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Titanfall


SuperTaz

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Respawn Entertainment's New Game is Revealed!

Game Releases:

March 11, 2014 for North America

March 13, 2014 for Europe

http://www.respawn.com/

http://www.titanfall.com/

Titanfall WILL have dedicated servers:
https://twitter.com/VinceZampella/status/344190853050421248
 

 

@JawJitsu @ThunderS7ruck #Titanfall will have dedicated servers


https://twitter.com/VinceZampella/status/344866034299334656
 

 

@Solryn @GameOverGreggy hopefully not, it will depend on how well it does. Still have PC.



 

http://youtu.be/goe6IB1DLZU


http://youtu.be/z5sqPxbLmIU

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  • 3 weeks later...

http://www.respawn.com/forum/viewtopic.php?f=16&t=2558&start=50

 

titanfall.png

 

This is not correct. Titanfall is built on the Source engine, but it is not a simply mod. We didn't choose Source to make a "Source game", we chose it because its a great foundation to build our own technology on. In addition to everything we've added, we've made significant changes to the engine at all levels including major changes to parts that are not accessible to modders at all. We've rewritten or rearchitected major systems to support the needs of our game and our developers, including things like rendering, lighting, visibility, networking and tools pipelines. If you don't get everything you want you're free to call this an excuse if you'd like, but it's the reality of developing a multi platform title with next gen capabilities with a relatively small team.

 

Source engine? Cool!

 

http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/

 

This article is only for XBox Live Cloud, not PC nor PS3 and PS4:

 

Player-Hosted Servers

 

The vast majority of games will pick a player and have them act as the server for the match. This means that all of the other players talk to them to decide what happens in a game. When you shoot your gun, the server decides if that is allowed and then tells everyone what you hit. Let’s agree to call this system “player-hosted” for simplicity.

 

 

Dedicated Servers

 

 

Dedicated servers are when a computer sitting out on the internet handles all of the host duties, leaving every client free to just be a client.

  • You can get even more CPU on your dedicated servers to do new things like dozens of AI and giant autopilot titans!
  • Suddenly you have no more host advantage!
  • Bandwidth for the servers is guaranteed from the hosting provider!
  • You can use all of the available CPU and memory on the player machines for awesome visuals and audio!
  • Hacked-host cheating isn’t an issue!
  • Matchmaking can be lightning fast since it’s guaranteed that everyone can connect to your servers.
  • And since the servers aren’t going to go disconnect to watch Netflix, you don’t need to migrate hosts anymore!

The player experience is so much better. This sounds awesome!

 

But it costs a LOT of money.

 

This is something I have worked on for years now, since coming to Respawn. A developer like Respawn doesn’t have the kind of weight to get a huge price cut from places like Amazon or Rackspace. And we don’t have the manpower to manage literally hundreds-of-thousands of servers ourselves. We want to focus on making awesome games, not on becoming giant worldwide server hosting providers. The more time I can spend on making our actual game better, the more our players benefit.

 

 

I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea.

 

 

The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that!

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  • 4 months later...

http://www.respawn.com/news/titanfall-release-date-and-collectors-edition-announced/

 

 

We’re really excited to share that Titanfall will be coming out March 11th, 2014 on XboxOne, 360 and PC in North America and March 13th, 2014 in Europe. And of course, if you like reeeeaaaally big Titan statues, you can pre-order our Collector’s Edition (SRP $249.99) which includes the standard edition of the game, an exclusive collectible 18” hand-crafted Titan statue with diorama and battery-powered LED lighting, a full-size art book with more than 190 pages of concept art, and an exclusive full-size schematic poster of the Atlas Titan. To reserve your Collector’s Edition, go to http://store.titanfall.com/.

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  • 4 weeks later...

Smartest thing I heard in a long time. "WE ARE NOW UNDER A CONTENT LOCK" - 3 months out they are working on balancing and making sure game works WELL!  Unlike Dice excuse of well we QA tested game but then they make a change and we don't have enough time to retest everything lol BS.  This game should be a success with a solid WORKING release despite EA's involvement lol. Surely EA will find a way to jack this up over the future years.

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Smartest thing I heard in a long time. "WE ARE NOW UNDER A CONTENT LOCK" - 3 months out they are working on balancing and making sure game works WELL!  Unlike Dice excuse of well we QA tested game but then they make a change and we don't have enough time to retest everything lol BS.  This game should be a success with a solid WORKING release despite EA's involvement lol. Surely EA will find a way to jack this up over the future years.

huh?  Didn't DICE just announce the same content lock?  We're not working on DLC until we smooth out the kinks deal.  I feel like it's just some marketing speal that they figured would boost sales and public reception. Just pitching this to save face, and now every developer is going to supposedly enter a "content lock".  Please, stop being spoon fed.

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huh? huh? The last video on this TitanFall's thread makes mention of content lock 3 months before its due to release. This is even before they consider running public beta before release.  If you watch the video it was not said as a pitch but in relation to a question about adding more to the game (can we expect to see x or xx) No we are under a content lock.

 

EA/Dice was mentioned because there was an email conversation with a dev posted that involved an excuse that they were rushed by EA and they QA tested game but didn't have time to retest many things because changes were made late in the game which left many bugs.

 

I remember Jason West battled Activision about removing dedicated servers for MW. It appears that is what cost him his job along with others. Even though he has removed himself from titanfalls I believe the rest of the team will shine and flip Activsion a bird and show them how it should be done. Well hoping that is how it goes down...

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  • 5 weeks later...

Does seem oddly low for this day and age of MP. To be fair I have to think their approach is a unique experience unmatched by any other current game. I did not know that unmanned "TITANS" turned into AI's instead of dead equipment like a tank in bf series. Large player counts would render most Titan AI's (stupid) useless and sitting ducks. With that in mind you can have 12 players and 12 Titans @ war = 24players (my guess is it will turn into a titan war 6vs6).

 

They should be able to up player count if needed. Hopefully they will offer a beta to get a feel for it they may be right. I could envision around 12vs12 with 12 titans as it would open the door to guest joining servers instead of just a group of clan mates looking to kick some titan ases. It looks to be set up as a large co-op which can be lots more fun than 2 player co-ops. Almost like back in the day where there could be humans vs AI matches.

 

Still curious and interested...

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  • 2 weeks later...

nice... console footage

 

skip to 7:10 and see the p2p fail

 

rumor control says it is a rehash of existing bad fps fail

 

Same guys that destroyed COD series are doing it to Titanfall, forcing map size, forcing match making, forcing # of players using bots to make up the difference, etc...

 

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Oh no! Another EA game. So much for stopping all development until BF4 was fixed. Hell, it is probably broken too.

 

That was referring to DICE games only not all of EA. Plus EA doesn't own Respawn.

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Titanfall will not suffer Battlefield 4 launch problems says EA

 

EA has denied that Battlefield 4′s technical issues have had any affect on sales, despite its latest financials showing a $308 million loss.

 

 

http://metro.co.uk/2014/01/29/titanfall-will-not-suffer-battlefield-4-launch-problems-says-ea-4281642/

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Min Requirements

 

Min: 64-bit Windows 7, 8, 8.1 AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz 4GB RAM 512MB VRAM, Radeon HD 4770 or GeForce 8800GT

 

https://twitter.com/VinceZampella/status/430808417867821056

 

and requires Origin

 

https://twitter.com/VinceZampella/status/430852132246257665

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http://www.youtube.com/watch?v=3gxpGG5nH7Y

 

Origin Account required for PC Beta.

Please select the platform you would like play on for the Titanfall Beta. Completing this registration does not guarantee access into the Titanfall Beta as seats are limited. If you have been selected you will be emailed directly by EA with instructions on how to access the game no later than 11:59 PM PST on Feb 17th.

 

 

http://www.titanfall.com/beta

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