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Everything posted by Singh400
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Something is definitely broke with this feature now. It refuses a bunch of GT urls. If I download the PNG and submit it via the old method it accepts it fine.
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I doubt they are prioritising this over BC3, BF5, and BFH.
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Source? The only time you will get kicked for it, is if the server in questions has pb_sv_restrictions set to 2. You will not get banned for using it. You might however get caught up in a ban wave, as AHK is often flagged, but usually a false positive.
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You don't need access. They are published publicly under the MCi: http://www.pbbans.com/mci-view-bf4-pbsv-44.html
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You might have to update the streaming profiles manually. Not sure if the Automated Hub Setup has been updated with the new profiles. Nothing is going on. The system automatically demotes you once you stop streaming after a period. Once you resume streaming you'll be promoted again after a while. I know because the exact same thing happened to me, yesterday.
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Update your streaming profiles. The IPs have changed.
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I usually submit PBSSes using the Remote URL feature. But today it isn't working. All the URLs I have tried are coming back as blocked:- http://storage4.screenshots.gametracker.com/screenshots/25229/a93f3b1cadcec8c28aa1046eb0bfaab8.png Returns the error (after a while):- Failed to retrieve data from Remote URL. I don't know if GT are blocking requests on their side - I know I had to specify the user agent on my app to get it to work again with GT.
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Said it before, I'll say it again:-
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Happened again this time on http://www.pbbans.com/mbi-latest50-bf4-lfb44.html
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v0.9.1 Released: Updated internal dependencies Fixed GameTracker support* * This is entirely dependent on GameTracker and when/if they use CloudFlare. Download in sig.
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While I didn't release my hotfix, it has been made useless by the fact that GameTracker now use CloudFlare... :\ It is unable to consistently scrape and gather servers that have public PBSS paths... Edit* And I really don't want to start coding my way around bypassing CloudFlare.
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I think I know what is wrong, I might be able to release a quick update tonight.
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Hi, Please check your PMs. Regards, Singh
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Just so you aware, GameTracker is down at the moment. Obviously you will not be able to Fetch Game IDs, nor download and scan until GameTracker comes back online.
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I don't mind 12 players, cause the maps look small. I do mind P2P matchmaking though.
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It has gotten pretty positive feedback from TotalBiscuit. http://www.youtube.com/watch?v=06xIb1Q_nD8
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Try:- https://customer.i3d.net/gameservers/pb-screenshot.php?server=XXXXX&file=/pbsvss.htm Where XXXX is your server ID. So for you, it would be:- https://customer.i3d.net/gameservers/pb-screenshot.php?server=268456&file=/pbsvss.htm I know it works, cause I just scanned your server ;) Edit* And PBScreens support is on hold until I become less busy with real life.
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All outstanding issues and requests have been dealt with. I appreciate your patience!
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Just a quick update, I am aware some people are waiting on me to resolve their problems with my app. I'm pretty busy at the moment, but I will try and sort something out for tonight. Cheers, Singh
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That should be fixed now. Sorry for the wait, pretty busy.
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All those who contacted me on here should have a reply. The state of my app will remain as is for the foreseeable future. Real life has priority at the moment. If and when I get time, I will update the tool as and when needed.
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Busy with real life at the moment, I hope to reply to PMs sometime this week.
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As well as downloading and scanning, both applications can retrieve PBSS paths from GT. I can't benchmark the performance time for the PBSS Collector because that feature has been broken for sometime now. We can however run benchmarks with my PBSS Scanner. 19:18:36 Scraping Server Addresses... 19:18:36 Battlefield 3 has 23 page(s) 19:18:37 Server Addresses Scraped: 1129 19:18:37 Checking For Valid PBSS Path... 19:18:43 Done! 19:22:53 Scraping Server Addresses... 19:22:54 Battlefield 4 has 83 page(s) 19:22:57 Server Addresses Scraped: 4033 19:22:57 Checking For Valid PBSS Path... 19:23:10 Done! It takes 7 seconds to retrieve valid PBSS paths from GT for BF3, and 17 seconds for BF4. My earlier benchmarks may not seem like a big difference but that's because it is only benchmarked against one server. Building on the benchmarks from early we can see that for one server:- Downloading and scanning 2,000 images using PBSS Collector: 111 seconds Downloading and scanning 2,000 images using my PBSS Scanner: 34 seconds Currently BF3 has around 130~ valid PBSS paths on GT:- Downloading and scanning 130 servers (2000 PBSSs on each) using PBSS Collector: 111 seconds x 130 = 14430 seconds Downloading and scanning 130 servers (2000 PBSSs on each) using my PBSS Scanner: 34 seconds x 130 = 4420 seconds 14430 seconds in hours is just over 4 hours. 4420 seconds in minutes is just over 70 minutes. As well as increased efficiency in the downloading and scanning process. Management of already downloaded PBSSs has improved too. Currently my installation of PBSS Scanner has processed some 1,070,151 files and this isn't taking in account the automated clean-up routine that the application does. I'd put the real figure closer to tens of millions, and potential hundreds of millions of PBSSs processed (for all installations of my PBSS Scanner). I don't know about the rest of you, but when I used PBSS Collector it struggled with a few thousand files, never mind 1+ million files.