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Benway

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Everything posted by Benway

  1. http://www.evenbalance.com/publications/co...ndex.htm#pbrcon http://www.evenbalance.com/publications/co...htm#playerpower http://www.google.com/search?q=pb_sv_powerguid
  2. still the Violation (GAMEHACK) #80339 was seen from 213.40.102.114. Tis just a leaked guid imo.
  3. http://www.pbbans.com/forums/index.php?showforum=442 http://www.pbbans.com/forums/index.php?showtopic=27002
  4. BF2 b77b1ea7be9a39a4648e5fadbdbaaa27 This GUID is globally banned by EvenBalance.com das Spiel raten is alles, was ich dabei tun kann ;p , nochmal: TroubleTicket.
  5. ... last one is a "CVar Ban", the others are "PB Bans" 8.9.6.92:27960 - eTs | Flags: Enforce Bans | Announce New Bans | Accept MD5 Bans | Accept CVAR Bans | Allow PAT Reloads | Greetings Allowed | This flags setting is a mix of the live-banning and the enforce bans concept, see: http://www.pbbans.com/forums/index.php?showtopic=24247 , Note 'enforce bans' can replace all 3 'accept ...' flags, with 'enforce bans' flag a pb_sv_banguid will be send only in case a MBi banned guid tries to join the server; a good option for ET servers, you don't need 30.000 outdated GUIDs in pbbans.dat ;) Detailed info: http://www.pbbans.com/information.php?page=hubguide#hubflags ... missing info: http://www.pbbans.com/account/index.php?action=viewserver
  6. P.S.: The ban in question here at PBBans.com was http://www.pbbans.com/mbi.php?action=5&ban_id=58158 66.199.250.253:16567 HBD 24/7 Road Rage - as well, so you will have to appeal the ban at Punksbusted.com as well. This ban will not show yet, the banlist there is public after 30 days, hope that answers your question from Note #9. The Punksbusted.com "HowTo appeal a ban" can be found Here: eMail to [email protected] with Subject: "Ban Appeal BF2 8ce0c9aaf8ab8231570fcad9beeafca2" and Ticket-Link in message-body ;)
  7. Our Ban Managers will take care of the case as soon they are around. Should be resolved within the next 24 hours. If you agree, we will leave you in 'Restricted User' group untill the ban was removed so you can continue to read this topic, as normal 'Members' cannot see this area.
  8. *post #5 temporary set invisible* for demonstration i will edit out the link and quote the required parts of EB's answer here.
  9. Only site admins/staff and you have access here. Staff has edit-access, so np to set a post invisible so only admins will see it.
  10. http://www.pbbans.com/forums/index.php?showforum=442
  11. Benway

    cvar

    For the initial question, it can happen bog-standard cvars/values are listed from a pb_sv_cvarchanged, as the particular one is set to (the C locked) default it can be ignored, noth to worry about. No. it's a (cheat locked) GAMEDVAR, part of the underlying primal game-engine. q3engine: console: /dvarlist * CVar/DVar attributes S ... ServerInfo attribute R ... Read Only attribute A ... Archive attribute (user-/server-/mod- ... set/changed) L ... Latched C ... Cheat protected I ... Initializing U ... UserInfo for usable results go back to the roots, i.e. search q3 / quake3 ;)
  12. ... 5 minutes later: /callvote Map mp_beach :lol:
  13. *Bob, Clan closure.* Kein problem, kannst den accout auch behalten um sp
  14. sure about this? enter the key again ingame, menu mp options somewhere.
  15. // Start the Game Map set d1 "set g_gametype 5 ; map mp_assault; set nextmap vstr d1a; wait 500; vstr d1aMatchInfo;" set d1aMatchInfo "say ^2Map ^3mp_Assault ^2Round ^11 ^2of ^1 4^2 . Next map is ^3te_Frostbite" set d1a "swap_teams; map_restart; set nextmap vstr d1b; wait 500; vstr d1bMatchInfo;" set d1bMatchInfo "say ^2Map ^3mp_Assault ^2Round ^12 ^2of ^1 4^2 . Next map is ^3te_Frostbite" set d1b "swap_teams; map_restart; set nextmap vstr d1c; wait 500; vstr d1cMatchInfo;" set d1cMatchInfo "say ^2Map ^3mp_Assault ^2Round ^13 ^2of ^1 4^2 . Next map is ^3te_Frostbite" set d1c "swap_teams; map_restart; set nextmap vstr d2; wait 500; vstr d1dMatchInfo;" set d1dMatchInfo "say ^2Map ^3mp_Assault ^2Round ^14 ^2of ^1 4^2 . Next map is ^3te_Frostbite" set d2 "set g_gametype 5 ; map te_frostbite ; set nextmap vstr d2a; wait 500; vstr d2aMatchInfo;" set d2aMatchInfo "say ^2Map ^3te_Frostbite ^2Round ^11 ^2of ^1 4^2 . Next map is ^3mp_Keep" set d2a "swap_teams; map_restart; set nextmap vstr d2b; wait 500; vstr d2bMatchInfo;" set d2bMatchInfo "say ^2Map ^3te_Frostbite ^2Round ^12 ^2of ^1 4^2 . Next map is ^3mp_Keep" set d2b "swap_teams; map_restart; set nextmap vstr d2c; wait 500; vstr d2cMatchInfo;" set d2cMatchInfo "say ^2Map ^3te_Frostbite ^2Round ^13 ^2of ^1 4^2 . Next map is ^3mp_Keep" set d2c "swap_teams; map_restart; set nextmap vstr d3; wait 500; vstr d2dMatchInfo;" set d2dMatchInfo "say ^2Map ^3te_Frostbite ^2Round ^14 ^2of ^1 4^2 . Next map is ^3mp_Keep" set d3 "set g_gametype 5 ; map mp_keep ; set nextmap vstr d3a; wait 500; vstr d3aMatchInfo;" set d3aMatchInfo "say ^2Map ^3mp_Keep ^2Round ^11 ^2of ^1 4^2 . Next map is ^3mp_Base" set d3a "swap_teams; map_restart; set nextmap vstr d3b; wait 500; vstr d3bMatchInfo;" set d3bMatchInfo "say ^2Map ^3mp_Keep ^2Round ^12 ^2of ^1 4^2 . Next map is ^3mp_Base" set d3b "swap_teams; map_restart; set nextmap vstr d3c; wait 500; vstr d3cMatchInfo;" set d3cMatchInfo "say ^2Map ^3mp_Keep ^2Round ^13 ^2of ^1 4^2 . Next map is ^3mp_Base" set d3c "swap_teams; map_restart; set nextmap vstr d4; wait 500; vstr d3dMatchInfo;" set d3dMatchInfo "say ^2Map ^3mp_Keep ^2Round ^14 ^2of ^1 4^2 . Next map is ^3mp_Base" set d4 "set g_gametype 5 ; map mp_base ; set nextmap vstr d4a; wait 500; vstr d4aMatchInfo;" set d4aMatchInfo "say ^2Map ^3mp_Base ^2Round ^11 ^2of ^1 4^2 . Next map is ^3mp_Assault" set d4a "swap_teams; map_restart; set nextmap vstr d4b; wait 500; vstr d4bMatchInfo;" set d4bMatchInfo "say ^2Map ^3mp_Base ^2Round ^12 ^2of ^1 4^2 . Next map is ^3mp_Assault" set d4b "swap_teams; map_restart; set nextmap vstr d4c; wait 500; vstr d4cMatchInfo;" set d4cMatchInfo "say ^2Map ^3mp_Base ^2Round ^13 ^2of ^1 4^2 . Next map is ^3mp_Assault" set d4c "swap_teams; map_restart; set nextmap vstr d1; wait 500; vstr d4dMatchInfo;" set d4dMatchInfo "say ^2Map ^3mp_Base ^2Round ^14 ^2of ^1 4^2 . Next map is ^3mp_Assault" vstr d1
  16. Objective or Stopwatch ? Map restart: map_restart [x] -- Restarts round, retains round 1 time etc in SW. x sec. warm-up Match restart: reset_match -- Resets the match, will lose round 1 time etc in SW. Swap teams: swap_teams -- Swaps teams, axis players go allied & vice versa. (or click below ;p) Game type: g_gametype [5|6|7] -- Sets game type: 5 = objective; 6 = Stopwatch; 7 = CTF. SW type: g_altStopwatchMode [0|1] -- Sets SW mode when g_gametype is 6. 0 = ABBA 1 = ABAB ABAB SW was g_gametype 6 along with g_altStopwatchMode 1 Objective would be: set d1 "set g_gametype 5 ; map mp_Ice; set nextmap vstr d1a" set d1a "swap_teams;map_restart; set nextmap vstr d1b" set d1b "swap_teams;map_restart; set nextmap vstr d1c" set d1c "swap_teams;map_restart; set nextmap vstr d2" set d2 "set g_gametype 5 ; map mp_Keep ; set nextmap vstr d2a" etc. "the directions that are posted at GameAdmins.com" are much simpler ^_^
  17. Korrekt. Nein, nichts ausser FTP upload, auch nicht MD5/Cvar AutoUpdates kann pbsvuser.cfg schreiben. Die jetzige Effekt ist, dass die cvars per pb_sv_writecfg in der pbsv.cfg landen, neue MD5 List im Server Memory. Ausserdem ist ein pb_sv_cvarempty und pb_sv_md5toolempty unumg
  18. http://www.pbbans.com/msi.php?action=1&amp...6.100.208:29760 http://www.pbbans.com/forums/index.php?showtopic=29047
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