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Nuber 1 Banned by -=HELL=-


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wow .... a computer picks up violations and filters em out, a few turn out to be defected by the makers of the software and we remove them.

 

Whats the problem ???

 

Itchy .... I have never had a problem with you, and nor am I interested, but let me say this.... If you think that "Quality over Quanity" means we make "snap decisions" your sadly mistaken. An Error on somebody elses part, does not constitute an emergency on ours.

 

We have a fully functioning ban system with a built in appeal system. We have safe guards, and procedures as well as site and game server admins who are here to help, listen and learn. Many people dedicate a lot of time and effort to the cause instead of puffin up their feathers and beating their chests. When the concern arose, people received the answers they required and they completed the process.

 

(TSS)Hidinfury .... just to say welcome, and thanks for the leg work :welcome:

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Guest IcheBAN

wow .... a computer picks up violations and filters em out, a few turn out to be defected by the makers of the software and we remove them.

 

Whats the problem ???

 

Itchy .... I have never had a problem with you, and nor am I interested, but let me say this.... If you think that "Quality over Quanity" means we make "snap decisions" your sadly mistaken. An Error on somebody elses part, does not constitute an emergency on ours.

 

We have a fully functioning ban system with a built in appeal system. We have safe guards, and procedures as well as site and game server admins who are here to help, listen and learn. Many people dedicate a lot of time and effort to the cause instead of puffin up their feathers and beating their chests. When the concern arose, people received the answers they required and they completed the process.

 

(TSS)Hidinfury .... just to say welcome, and thanks for the leg work :welcome:

 

LOL! so thats why he was put back on the banlist??

 

http://www.pbbans.com/generate.php?action=6&game_id=0

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"LOL! so thats why he was put back on the banlist?? "

 

http://www.pbbans.com/mpi3/mpiresults.php ........notice the color of his GUID on top ....blue means clean

 

btw, If the problem on the players side {file\files} weren't fixed would'nt the same outcome happen again ?

just curious...

 

sry, the link doesn't seem to be working......I entered the players guid into the mpi3 , it shows hes clean again :D

Edited by Tim
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Guest IcheBAN

........notice the color of his GUID on top ....blue means clean

... no he was banned again.

 

btw, If the problem on the players side {file\files} weren't fixed would'nt the same outcome happen again ?

just curious...

no they should have removed that vilation from there scanners so it does not automatically ban anyone who gets it.

Edited by IcheBAN
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... no he was banned again.

no they should have removed that vilation from there scanners so it does not automatically ban anyone who gets it.

I have been researching this case and correct me if im wrong the original ban reads as such :

[04.05.2006 16:50:04] VIOLATION (GAMEHACK) #80023: spyfish (slot #10) Game File Mismatch: Engine.dll [c1eceba24513f5ce078b176455c93131(-) 62.179.250.37:1449]

 

here is the one that you see in the MPI3 :

GAMEHACK (#80023) - Game File Mismatch: Engine.dll

spyfish (62.179.250.37) (04.05.2006)

HELL (213.19.130.188:1716)

 

Pay close attention to the time stamps.

 

He is not in any of the Americas Army Master Ban Index (Master Ban Index (MBI))'s to the best of my knowledge and research .

and the ban showing in the MPI3 is not a repository Ban .

 

So there could be a few reason for this witch i will list in order .(If certain critera's are correct)

 

1. there are Two Master Ban Index (Master Ban Index (MBI))'s check at PBBANS ? 1> JPATS 1> Repository Checks , could create 2 bans .

2. orginal ban was placed by log stream cvar checks . 1 created by server cvar checks (note only information shown as of now is not from ®epository .

 

As far as i can tell these are the very same bans ( because of the timestamp and location of the violation )

 

Note: If Violations are caused by coruption and the player takes no precausing to correct his issue it will most likely happen again . We do have a responsibilty to try our best to make our game servers clean for honest players but we are not obiligated to supply support to player whom dont take proper measures to assure proper installation of their software .

 

I will monitor this issue .

Edited by (TSS)Hidinfury
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Guest IcheBAN

No he was added again he was just removed and yes it was a repository ban because it had a [R] by it...

 

And no its not there problem if they get another violation but it is your problem if that violation gets scanned by the parser and added to the banlist.. All they have to do is stop the scanner from automatically adding that particular GAMEHACK violation as its well known that its not always a cheat..

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Violation #80023 - Caused by a failure of ANY pb_sv_file check in UT based games. (RvS, AAO)

 

All version of the AAO PB server contain a small set of hard coded pb_sv_file checks that are for known files that are modifed for cheating, collectivly known as AAOM hacks. However, any admin adding, testing, or trying their own pb_sv_file checks can trigger the exact same vio. Here is a snippet from the PB server logs of the hard coded checks:

 

[04.11.2006 18:54:46] File Check Added for agp.u w 2.6.0 1252624 548aa70ab2d3f7cef6b56cf1e13b5611

[04.11.2006 18:54:46] File Check Added for agp_inventory.u w 2.6.0 907063 a586e081a2a5444e7c392f4a2c2e6e1a

[04.11.2006 18:54:46] File Check Added for engine.u w 2.6.0 2050427 0bc8e97668b6a6078d3dbc5e8fa3470a

[04.11.2006 18:54:46] File Check Added for d3ddrv.dll w 2.6.0 516096 d0acc3294a588a6a004cb73e8f8a0217

[04.11.2006 18:54:46] File Check Added for unrealed.u w 2.6.0 0 NOT_FOUND 145be8dce40d44e672081125706359ea

[04.11.2006 18:54:46] File Check Added for agp.u w 2.5.0 1247270 26cdc462356e978014e6c9384de4691a

[04.11.2006 18:54:46] File Check Added for agp_inventory.u w 2.5.0 908524 168f0e10cdc93f08425ef4fa1050bd7b

[04.11.2006 18:54:46] File Check Added for engine.u w 2.5.0 2049858 a91cafbb9885212103cd683864ded458

[04.11.2006 18:54:46] File Check Added for d3ddrv.dll w 2.5.0 516096 0cfb8225062b7f5d43ff721f8804641a

[04.11.2006 18:54:46] File Check Added for unrealed.u w 2.5.0 0 NOT_FOUND d692c4c65d63705929ecad34d204b369

 

Note that these only apply to 2.5 and 2.6 AAO servers. 80023 kicks in RvS, especially engine and core are usally from poorly made admin checks that do not take into account the Direct2Drive versions of the game.

 

pb_sv_file does support multiple "valid" hashes so can support any number of known file md5s. PB_sv_file checks are different from md5tool checks in that the pb_sv_file is an md5 of the file loaded into the game on launce, not the file currently on the disk, and are limited to a small set of hardcoded files that are md5ed on load. Not all files are compatable with a pb_sv_file check.

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Stuart' date='Apr 11 2006, 11:42 PM' post='44987']

Violation #80023 - Caused by a failure of ANY pb_sv_file check in UT based games. (RvS, AAO)

 

All version of the AAO PB server contain a small set of hard coded pb_sv_file checks that are for known files that are modifed for cheating, collectivly known as AAOM hacks. However, any admin adding, testing, or trying their own pb_sv_file checks can trigger the exact same vio. Here is a snippet from the PB server logs of the hard coded checks:

 

[04.11.2006 18:54:46] File Check Added for agp.u w 2.6.0 1252624 548aa70ab2d3f7cef6b56cf1e13b5611

[04.11.2006 18:54:46] File Check Added for agp_inventory.u w 2.6.0 907063 a586e081a2a5444e7c392f4a2c2e6e1a

[04.11.2006 18:54:46] File Check Added for engine.u w 2.6.0 2050427 0bc8e97668b6a6078d3dbc5e8fa3470a

[04.11.2006 18:54:46] File Check Added for d3ddrv.dll w 2.6.0 516096 d0acc3294a588a6a004cb73e8f8a0217

[04.11.2006 18:54:46] File Check Added for unrealed.u w 2.6.0 0 NOT_FOUND 145be8dce40d44e672081125706359ea

[04.11.2006 18:54:46] File Check Added for agp.u w 2.5.0 1247270 26cdc462356e978014e6c9384de4691a

[04.11.2006 18:54:46] File Check Added for agp_inventory.u w 2.5.0 908524 168f0e10cdc93f08425ef4fa1050bd7b

[04.11.2006 18:54:46] File Check Added for engine.u w 2.5.0 2049858 a91cafbb9885212103cd683864ded458

[04.11.2006 18:54:46] File Check Added for d3ddrv.dll w 2.5.0 516096 0cfb8225062b7f5d43ff721f8804641a

[04.11.2006 18:54:46] File Check Added for unrealed.u w 2.5.0 0 NOT_FOUND d692c4c65d63705929ecad34d204b369

 

Note that these only apply to 2.5 and 2.6 AAO servers. 80023 kicks in RvS, especially engine and core are usally from poorly made admin checks that do not take into account the Direct2Drive versions of the game.

 

pb_sv_file does support multiple "valid" hashes so can support any number of known file md5s. PB_sv_file checks are different from md5tool checks in that the pb_sv_file is an md5 of the file loaded into the game on launce, not the file currently on the disk, and are limited to a small set of hardcoded files that are md5ed on load. Not all files are compatable with a pb_sv_file check.

Thanks for the information , it is great to see EvenBalance informants taking part in the public forums .
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