map tc_base ; set nextmap vstr d8" set d8 "set g_gametype 2; map mlb_bayraid ; set nextmap vstr d9" set d9 "set g_gametype 2; map notw ; set nextmap vstr d10" set d10 "set g_gametype 2; map radar_summer ; set nextmap vstr d11" set d11 "set g_gametype 2; map frostbite ; set nextmap vstr d12" set d12 "set g_gametype 2; map el_kef_final ; set nextmap vstr d13" set d13 "set g_gametype 2; map mml_minastirith_fp3 ; set nextmap vstr d14" set d14 "set g_gametype 2; map supergoldrush_final ; set nextmap vstr d15" set d15 "set g_gametype 2; map subway ; set nextmap vstr d16" set d16 "set g_gametype 2; map et_mor2_night_final ; set nextmap vstr d17" set d17 "set g_gametype 2; map caen2 ; set nextmap vstr d18" set d18 "set g_gametype 2; map supplydepot3 ; set nextmap vstr d19" set d19 "set g_gametype 2; map venice ; set nextmap vstr d20" set d20 "set g_gametype 2; map oasis ; set nextmap vstr d21" set d21 "set g_gametype 2; map mlb_hotchkiss ; set nextmap vstr d22" set d22 "set g_gametype 2; map transmitter ; set nextmap vstr d23" set d23 "set g_gametype 2; map radar_summer ; set nextmap vstr d24" set d24 "set g_gametype 2; map frostbite ; set nextmap vstr d25" set d25 "set g_gametype 2; map el_kef_final ; set nextmap vstr d26" set d26 "set g_gametype 2; map mml_minastirith_fp3 ; set nextmap vstr d27" set d27 "set g_gametype 2; map supergoldrush_final ; set nextmap vstr d28" set d28 "set g_gametype 2; map subway ; set nextmap vstr d29" set d29 "set g_gametype 2; map et_mor2_night_final ; set nextmap vstr d30" set d30 "set g_gametype 2; map caen2 ; set nextmap vstr d31" set d31 "set g_gametype 2; map supplydepot3 ; set nextmap vstr d32" set d32 "set g_gametype 2; map venice ; set nextmap vstr d33" set d33 "set g_gametype 2; map oasis ; set nextmap vstr d34" set d34 "set g_gametype 2; map mlb_hotchkiss ; set nextmap vstr d35" set d35 "set g_gametype 2; map transmitter ; set nextmap vstr d36" set d36 "set g_gametype 2; map supplydepot3 ; set nextmap vstr d37" set d37 "set g_gametype 2; map venice ; set nextmap vstr d38" set d38 "set g_gametype 2; map oasis ; set nextmap vstr d39" set d39 "set g_gametype 2; map mlb_hotchkiss ; set nextmap vstr d40" set d40 "set g_gametype 2; map transmitter ; set nextmap vstr d1" Just replace mapnames. Nothing hard there. ;) ~ /*Pisi*/ Quote Link to comment Share on other sites More sharing options...
Baz Posted February 18, 2011 Share Posted February 18, 2011 (edited) You can download it from here Edited February 18, 2011 by Baz Quote Link to comment Share on other sites More sharing options...
DilligafBuzz Posted February 15, 2012 Share Posted February 15, 2012 I have been told that your max is 32 maps in one config, Any more can cause your server to hang is this true? Quote Link to comment Share on other sites More sharing options...
Pisi-Deff Posted February 15, 2012 Share Posted February 15, 2012 I have been told that your max is 32 maps in one config, Any more can cause your server to hang is this true? That makes no sense to me. They're just custom variables to set the next map. The server doesn't even know what maps it'll be running until it gets told to make x the next map. On the other hand... Every map but the standard 6 mean an additional pk3 on the server. Too many pk3s could potentially cause problems.... under some conditions, I guess. My trickjump server didn't have a problem with over a hundred maps though... ~ /*Pisi*/ Quote Link to comment Share on other sites More sharing options...
hellreturn Posted February 15, 2012 Share Posted February 15, 2012 IIRC, Referenced pk3 files at the server are major contributors to the gamestate characters. Depending on mod and number of players playing I wouldn't suggest more then 10 (obj cycle) -32 (map voting gametype) maps. 32 is the max limit in map voting feature of any mod afaik. Quote Link to comment Share on other sites More sharing options...
david2003 Posted February 15, 2012 Share Posted February 15, 2012 (edited) Well we have 53 maps in rotation and without problem, the problem that might hang some well-specified map is not the name, plenty of space between the map and load following rotasion ..... Solution to create rotation, open the map with a decompressor winRar copy the folder name in the following map expanse, (adlernest_desert.bsp), removing the expanse (. Bsp) set d11 "set g_gametype 2 ; map adlernest_desert ; set nextmap vstr d12" Once loaded the rotation set and prove that the maps run well, passing them one to one regards Edited February 15, 2012 by david2003 Quote Link to comment Share on other sites More sharing options...
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