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Double streaming and MasterBanList


Woodstock

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Hello ,

 

because of i didn´t find anything here that gives me an answer to my question , i´ve open up a new Topic.

Sorry if this Topic was handled earlier but i didn´t find anything :rolleyes:

 

My question is ...

 

Our BF2 Ranked server is streaming to Punksbusted via Repository and is also streaming to pbbans via Hubstreaming.

I´ve been updating the Master Ban Index (MBI) every day manually from Punksbusted and after that i upload the pbbans.dat with a little tool to our server with a function called "Short Banlist Update" (means an incremental update of pbbans.dat).This works all fine and my question is now ... how does the Livestreaming from pbbans add their bans ?

Is Livestreaming creating a second Banlist at the server or does it a mix between the pbbans.dat from punksbusted and the one from pbbans ?

What will happen to the Bans from pbbans in the list , when i make a "Full Banlist" Upload from the punksbusted-Master Ban Index (MBI) ?

 

Sorry for my bad englisch but i try to do my best.

 

Thx

 

Woodstock

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Livestreaming/-banning updates banlist by sending pbucon commands (equals Rcon command: pb_sv_BanGuid ) like:

 

[08.03.2007 03:20:41] PB_SV_BanGUID ad439b9bcfc6caa99aedce45f8651461 "darkside" "182.28.10.51" "PBBansHub!MULTIHACK"
[08.03.2007 03:20:41] ->PBSV: PB UCON "pbbans"@63.171.64.205:40081 [PB_SV_BanGUID ad439b9bcfc6caa99aedce45f8651461 "darkside" "182.28.10.51" "PBBansHub!MULTIHACK"]
[08.03.2007 03:20:41] ->PBSV: Ban Added to Ban List

[08.03.2007 03:23:25] PB_SV_BanGUID bedbbd760aba5203791dcfe02f21ccbf "|'Ammo?" "82.192.60.92" "PBBansHub!GAMEHACK"
[08.03.2007 03:23:26] ->PBSV: Ban Failed

random examples, second example shows what happens incase the guid is already on servers banlist.

 

 

Requirement for this to work is actually live-banning is enabled, i.e. streaming was initiated by

pb_sv_uconadd 1 63.171.64.205 pbbhub pbbhub

 

with

pb_sv_uconadd 0 63.171.64.205 pbbhub pbbhub

(one way streaming) nothing will be updated auto.

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Livestreaming/-banning updates banlist by sending pbucon commands (equals Rcon command: pb_sv_BanGuid ) like:

 

[08.03.2007 03:20:41] PB_SV_BanGUID ad439b9bcfc6caa99aedce45f8651461 "darkside" "182.28.10.51" "PBBansHub!MULTIHACK"
[08.03.2007 03:20:41] ->PBSV: PB UCON "pbbans"@63.171.64.205:40081 [PB_SV_BanGUID ad439b9bcfc6caa99aedce45f8651461 "darkside" "182.28.10.51" "PBBansHub!MULTIHACK"]
[08.03.2007 03:20:41] ->PBSV: Ban Added to Ban List

[08.03.2007 03:23:25] PB_SV_BanGUID bedbbd760aba5203791dcfe02f21ccbf "|'Ammo?" "82.192.60.92" "PBBansHub!GAMEHACK"
[08.03.2007 03:23:26] ->PBSV: Ban Failed

random examples, second example shows what happens incase the guid is already on servers banlist.

Requirement for this to work is actually live-banning is enabled, i.e. streaming was initiated by

pb_sv_uconadd 1 63.171.64.205 pbbhub pbbhub

 

with

pb_sv_uconadd 0 63.171.64.205 pbbhub pbbhub

(one way streaming) nothing will be updated auto.

Thx for your reply :-)

 

Ok .... i understand now how it works , but ..... if i renew the pbbans.dat at our server with the original file from Punksbusted .... does this mean that Pbbans will then add all it´s bans automaticlly back to the file while streaming ?

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To make it easier for ya :)

 

open your team account

view servers

edit flags

check the enforce bans box

 

This will automatically disallow anyone on the PBBans MBI from entering your server.

This leaves you free to do whatever it is you have to do with the PsB banlist.

Hope this helps :)

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  • 3 weeks later...

Thx for your reply :-)

 

Ok .... i understand now how it works , but ..... if i renew the pbbans.dat at our server with the original file from Punksbusted .... does this mean that Pbbans will then add all it´s bans automaticlly back to the file while streaming ?

If I may revive this thread for one more quick clarification. Sorry, but my servers need all the performance they can get so I have to ask. Are you saying that there is no performance gain to be had by running a local banlist generated from your MBI, when the Enforce Bans flag is set?

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If the ban list is extremely large ( like in ET ), ticking Enforce Bans and unticking Accept Hub Bans options help to reduce memory usage. Also PB doesn't have to check so many guids so it eliminates possible lag spikes when new player connects.

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If the ban list is extremely large ( like in ET ), ticking Enforce Bans and unticking Accept Hub Bans options help to reduce memory usage. Also PB doesn't have to check so many guids so it eliminates possible lag spikes when new player connects.

Thank you for the clarification. So, I guess there is no need to have Enforce Bans and Accept Hub Bans set at the same time as they are for different purposes. :P

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