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Counter-Strike: Global Offensive


MaydaX

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rumor control has it that cs:go will be delayed

 

http://gaming.do.co.za/articles/news/cs_go_delayed.htm

 

Valve has confirmed to VG247 that CS:GO will be out sometime in the Northern Hemisphere's summer which should be around August sometime. While the game was scheduled for an “early release”, it seems that CS:GO may join DotA 2 with the dreaded “Valve time”.

 

http://www.youtube.com/watch?v=HqVBKO_QM3o&hd=1&t=23s

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  • 1 month later...
Today’s update contains the SDK. This means if you have the Beta, you now have access to the SDK. It is available as a separate download from the tools tabs in steam. If you are going to map, we suggest joining the CSGO_SDK mailing list for news, information, and peer support.

 

We are releasing the SDK so people can get a head start on their mapping. Later we will include Steam Workshop integration so creators can easily share their maps and players can view, rate, and download content.

This update also includes Nuke and Inferno SE maps. These are stripped down competitive maps designed for league play. SE maps are not available directly through match-making but are available for dedicated servers and peer-servers.

 

If you are looking for something a little more casual, we have also added the ability to search for casual/social games. The rules there are a bit more relaxed and the rounds are quicker. Give it a try and let us know what you think.

Complete release notes are available here.

 

http://blog.counter-strike.net/index.php/2012/05/may-4th-update/

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Today we are releasing the CS:GO dedicated server files for Windows and Linux to all Beta participants. You can find the complete instructions on installing the servers here. One quick note, this is new method of delivering the files and keeping them up to date. You will not see the servers in the tools section of Steam.

 

The Dedicated Servers are in their own beta. So there are still some missing features, one of the most obvious is no Message of The Day. That is coming but for now we are looking to test for setup, stability, and management issues.

If you plan on running a server, you should join the CS:GO server mailing list. There you will find helpful discussion, peer support, and news on CS:GO dedicated servers.

 

What does this mean for most players? While we are expanding our official servers, this should help players have a better experience and lower ping.

As the servers become active and we see the coverage grow, this will also allow us to expand the beta at a faster pace.

 

 

http://blog.counter-strike.net/index.php/2012/05/may-11th-update/

 

https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Downloading_Counter-Strike:_Global_Offensive

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I posted on Twitter in reply to Multiplay (Which turned out to be a guessing game of a key with missing digits) but shortly afterwards CS:GO appeared in my steam account.

 

https://twitter.com/#!/MaydaX/status/194458722280546305

 

No idea why. I did the survey ages ago so maybe that's how I got in.

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  • 2 weeks later...

http://www.pcgamer.com/2012/05/22/counter-strike-global-offensive-beta-gets-15-vs-15-play-chickens-added-to-inferno/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

 

The CS:GO beta is evolving. A post on the official Counter-Strike site yesterday announced the addition of more players to official maps. The update is one of the “most requested map features”, according to the devs, and arrives as part of a larger update that rebalances a bunch of weapons based on feedback and data gathered from the community. Burst fire has been smoothened out, bullet tracers are more visible and, most importantly, chickens have been “added to inferno”, which is a monstrous patch note if ever there was one. Here’s the full changelist, as it appears on Steam.

 

Gameplay:

  • Updated weapons based on performance metrics:
  • Slightly increased the damage for the fiveseven to keep it on par with other pistols.
  • Lowered the max width of the recoil patterns for the MG’s to make them better for their price point.
  • Lowered the spread on the Negev to be more in line with the m249.
  • Improvements have been made to burst fire and tapping.
  • Added player spawns to all maps to support up to 30 players.
  • Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.
  • Adjusted bot behavior to fix the “antline” looking behavior.
  • Added support for server operators to specify tick rate with the –tickrate parameter.
  • Physics simulation tick rate now set to be the same as the game tick interval.
  • Bullet tracers have had improvements made to speed, visual effect, and frequency.
  • Chickens added to Inferno

 

UI

  • The Server Browser sorts Favorites and Lan tabs by ping rather than Tags.
  • The radar will no longer display an ‘X’ for dying players when they are not within sight of the player or player’s teammate.
  • Weapons with a burst mode will now show which state the gun is in on the ammo panel.
  • Input device is now locked to whatever device launched the game session.
  • Updated the Kevlar and Kevlar + Helmet buy menu images.
  • Updated the Domination icons.

 

Audio

  • Footsteps update position more often by shifting position determination to client side entity tracking.
  • Tuned ambient sounds in most maps

 

Bug Fixes

  • Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now.
  • Fix for changing video settings while in game sometimes causing a deadlock.
  • Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable.
  • Fixed bug where player’s nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly.
  • Fixed several UI related crash issues.
  • Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token.

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  • 2 weeks later...
Valve has just announced the launch date of Counter-Strike: Global Offensive: August 21. A collaboration with Defense Grid developers Hidden Path, Valve also mentioned that CS:GO will cost $15 “on all platforms.”

 

http://www.pcgamer.com/2012/06/04/counter-strike-go-release-date-is-august-21-15-price/

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  • 2 weeks later...
  • 1 month later...

The CS:GO beta unlocks today if you pre-ordered. Here is their twitter status:

 

 

We're testing some performance updates based on this weekend's feedback. Will release as soon as we confirm it's all working.

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Welcome to the beta.

 

Counter-Strike:Global Offensive was updated today, and everyone who has pre-purchased the game should now have access (Mac users, click here for a tip that should help you get in the game). Today’s update includes performance updates, and some tweaks to UI, gameplay, and community features based on feedback we received over the weekend. The full release notes can be found here.

 

We’re excited to add so many new players to the beta today. As we approach the release of CS:GO on August 21st, play as much as you can, and let us know what you think in the forums.

 

http://blog.counter-strike.net/index.php/2012/08/august-14th-beta-access/

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Beta is now live. You get the SDK with it. Remember to restart your steam client to show the beta. Have fun!

9Tdsu.png

 

:D :D :D :D

Edited by Singh400
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CS:GO doesn’t launch alone next week. When we go live next Tuesday, we will have some brain chomping walking dead joining us. The guys over at plaguefest.com have been working with us to get Zombie Mod working on CS:GO and it’s ready!

 

It was important to us as we developed CS:GO to make sure it was as moddable and extensible as any CS game. So this is just one of many mods that will be available to CS:GO in the coming months. Are you actively developing a mod for CS:GO? Let us know.

 

http://blog.counter-strike.net/index.php/2012/08/4384/

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