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Everything posted by fozzer
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a lot of useful info here: http://www.pbbans.com/forums/index.php?showtopic=16140 although hlsw can view fear servers i'm not sure if you can input commands via the console,and fear is as yet not listed in the games supported section ... part of the tutorial deals with IP banning .. hope its of some help to ya :)
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if thats the case then TheWhooosamo can look to see if its been changed in the pbsv.cfg anyways ..as this was just a kick then the pb_sv_PowerKickLen setting would have determined the length of time said kick was for, so no harm done, except the mispelt kick message makes everyone think the server is run by a not so bright admin :P
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looks like some admin has faked a kick/ban message and if this applies to just that server i would contact the server owner and give him all the info you have posted here, thats assuming you would want to play on a server were an admin has zero integrity :) lol .. just noticed its your own server :P anyone with rcon can produce that fake kick/ban message either while connected to the server or via a remote console (i.e. HLSW) resolution: change the rcon pass and only the server owner/payee gets full rcon access :) the ban of Ace_King_Suited can be found in your pb folder/pbbans.dat (complete with mispellings) :P **edited**
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i need hel with VIOLATION (GAME HOOK) #120026
fozzer replied to Giraudo's topic in General Discussions
Cheat/Hack Violations: When PunkBuster detects a cheat or hack by repeated positive identification on a player's computer, a violation is raised. These violation numbers are 50000 and higher. Families of cheats are listed below. Resolution: Remove cheats and hacks from the computer. #50000s - Aimbot #60000s - Wallhack #70000s - Multihack #80000s - Gamehack #90000s - 'Cheat' Video Drivers #100000s - Speedhack #110000s - Autofire #120000s - Game Hook #130000s - Attempted PunkBuster Hack if the player thinks he has been banned in error, as IcheBAN says,a trouble ticket should be raised by said player btw this is the wrong site to appeal this ban: [PsB:2497 V0031102E] 793ddd68c49700e7db593cde8337084b "BobMangusta" "151.44.126.105" GAME HOOK #120026 try here click me -
every mod i play for various games creates its own folder .. for example i have ETmain as standard and i also have ETpro/Etpub/Jaymod folders as well .. never had an issue with playing a modded vers of any game i play current games on this pc: rtcw et cod bf2 fear css cod2 mohaa
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most are aware pbweb is no longer supported, but it still works very well. the info i was referring to was:
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pbweb works just fine for updating new clan servers i set up :) might be an idea to to put the above info on your webby :P
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[PsB:4656 V004EFE39] 8f1185baf49903aa4f51286714a1f21a "[HOD] E5USN" "66.190.154.91" GAMEHACK #80045 as far as i'm aware on the 1/02/06 non-cheat software caused some of the kicks for Violation #80121 and not #80045 this will have to be appealed on the PsB site click me and maybe a trouble ticket raised if there is a further problem click me
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pb_sv_cvar cl_yawspeed IN 0 140 pb_sv_cvar cl_pitchspeed IN 0 140 These restrictions counter some "mortar bot" scripts which have been made to essentially automate the targeting with the mortar. There are some other suspect uses of the cl_yaw/pitchspeed cvars but the mortar scripts are of most concern, and anyway the other things seem to be tackled between these restrictions and cl_freelook IN 0. cl_pitchspeed sets the speed that the player looks up and down if using the keyboard keys for looking up and down, while cl_yawspeed sets the speed for looking left and right. However the commands for these keys, (+lookup, +lookdown, +left & +right) also work in scripts to automatically line up and set the angle of the mortar weapon. The scripts are not particularily straightforward to use, for example they only work from set positions and have to start from the correct angle and whatnot, requires the user to tweak for their FPS settings, plus they are also inflexible in that of course they will only target the pre-made target locations. With free reign over cl_pitchspeed and cl_yawspeed, the mortar bots can be fairly reliable, fast to target and quite deadly. The scripts can be defeated entirely by only allowing these cvars to have the value of 0, and this is currently used in European leagues. I've relaxed the reccomendation here to allow between 0 and the default of 140 because some players do like to play the mortar one-handed on a ciggy break, for example, and the maximum speed of 140 still makes the mortar scripts less reliable (and crucially, at least as slow as a human, yet still nowhere near as flexible and skilled as a talented mortar player). Further, 140 being in the allowed range means it will not be a problem as a Punkbuster-enforced restriction: 140 is the default value and so if 140 is not allowed then players would have to manually change their settings or be kicked from the server. When using ETPro to restrict cvars then going with the League's restriction of 0-only is more palatable, since ETPro will force cvars into the allowed range and there's no problems. Update: cl_yawspeed and cl_pitchspeed are no longer useful restrictions if ETPro 3.2.0 is being used, as +lookup and +lookdown have been nuked. This resolves the above. so in answer to your question Sandrock .. if you think script kiddies are invading your server .. use the tools at your disposal to limit their script capabilities :)
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and it works both ways for cod too
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it works both ways and if you just type pb_myguid the \ is added auto (rtcw/et).... not sure about other games
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if banned for excessive teamkilling the admin of the server has applied a local ban and you need to contact him for a ban query .. as always go armed with your guid .. the following is what i give out to anyone querying a ban with me: 1. Load up RTCW multiplayer 2. Bring down the console (should be the tilde key - above tab) 3. Type /pb_myguid and hit return 4. Type /condump guid.txt and hit return This will create a text file in your Return To Castle Wolfenstein/Main folder named guid.txt containing the text from the console. Copy and paste the GUID from there and include it in any communication about a ban. Don't copy and paste your CD key. are you sure pb is enabled :P
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yup .. was the same story with cod1 when it came out ..from what i've seen so far IW learned nothing at all from that debacle .. fact is if it was not for mods cod1 would not have lasted a year .. lets see how long standard cod2 lasts :)
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i still use pbweb to update the linux servers i run because pbsetup can not run without a GUI (last time i checked :P )
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all bans are by guid and that is based on your cd key .. without going into the technichal side of things :P its impossible for someone to get your guid as long as you have not passed your cd key to anyone :) your post says you just kicked them, did you try banning them ? first do pb_sv_plist to get the information you require .. then pb_sv_banguid xxxxxxxxxxxxxxx(x=the 32 character guid of the player you want to ban) you can also ban by IP using either pb_sv_banmask or the old q3 method: pb_sv_banmask 12.123.123.12 (12.123.123.12 = bad guys static ip) If the IP is dynamic enter pb_sv_banmask 12.123(12.123 is bad guys ip range) ,this will effectively ban 65,000 people from entering your server along with the bad guy (details on how to ban by IP using the old method is shown below) How to ban by IP using old Q3 rcon method If the bad guys IP is static then there is no problem , first thing to check is if the filterban variable is on or off; /rcon seta g_filterban 0/1 (0 = IP banning is off 1 = IP banning is on) next we add the llama's IP /rcon addIP 312.27.48.132 (pb_sv_banmask 312.27.48.132 has the same effect) job done if his IP is dynamic you need to do a little more work .. first stage is to collect some IP addresses he connects with .. it will look something like this; 312.27.48.120 312.27.48.38 312.27.32.12 312.27.32.89 312.27.48.10 312.27.48.91 312.27.32.140 notice that the common numbers are 312.27.48 and 312.27.32 ... what we do now is ban all IP's within that range like this /rcon addIP 312.27.48 /rcon addIP 312.27.32 this will filter all IP's in the range of 312.27.48.0 through 312.27.48.255 and 312.27.32.0 through 312.27.32.255 this effectively bans your lamer without banning a whole IP range that affects a lot of innocent people if we just ban the whole IP range /rcon addIP 312.27 this bans all IP's from 312.27.48.0 through 312.27.255.255 ( we get 65,000 people by multiplying 255x255) your call , its your server, ban 65,000 in one stroke or do a little work and ban a llama another bit of advice would be to use a remote console for admin work such as HLSW .. saves a hell of a lot of time and typing,even when in game :) and last but not least :) get your server streaming here and get the most up to date protection your server can get re cvars and md5 scans .. its the least your hard worked server deserves :D
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i dont have to try, your posts do it for you ...oops i posted again by the way the second post you refer to is entirely untrue so dont base anything on that on different servers yes .. due to the fact all server admins do not use the PBBans or psb banlist's to compliment their own server pbbans.dat file :rolleyes:
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you obviously have a hard time understanding things ... so no more explaining from me you have had the same answers in one shape or form on every forum you posted your spammage on i found the first line of post #19 to be most relevant here http://www.bf2rankedservers.com/forums/sho...ght=punk+buster
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Globally Unique Identifier or GUID is a set of numbers derived from your cd key that is impossible to duplicate,all our bans are based on the GUID of a players cd key so effectively if you get banned you need to buy a new cd and direct from the manual: What is a guid? In general, GUID is an acronym that stands for �globally unique identifier�. The guid inside PunkBuster is used to identify players with something more solid than their playing name or IP address. Your guid is loosely based on the cdkey that was used to install the game on your computer. When Server Admins kick or ban a player from their server(s), PunkBuster uses the player's guid to enforce the kick/ban. Since it is based on the game installation, it is a better way to identify individual players than by looking at their IP address or playing name. For those concerned about privacy, PunkBuster uses a 128-bit one-way hash (a mathematical function) to generate the guid from the cdkey so that no one can figure out or compute your cdkey by knowing your guid.
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get a hardware ban and it affects all pb supported games solution = by a new pc :D and dont use cheats, or, just play servers with no PB and see how it feels to be on the receiving end of some cheating scum
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first point - this is not punksbusted second point - punksbusted do not have a Master Ban Index (they use a MBL) the 11 bans on pbbans MBI are not Globally banned as far as i am aware and if someone connects to your server and gets kicked for a multihack the standard time is a 2 minute kick untill the server admin makes it a ban by adding the lamer to his server pbbans.dat file .. in other words the same player can connect to the same server numerous times until the server admin adds him to his pbbans.dat file .. when that happens the hacker can move on to another server and do the same .. also, its worth remembering that server admins can download and intergrate our 11 bans with any that are already on their pbbans.dat and make it harder for the lamers who cheat to find a decent server to play on ..if every server admin adopted this approach then maybe hackers would think twice about installing hacks .. on a personal note i would like to see EvenBalance issue hardware bans for every detected cheat violation,now that really would make them think twice :) thats a punksbusted ban and not a PBBans one some info: PBBans is a privately run anti-cheat site staffed by volunteers and paid for by those same volunteers .. we are very much pro punkbuster here, as its the best anti cheat software out there and head and shoulders above anything else i have come across .. if it offends you so much, play on servers that have pb disabled,its not mandatory to have pb enabled. my personal opinion is that EA and the Betafield series sux big time .. have you actually contacted EvenBalance to voice your concerns or are you under the misapprehension that pbbans is EvenBalance/punkbuster to sum up .. if a player is caught using a hack on a streamed server then the ban is added to our MBI,its entirely up to the server admins who frequent our site wether its added to their pbbans.dat
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hmm i thought notorious would at least know his own clan members ..apologies .. not bothered what anyone calls themselves ..the ban is by guid as all our bans are, and that particular guid is still on the MBI and will remian so end of ..want to know more about MrBurns ..ask him
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its always a good idea to check here for PB supported games problems before trying anything else. click your game and then click the FAQ on the next page click me
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your question answered itself ..he is still on the MBI
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why bother? i notice your server has no anti cheat tool enabled which is like a magnet for hackers :P