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Call of Duty: Black Ops


SuperTaz

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"Escalation", the second Call of Duty: Black Ops map pack, contains 5 all-new exceptionally varied maps; featuring 4 Multiplayer maps and an epic Black Ops Zombies experience with all-new playable characters.

 

In Multiplayer, battle it out in "Hotel", on the roof of a Cuban luxury hotel and casino against the vivid backdrop of old Havana; "Convoy" delivers intense, close-quarters combat at the scene of an ambushed US military convoy; "Zoo" takes you on a wild ride in an abandoned Soviet Russian Zoo, with danger at every turn; "Stockpile" pits players in a remote Russian farm town housing secret WMD facilities.

 

For Zombies fans, "Escalation" features a unique Zombies experience: "Call of the Dead". Play as the zombie-killing dream-team of Sarah Michelle Gellar, Robert Englund, Michael Rooker, and Danny Trejo against a new and unnerving zombie menace. Set in a mysterious ice-covered remote Siberian island and inspired by legendary writer and director George A. Romero, a group of four fearless explorers fight for their lives amidst an army of bloodthirsty Russian zombies.

Pre-order is now available from Steam.

 

http://store.steampowered.com/app/42718/

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Patch 1.09 Released Today:

 

5/26/11

(PC Patch 1.09)

    [*]Added support for mods in preparation for the upcoming tools release.[*]Addressed various MP & Zombie exploits.[*]Improved memory utilization in MP.[*]Improved DLC filter in server browser
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You know the game is bad when the first COD beats out COD:BO in ratings:

 

Call of Duty: 91 Rating

Call of Duty: United Offensive: 87 Rating

Call of Duty 2: 86 Rating

Call of Duty 4: 92 Rating

Call of Duty World at War: 83 Rating

Call of Duty Modern Warfare 2: 86 Rating

Call of Duty Black Ops: 81 Rating

 

Quality of games are not as good anymore. COD4 is still #1 according to the ratings.

 

 

I played tCOD4 for the first time in a cpl of years not long ago...I usually play BC2 now.

COD4s graphics,at least imo, are still better than BC2's and the game play is way smoother....well apart from spawn killiung etc...PB doesn;t freak out my CPU and theres no noticable lag at all regardless of teh server I connect to.

Haven't played any of the others in the COD series but I can see why 4 rates highly.

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http://forums.steampowered.com/forums/showthread.php?t=1907773

 

Hey guys,

 

We have begun updating http://wiki.treyarch.com with details on the Mod Tools BETA, which will be releasing Tuesday, May 31st on Steam.

 

I wanted to highlight here some of the things included in the package:

  • Launcher.
  • Asset Manager.
  • EffectsEd.
  • AssetViewer.
  • Maya 2009 Exporter Plugins.
  • Reference materials: Maya src files, scripts, example mods, xmodel exports, texture assets.

The PC team is still investigating the potential release of Radiant. I'll be sure to update you when I know more.

 

Regards,

-JD

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If they don't release Radiant, Mod tools are all but useless.

 

I reckon thats what they wanted all along.

 

Release the mod tools but cripple them, so that they can claim they listened to the community - when they actually did not.

  • Upvote 1
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Honestly did anyone expect mapping tools when they are selling map packs?

 

Also there is more bad news

 

I have been making server mods for Call of Duty for over 7 years. This type of mod tries to add as many settings to the game as possible. With Demon mod for COD4, for example, there are over 270 new dvars. With Black Ops modding this wont be possible - we are limited to 32 dvars in total.

 

http://wiki.treyarch.com/wiki/CoDBO_Building_A_Mod

 

I know plenty of modders were hoping that once the mod tools were out, we could add some form of weapons and perks limiting - to turn off unwanted stuff. This now wont be possible to any great extent.

 

All this is admittedly due to my limited understanding of how the system will work, but from the tests I have been conducting, I can't get any more than 32 dvars to be recognised. If I am not understanding it, or doing something wrong, then all well and good, but so far, I don't see that.

 

http://www.fpsadmin.com/forum/showthread.php?t=22821

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  • 3 weeks later...

I gave up on this ages ago. Haven't bought any of the DLC, and never will either.

 

Out of curiosity, what's the fascination with zombies in COD? Personally, I load up Left 4 Dead/2 if I need to annihilate thousands of zombies :)

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beta? after 9 months?

Having delt w/ Blops serverside, any complaint about modtools will be taken w/ a grain of salt. Anyone expecting modtools before Activision made all they can on Blops DLC was high. Now that the game is petering out, modders get thier tools. Unfortunatly, theres not a ton of ppl still playing to enjoy the mods. Irony, or a well thought out plan from the start?

 

 

Next time we hear a PR guy spouting "PC community" on a no lube port, we should all know what to expect.

 

 

butt

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oh i knew it would be late in 12 month game cycle before tools were released. no way they are going to release them before the milking is done.

 

i guess the beta tag took me off guard. it shouldn't have.

 

now it can remain a beta after the next release and be all "well it is a beta tool set"

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Update Released Yesterday

 

http://store.steampowered.com/news/5715/

 

Call of Duty: Black Ops

  • Free For All matches in the Recent Games menu in Theater now appear as "Free for All" instead of being displayed as "Team Deathmatch"
  • Addressed several items that did not correctly reset to their default state when using the Default System Settings option
  • In the Combat Training Change map menu the player can toggle between the default and DLC maps using the arrow keys on the keyboard
  • When the UAV is active the radar sweep movement is shown on kill streak menus that bring up a map for the player
  • Added option to disable player emblems in the "Settings", "Multiplayer options" menu
  • Addressed crash when a player accepted a game invite while rendering a clip
  • Addressed various exploits
  • Allow modded servers to enable cheats
  • Added ability for mods to remove dvar/commands from restricted lists. So mods can remove dvars they don't want user to have access to. Also increased the mods restricted list to 256

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  • 3 weeks later...
  • 2 weeks later...

http://forums.steampowered.com/forums/showthread.php?t=1578882

 

New patch that just went live:

7/26/11

(PC Patch 1.12) - Goes live at 5p PDT, Servers begin rebooting at 4:00.

  • Improved screenshot stability
  • CTF: You can only score a capture when your flag is at your base, regardless of Touch Return setting.
  • Player will no longer appear to be spinning when firing and guiding a Valkyrie rocket
  • Addressed issues with watching films through combat record
  • Addressed issue with hardcore game settings being erroneously reset in Combat Training menu
  • Addressed various exploits
  • Modders: increased some asset pool sizes
  • Modders: added listassetpool command

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I do like that they have been doing the last few patches in the evenings... really blows to populate in the morning, just to have it reboot and sit empty by lunch.

 

 

 

butt

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