Bulld0g Posted June 14, 2006 Share Posted June 14, 2006 (edited) LOG 272 [06.14.2006 19:22:09] [From #5 6cdd(VALID:8) ^7^6fitt serb] "fps125" "fps43" "fps" [3 user cvars found] [06.14.2006 19:22:09] [From #5 6cdd(VALID:8) ^7^6fitt serb] fps125 = "invoke wall 0;invoke stealth 0;echo ^2OFF; set fps vstr fps43" [06.14.2006 19:22:09] [From #5 6cdd(VALID:8) ^7^6fitt serb] fps43 = "invoke wall 1;echo ^2ON; set fps vstr fps125" [06.14.2006 19:22:09] [From #5 6cdd(VALID:8) ^7^6fitt serb] fps = "vstr fps43" LOG 271 [06.14.2006 19:10:48] New Connection (slot #5) 85.226.92.228:27960 [?] "^7^6fitt serb" (seq 13468167) [06.14.2006 19:10:48] Player GUID Computed 7b517550caf94c28c42e1b422e756cdd(-) (slot #5) 85.226.92.228:27960 ^7^6fitt serb [06.14.2006 19:14:05] Auto Screenshot 003190 Requested from 5 ^7^6fitt serb [06.14.2006 19:17:49] Screenshot /home/cs5eg3/et/pb/svss/pb003190.png TIMED OUT after 223 seconds (slot=5) apparently he has blatantly haccking so a guy asked me to check logs ! Edited June 14, 2006 by Bulld0g Quote Link to comment Share on other sites More sharing options...
*fu* Krull Posted June 16, 2006 Share Posted June 16, 2006 Going on this interesting thought I looked for the invoke string in our logs. This player seemed to be clean but very good, now im wondering what this bind is. Any ideas? [06.15.2006 22:23:35] [From #24 ed5e(?) *******] "vstr" "next_shoot" "shoot3" "shoot2" "shoot1" "shoot0" "xshoot8" "xshoot7" "xshoot6" "xshoot5" "xshoot4" "xshoot3" "xshoot2" "xshoot1" "cg_damagekick" "cg_fallkick" "cg_drawfallkick" "cg_drawdamagekick" "shootoff" "shooton" [20 user cvars found] [06.15.2006 22:23:35] [From #24 ed5e(?) *******] vstr = "shooton" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] next_shoot = "vstr shoot1" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] xshoot5 = "+attack; cg_crosshaircoloralt white; cg_crosshairsize 25; cg_crosshaircolor white; cg_drawCrosshair 5" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] xshoot2 = "-attack; cg_crosshaircoloralt green; cg_crosshairsize 36; cg_crosshaircolor green; cg_drawCrosshair 5" [06.15.2006 22:23:35] [From #24 ed5e(?) ******* xshoot1 = "+attack; cg_crosshaircoloralt green; cg_crosshairsize 25; cg_crosshaircolor green; cg_drawCrosshair 5" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] cg_damagekick = "0" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] cg_fallkick = "0" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] cg_drawfallkick = "0" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] cg_drawdamagekick = "0" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] shootoff = "-attack;cg_fov 120;invoke aim 0;set vstr shooton" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] shooton = "+attack;cg_fov 105;invoke aim 1;set vstr shootoff" Quote Link to comment Share on other sites More sharing options...
(TSS)Hidinfury Posted June 16, 2006 Share Posted June 16, 2006 Going on this interesting thought I looked for the invoke string in our logs. This player seemed to be clean but very good, now im wondering what this bind is. Any ideas? [06.15.2006 22:23:35] [From #24 ed5e(?) *******] "vstr" "next_shoot" "shoot3" "shoot2" "shoot1" "shoot0" "xshoot8" "xshoot7" "xshoot6" "xshoot5" "xshoot4" "xshoot3" "xshoot2" "xshoot1" "cg_damagekick" "cg_fallkick" "cg_drawfallkick" "cg_drawdamagekick" "shootoff" "shooton" [20 user cvars found] [06.15.2006 22:23:35] [From #24 ed5e(?) *******] vstr = "shooton" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] next_shoot = "vstr shoot1" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] xshoot5 = "+attack; cg_crosshaircoloralt white; cg_crosshairsize 25; cg_crosshaircolor white; cg_drawCrosshair 5" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] xshoot2 = "-attack; cg_crosshaircoloralt green; cg_crosshairsize 36; cg_crosshaircolor green; cg_drawCrosshair 5" [06.15.2006 22:23:35] [From #24 ed5e(?) ******* xshoot1 = "+attack; cg_crosshaircoloralt green; cg_crosshairsize 25; cg_crosshaircolor green; cg_drawCrosshair 5" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] cg_damagekick = "0" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] cg_fallkick = "0" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] cg_drawfallkick = "0" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] cg_drawdamagekick = "0" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] shootoff = "-attack;cg_fov 120;invoke aim 0;set vstr shooton" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] shooton = "+attack;cg_fov 105;invoke aim 1;set vstr shootoff" You just caught a hacker and didnt know it :) Is this server streaming to PBBANS ? [06.15.2006 22:23:35] [From #24 ed5e(?) *******] shootoff = "-attack;cg_fov 120;invoke aim 0;set vstr shooton" [06.15.2006 22:23:35] [From #24 ed5e(?) *******] shooton = "+attack;cg_fov 105;invoke aim 1;set vstr shootoff" /invoke aim 0 // this turns off aimbot /invoke wall 0 // this turns off wallhack Quote Link to comment Share on other sites More sharing options...
*fu* Krull Posted June 16, 2006 Share Posted June 16, 2006 THanks for the reply, now i know something else to be lookign for :0 As for streaming, we were at one time but i noticed it has beeen turned off. Probably when I was away and the server was moved to a new IP they disabled it. I'll look at getting that set back up. Quote Link to comment Share on other sites More sharing options...
AcE Posted June 16, 2006 Share Posted June 16, 2006 I'll look at getting that set back up. Rapidly Quote Link to comment Share on other sites More sharing options...
Bulld0g Posted June 16, 2006 Author Share Posted June 16, 2006 (edited) Rapidly awesome that we have both found this now we need a check implemented!!! syntax anyone? Edited June 16, 2006 by Bulld0g Quote Link to comment Share on other sites More sharing options...
foxdie Posted June 16, 2006 Share Posted June 16, 2006 I dont think we ever make such check. Maybe I will add capability to scan binds&cvars to our new tool . Quote Link to comment Share on other sites More sharing options...
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