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MaydaX

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now now we all know how much u love this game come clean or ill have maydax post thise picks of you, lol

seriously cool but wired all in one

 

Love this game? I have not played it in a while. Come clean? Okay, I do not like tattoos at all. Fair enough? :P

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New BF3 Patch!

 

We have been busy making some welcome fixes for our PlayStation 3 players, fine tuning a lot of weapons based on your feedback, and tweaking some gameplay mechanics. This update goes live November 27 on consoles, and no later than December 4 on PC. Full details below, including how to download this essential multiplayer update once it is live on your platform.

1) Addressed “input lag” on PS3

If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.

2) Improved audio stability on PS3

The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .

3) Weapons balancing

Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.

M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.

L85A2: Slightly reduced horizontal recoil.

AUG: first shot recoil slightly to increase weapon controllability.

FAMAS: Slightly reduced horizontal recoil.

G53: Vertical recoil reduced to make this weapon more controllable.

QBZ-95B: Slightly reduced horizontal recoil.

LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.

Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.

M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.

UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.

MP412: Increased its accuracy to better distinguish it from the .44 Magnum.

M26: Increased aimed accuracy to be in line with the other shotguns.

4) Weapons bug fixes

Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.

Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.

Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.

Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.

Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.

5) M-COM disarm fix

Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.

6) Alborz Mountains rock fix

Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.

7) Operation Shield/Alborz Mountains Tank Superiority area fix

Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.

8) Death Valley collision fix

Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.

9) Sharqi Squad Rush spawn fix

Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.

10) Alborz Mountains Squad Rush fix

Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.

11) Gunship balancing changes

We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.

12) Mobile Artillery spawn bug fixed

Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.

13) Tweaked hard to get medals

Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.

How to download the latest update (Multiplayer Update 5)

PLAYSTATION 3 SPECIFIC INFO

Patch goes live: November 27

How to download patch once it is live: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.

XBOX 360 SPECIFIC INFO

Patch goes live: November 27

How to download patch once it is live: When starting the game, you will get a popup notifying you that Multiplayer Update 5 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 5 both on Xbox Live Marketplace and in our in-game store as a manual download.

PC SPECIFIC INFO

Patch goes live: No later than December 4

How to download patch once it is live: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.

 

http://battlelog.battlefield.com/bf3/news/view/2832654788585875743/

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Am I the only one who has atrocious hit detection problems with this game? I see no fix in this patch for this issue, once again, so I must be. I mean I have problems on servers where I am pinging 20-40. Shoot them point blank with a fully automatic weapon and they don't die. Intead they pop me with a Glock 17 9mm, lol, and I am dead before I hit the floor. Or, I come around the corner and before we see each other, I am dead. And of course there is the famous "die behind cover".

 

Does EA/Dice actually think they have a chance at beating COD sales figures with gameplay issues like these? Instead of balancing weapons, how about a good old fashioned core gameplay mechanic tweak? Glad I am having more fun playing Chivalry: Medieval Warfare, because BF3 just blows, really.

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Not had huge problems with hit detection. I get the occasionally problem, but not enough for me to really complain about.

 

I'm much more annoyed about hit detection being client-side than anything else - this is what causes those dying around corners problem.

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Not had huge problems with hit detection. I get the occasionally problem, but not enough for me to really complain about.

 

I'm much more annoyed about hit detection being client-side than anything else - this is what causes those dying around corners problem.

 

I'm with Singh on this one. Dare I say I love the game? I've played other FPS, and still try others out from time to time, but nothing delivers what BF does.

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I'm with Singh on this one. Dare I say I love the game? I've played other FPS, and still try others out from time to time, but nothing delivers what BF does.

Oh, I dunno about loving this game. It's inherently broken in places. So much work is still needed to improve it. But with the BF4 Alpha/Beta on the horizon, I don't expect any game-fixing patches.
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Oh, I dunno about loving this game. It's inherently broken in places. So much work is still needed to improve it. But with the BF4 Alpha/Beta on the horizon, I don't expect any game-fixing patches.

 

Well I think it tells you that much more that I'd rather play an "inherently broken in places" game over COD. But I'm also a vehicle whore, always have been and always will be. Even falling short of what I want, delivers more than what anybody else is.

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Not had huge problems with hit detection. I get the occasionally problem, but not enough for me to really complain about.

 

I'm much more annoyed about hit detection being client-side than anything else - this is what causes those dying around corners problem.

 

I don't fully understand the ins and outs of client side vs serverside, but I read somewhere that it's because of the huge lag compensation time set in Frostbite. Or am I talking out my arse? For me at least, dying around corners, behind cover, and when the guy in front of me has a higher ping, destroys what would otherwise be, the best online fps ever made. If it were a few glitches here and there, I could stand it. But my whole game time with BF3 is a constant "WTF!!! ARE YOU FREAKING KIDDING ME?" Ah well, life's too short for that.

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Aftermath is gonna be released TONIGHT!!!!!!!!! Who's gonna stay up till 2 or 3am!?!? :D

 

Guess this is what is being downloaded to my hard drive right now? Must be a large file, as it 1/2 done and I am 80 minutes into the 'update'.

 

Sure wish there was a way to save my time downloading crap I am not buying, nor will never need.

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