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Widescreen reso;ution.


-=Garbage DinGo=-

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I've just got a Samsung 22" widescreen monitor which has a natural resolution of 1680 x 1050.

I can force this resolution in SoF2 single player but not in multi player.

Anyone know of a fix for this?

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only idea: shortcut with properties: [ X:\Path\SoF2MP.exe +set r_mode -1 +set r_customaspect 1 +set r_customwidth 1680 +set r_customheight 1050 ]

 

if this works

 

seta r_mode "-1"

seta r_customaspect "1"

seta r_customwidth "1680"

seta r_customheight "1050"

 

in all cfgs

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only idea: shortcut with properties: [ X:\Path\SoF2MP.exe +set r_mode -1 +set r_customaspect 1 +set r_customwidth 1680 +set r_customheight 1050 ]

 

if this works

 

seta r_mode "-1"

seta r_customaspect "1"

seta r_customwidth "1680"

seta r_customheight "1050"

 

in all cfgs

Thanks for the fast reply Benway but sorry to say this doesn't work.

 

seta r_mode "-1" sets itself back to 3 automatically :(

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Doesn't work fozzer.

I know it works with all the other games based on the Quake engine but for some reason not SoF2.

I'll just have to shoot small dumpy people with big heads :D

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Doesn't work fozzer.

I know it works with all the other games based on the Quake engine but for some reason not SoF2.

I'll just have to shoot small dumpy people with big heads :D

got to be a solution somewhere m8 - i'll keep looking around for ya but most of what I read is what you have tried already.

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http://www.ravengames.com/board/showthread.php?p=98654

 

also found this too;

 

sof2

==Multiplayer support==

Multiplayer does not work at widescreen resolutions with the official 1.03 patch. I was able to get widescreen working using the unofficial 1.04 patch, but I doubt you will be able to join any servers using this patch. :(

 

http://www.widescreengamingforum.com/forum...opic.php?t=4655

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Thanks for the help fozzer but I've spent hours googling this and read countless posts on forums. All to no avail.

Think I'll try the scaling options in my nvidia driver control panel to see if I can get some results.

Or as I said before it's down to shooting small dumpy men with big heads. Hmmm should increase my number of headshotS though :lol:

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http://www.ravengames.com/board/showthread.php?p=98654

 

also found this too;

 

sof2

==Multiplayer support==

Multiplayer does not work at widescreen resolutions with the official 1.03 patch. I was able to get widescreen working using the unofficial 1.04 patch, but I doubt you will be able to join any servers using this patch. :(

 

http://www.widescreengamingforum.com/forum...opic.php?t=4655

 

The unofficial 1.04 patch will still allow you to play on 1.03 servers.

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http://www.fileshack.com/file.x?fid=3323

 

 

It is not in any way supported by Activision or Raven Software.

 

 

 

--------------------

Changes - 11/07/2003

--------------------

* improved shotgun fix

- 50% more pellets

- default damage

- default range

- slightly reduced spread

- slight aim offset while jumping

- improved bandwidth usage

 

* improved client side dead body handling

- fixed gore attachments

 

* added option for 'very high gore'

Is actually more like default SoF2, its just that

people have probably got used to reduced gore

- spurting blood from dismemberments

- blood pools

- high velocity exit wound effects for high velocity weapons

 

* added option for EXTREME gore

Added for one reason only :- to rival zero cools 'gore' mod :P

 

* changed reloading of M203 *slightly*

If your M203 is empty and you pick up a new 40mm grenade, it will only auto-reload if you are **NOT** firing.

 

* replaced g_pro### server variables with single g_proMode variable

 

* added additional loading screen info

Well, added in 'back' in would be more accurate.

Also, replaced maplist with simple "Nextmap:" section.

 

* changed viewheight while crouched & moving (g_proMode 1)

Fixes problem where your head can be seen and shot, but as far as you can tell, you're perfectly hidden behind something.

 

* added profanity checking

 

* added protected names

 

* changed team commands to only work for team leader

First to join or one delegated by previous leader

 

* added additional OSP style match commands

 

* added "READY" / "NOT READY" status to scoreboard

 

* added team overlay option

Ripped from older ManDown and updated to work with newer code.

 

* added option to update team mate positions/angle even when out of vis range

 

* fixed M3A1 obituary message

 

* slightly updated misc obituarary messages

 

* added in viewcam support

 

* updated vote options

- replaced g_DoWarmup with g_warmup

- added rmg_fog_amount section to RMG option

 

 

Changes - 29/06/2003

--------------------

* fixed voice messages + teamchat + cg_teamChatsSeparate

Text part of voice messages will now show up even if cg_teamChatsSeparate is off

 

* updated knife to act like grenade with g_proAnims

alt fire = draw back

release alt fire = throw

 

 

Changes - 27/06/2003

--------------------

* fixed dropped M4 and Ak74

Now shows attached M203 or Bayonette

 

* fixed MM1/RPG7 not being disabled using disable_pickup_bla bla "1"

Was using older code where disable_pickup_bla bla would need to be "2"

Updated it to use newer code.

 

* added client option cg_teamChatsSeparate, defaults off.

Use to separate global and team chat areas.

 

* fixed global chat being obscured by scoreboard

 

* added server option g_coloredTeamplayNames, defaults off.

Set to enabled colourised names during team games

 

* added match_swap 2 option

Will swap entire team rather than objectives/skins.

 

* added scorelimit to scoreboard

In teamgames, it is shown /

In non-teamgames, it is shown as

 

* added total score to scoreboard after match swap

Just under current score, total score will be shown

Cleared at end of match

 

* updated EV_GAMEOVER event

Can now handle game ties and new GAME_MATCH_OVER option

 

* fixed chat tokens

Can now use more than one at a time

 

* fixed filter menu - was missing from menus.txt

 

 

 

Changes - 25/06/2003

--------------------

* fixed "last alive" check

 

* fixed marines vs prometheus team only

All team skins now work

 

* fixed not being able to spawn in CTF

 

* fixed impact prediction

Spread is now calculated like the server

(check jumping BEFORE ducking)

 

* fixed incorrect use time calculation

Time calc'd server side, so it won't seem to go overtime anymore.

 

* fixed switching from grenades to other weapon

No longer plays additional pin pulling sounds and calc's clip properly

 

* fixed misc memory issues

No longer loads / tries to load additional unused models and other misc media.

 

* removed cg_shadows 3 option

The solid black shadows are very buggy and as such, can be used to cheat.

 

* added new shadow

- blob

- blob + feet

- feet + matched torso blob

I like blobs.

 

* added server option to use new animations : g_proAnims 0/1 (default 0)

- faster ready animations

- better reload animations

- ablility to throw a knife like a grenade - release to fire

 

* added server option switch weapons while reloading : g_proReloadSwitch 0/1 (default 1)

- reload code slightly changed to prevent cheating

(clip filled AFTER reload anim completes, not before)

 

* added server option to improve grenades : g_proGrenades 0/1 (default 0)

- air nading possible

- flash grenades now deafen, as well as blind

- flame grenades spread out during air burst

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Not sure if this works as I dont have a widescreen, find it on another site. Let me know if you have any success as im hopefully buying a new widescreen monitor in the new few weeks.

 

Yo, i use a 22 inch flat screen as well.. 1650x1050 desktop. I also had the same dilemma as you, best solution was.

 

seta r_mode "8"

seta r_fullscreen "7"

seta r_customwidth "1024"

seta r_customheight "1280"

seta r_customaspect "1"

 

Still feels a little stretched, but there the best settings really, and u get use to it in no time.

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Actually those are the settings I'm using at the moment but they still get some getting used to as everything is a bit squashed.

It seems that it's impossible to run at a resolution of 1680 x 1050 so I guess I'll just have to get used to it.

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