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Battlefield Hardline

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From what I've reading around the internet and talking to players, I'm going to Codename it Battlefield Hardfail I hope EA/Dice weren't hoping for this to be the next big title.   Regardless of pric

I'll wait until the game hits the bargain bin again like I did for BF3 and BF4. There's no rush for me. :)

hmm, so designer from battlefield left dice and joined overkill. helped create payday 2. now ea release a game that sounds a lot like payday 2.

Posted Images

BF3 PC online: 4,816

BF4 24h Peak: 26,018

BFH 24h Peak: 6,006


I don't think their sale is going to help them much.  Pretty bad numbers for a Friday.


Glad I didn't get suckered into buying it.

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  • 2 weeks later...
Zach Mumbach, Multiplayer Producer on Battlefield Hardline, recently dropped by the Don’t Revive Me Bro podcast to catch up with community members and talk about the current state of Visceral Games’ cops vs. criminals shooter.


Early on in the discussion, the topic of Hardline’s shrinking population on PC was brought to light, which Mumbach tackled honestly and with a few thoughtful remarks. He shared Visceral’s current game plan to bring Hardline on PC back to life, which begins with the recently announced Community Test Environment.


“Battlefield 4’s got some sweet hot new netcode. It feels really good. Awesome. We actually helped them with that. As soon as our CTE comes out, we’re going to roll that netcode in there and then we’re going to roll it to the main game,” he explained.


“This is a huge part in sort of getting the PC community back into the game. When the game came out, the first few days, we had good numbers on PC. Obviously, people are not playing heavily on PC right know. We know that. We’re not going to abandon PC. We want those PC players.”


Earlier this week, Electronic Arts reported their Q4 FY2015 earnings, leaving out PC sales numbers, but signifying very strong sales on current-generation consoles.



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Visceral Games has been hit with layoffs that parent company Electronic Arts describes as "a small staffing change."


Asked about the layoffs, which were first reported by Game Informer, an EA spokesperson told GameSpot, "We made a small staffing change in our Visceral studio today to support the needs of the studio's two current development priorities: content for Battlefield Hardline Premium and an unannounced Star Wars project. We are working to ensure the smoothest transition possible for the impacted employees."


Visceral is the developer behind the Dead Space series, as well as the recently released Battlefield Hardline and an in-development Star Wars game.




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  • 5 weeks later...


Looks like another MoH Hotzone DLC in that it was extremely difficult to find a populated server. Peak players looks to be


50% off on Origin right now too



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